Terms 1/60 Flashcards
Game which are advertised frequently and have budgets over $20 millions.
AAA List Game
Video games made to resemble board games and Vice Versa.
Convergence
Very first build that is shared with testers.
Alpha
Parts of your game.
Components
Whether the game is easy to play or requires more experience
Depth
Provides an overview of the game and it’s learning goals.
Design Document
Law that protects creation
Copyright
A game that has no connection or nothing to do with the real world
Abstract
When a player is presented with too many choices or decisions
Analysis Paralysis
Represents the player in the game (or a sprite)
Avatar
Probability distribution where some events are more likely to occur than others
Ball curve
Making choices that will affect the rest of your game play.
decision making
Results like play actions being put into motion.
Dynamics
Movie inserted into the video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middleman between the creator and the publisher.
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can and cannot do
Character Class
A game played to relax not to beat or win.
Casual Game
Very close to final design but still being tested.
Beta
They key details or selling points of the game.
Features List
The extent to which the game circumstances change over time.
Fluidity
Creating the content and the rules of the game.
Game Design
Development software that game designers use to manage art, sound, and code
Game Engine
Writing of the dialogue, text, and story within the worlds.
Game writing
Sub category of games with well defined methods and appeal to players.
Genre
A diversed result or plan that you set to achieve.
Goals
The visual aspects of a game, particularly the art.
Graphics
The defined starting and ending points.
Length
Maps and placements of objects and challenges within those maps.
Level Design
Does not require decision making, game, is based only on luck.
Luck of the draw
How you move, earn points, gain resources, etc. within the game.
Mechanics
A strong form of protection for an intellectual property
Patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
When the action of one player immediately affects at least one other players situation.
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
A strong form of protection for an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
When the action of one player immediately affects at least one other players situation.
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
The likelihood that something will happen.
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random
A game that allows it to be played over and over again.
Replayability
The mechanics enforce these things that you can or cannot do.
Rules
Legal protection for a tagline or catchphrase.
Service Mark
Intended to represent some part of reality.
Simulation
The look and feel of the game from its design.
Space
Strategy that involves your long range plan
Strategic
Collection of game mechanics that produce a given outcome.
System
Creation of rules and patterns in the game.
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and names.
Trademark