Terms 1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over 20 million

A

AAA list games

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2
Q

video games made to resemble board games and vice versa

A

Convergence

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3
Q

Very first builds that is shared with testers

A

Alpha

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4
Q

parts of your game

A

Components

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5
Q

whether the game is easy to play or requires more more exserince to play

A

Depth

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6
Q

provides an overview of the game and its learning goals

A

desighn document

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7
Q

laws that protects creations

A

copyright

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8
Q

a game that has no connection or nothing to do with the real world

A

abstract

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9
Q

When a player is presented with two many choices or decisions

A

Analysis paralysis

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10
Q

Represents the player in the game

A

Avatar

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11
Q

probability distribution where some events are more likely to occur then others

A

Bell curve

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12
Q

making choices that will affect the rest of your game play

A

Decision making

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13
Q

Results like play actions being put into motion

A

Dynamics

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14
Q

Easy to learn and easy to to play,yet not always easy to master

A

Accessibility

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15
Q

moved inserted into the video game

A

Cinematic

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16
Q

middleman between the creator and the publisher

A

Agent

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17
Q

When a player is not participating

A

Downtime

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18
Q

The profession of the character that says what he or she can or can not do

A

Character Class

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19
Q

A game played to relax not win

A

Casual Game

20
Q

Very close to final design but still being tested

A

Beta

21
Q

The key details or selling points of the game

A

Features List

22
Q

The extent to which the game circumstances change over time

A

Fluidity

23
Q

Creating the content and the rules of the game

A

Game Design

24
Q

Development software that game designers use to manage art, sound, and code

A

Game Engine

25
Q

Writing of the dialogue, text, and story within the worlds

A

Game Writing

26
Q

Sub category of games with well defined methods and appeal to players

A

Genre

27
Q

A desired result or plan that you set to achieve

A

Goals

28
Q

The visual aspects of a game, particularly the art

A

Graphics

29
Q

Everything on the screen that the user will see.

A

Graphical Interface

30
Q

Feeling like you are really in the game as though you are really there.

A

Immersion

31
Q

Identifiable characters or stories that are owned by an individual or company.

A

Intellectual Property

32
Q

Something that is repeated over and over.

A

Iterative

33
Q

The defined starting and ending points.

A

Length

34
Q

Maps and placements of objects and challenges within those maps.

A

Level design

35
Q

Does not require decision making, game is based only on luck

A

Luck of the draw

36
Q

How you move, earn points resources,etc.within the game.

A

Mechanics

37
Q

A strong form of protection for an intellectual property.

A

Patent

38
Q

A balanced game is one that is fair and each player has an equal chance of winning

A

Play Balance

39
Q

When the action of one player immediately affects at least one other players situation

A

Player Interaction

40
Q

People who play an unfinished game to find errors, inconsistencies, or other issues

A

Play Testers

41
Q

Brief description and/or presentation of a game or a game concept designed to secure funding.

A

pitch

42
Q

The likelihood that something will happen.

A

Probability

43
Q

An early/unfinished version of the game.

A

Prototype

44
Q

Companies that manufacture and distribute games.

A

Publishers

45
Q

Occurrences in a game that players have no control over.

A

Random