terms 1/60 Flashcards
Games which are advertised frequently and have budgets over $20 million.
AAA List Games
Video games made to resemble bored games and vice versa.
Convergence
Very first build that is shared with testers.
Alpha
parts of your game.
Components
weather the game is easy to play requires more experience.
Depth
Provides an overview of the game and its learning goals
Design Document
Law that protects creation.
Copyrights
A game that has no connection or nothing to do with the real world.
Abstract
when a player is presented with too many choices or decisions.
Analysis paralysis
Represents the player in the game (or a sprite).
Avatar
Probability distribution where some events are more likely to occur than others.
Bell curve
Making choices that will affect the rest of your game.
Decision Making
Results like play actions being put into motion.
Dynamics
Movie inserted into a video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middle man between the creator and publisher.
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can and cannot do.
Character class
A game played to relax not beat or win.
Casual game
very close to final design but still being tested.
Beta
The key details or selling points of the game
Features list
The extent of which the game circumstances change over time
Fluidity
Creating the content and the rules of the game.
Game Design
Development software that game designers use to manage art,sound, and code.
Game Engine
Writing of the dialouge,text,and story within the worlds.
Game writing
Sub catagory of games with well defined methods and appeal to players.
Genre
A desired result or plan that you set to achieve.
goals
The visual aspects of a game particuallry the art.
Graphics
Everything on the screen that the user will see.
Graphical interface
Feeling like you are really in the game as though you are really there.
Immersion
Identifable characters or stories that are owned by an individual or company.
Intellectual Property
Something that is repeated over and over.
Iterative
The defined starting and ending points.
Length
Maps and placements of objects and challanges within those maps.
Level Design
Does not require design making games based only on luck
Luck of the Draw
How you move,earn points,gain resources,etc. within the game.
Mechanics
A strong form of protection for an intellectual property
Patent
a balanced game is one that is fair and each player has an equal chance of winning.
play balance
when the action of one player immediantly affects at least one other players situation.
player interaction
people who play unfinished games to find errors inconsistencies and other issues
play testers
Brief description and\or presentation of a game or a game concept.
Pitch
The likely hood that something will happen.
Probability
An early unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
a game that allows it to be played over and over again.
Replayability
The mechanics enforce these things that you can or cannot do.
Rules
legal protection for a tagline or catchphrase
Service mark
intended to represent some part of reality
simulation
The look and feel of the game from its design
Space
stratagy that involves your long range plan
strategic
collection of game mechanics that produce a given outcome.
system
creation of rules and patterns in the game
system design
story or history that the game is trying to represent
theme
form of intellectual property that applies to titles and names.
trademark
whether or not a game reveles its secrets.
Transparency
How the player recives information and how the player interacts with the game.
User interface design
The extent to which the game arrangements are not subject to the changes caused by other players.
volatility
creation of overall backstory, setting and theme of a game
Word design
situation where one player can only gain by taking away from another player
Zero sum