terms 1-60 Flashcards
Games which are advertised frequently and have budgets over $20 million.
AAA List Games
Video games made to resemble board games and vice versa.
Convergence
Very first build that is shared with testers.
Alpha
Parts of your game.
Components
Whether the game is easy to play or requires more experience.
Depth
Provides an overview of the game and its learning goals.
Design Document
Law that protects creation.
Copyright
A game that has no connection or nothing to do with the real world.
Abstract
When a player is presented with too many choices or decisions.
Analysis Paralysis
Represents the player in the game (or a sprite).
Avatar
Probability distribution where some events are more likely.
Bell Curve
Making choices that will affect the rest of your game play.
Decision Making
Results like play actions being put into motion.
Dynamics
Movie inserted into the video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middle between the creator and the publisher.
Agent
When a player is not actually participating.
Downtime
The profession of he character that says what he/she can and cannot do.
Character Class
A game played to relax not to beat or win.
Casual Game
Very close to the final design but still being tested.
Beta.
The key details or selling points of the game.
Features List
The extent to which the game circumstances change over time.
Fluidity