Terms 1-60 Flashcards
Games which are advertised frequently and have budgets over 20 million
AAA list games
video games made to resemble board games and vice versa
Convergence
Very first builds that is shared with testers
Alpha
parts of your game
Components
whether the game is easy to play or requires more more exserince to play
Depth
provides an overview of the game and its learning goals
desighn document
laws that protects creations
copyright
a game that has no connection or nothing to do with the real world
abstract
When a player is presented with two many choices or decisions
Analysis paralysis
Represents the player in the game
Avatar
probability distribution where some events are more likely to occur then others
Bell curve
making choices that will affect the rest of your game play
Decision making
Results like play actions being put into motion
Dynamics
Easy to learn and easy to to play,yet not always easy to master
Accessibility
moved inserted into the video game
Cinematic
middleman between the creator and the publisher
Agent
When a player is not participating
Downtime
The profession of the character that says what he or she can or can not do
Character Class
A game played to relax not win
Casual Game
Very close to final design but still being tested
Beta
The key details or selling points of the game
Features List
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game Design
Development software that game designers use to manage art, sound, and code
Game Engine
Writing of the dialogue, text, and story within the worlds
Game Writing
Sub category of games with well defined methods and appeal to players
Genre
A desired result or plan that you set to achieve
Goals
The visual aspects of a game, particularly the art
Graphics
Everything on the screen that the user will see.
Graphical Interface
Feeling like you are really in the game as though you are really there.
Immersion
Identifiable characters or stories that are owned by an individual or company.
Intellectual Property
Something that is repeated over and over.
Iterative
The defined starting and ending points.
Length
Maps and placements of objects and challenges within those maps.
Level design
Does not require decision making, game is based only on luck
Luck of the draw
How you move, earn points resources,etc.within the game.
Mechanics
A strong form of protection for an intellectual property.
Patent
A balanced game is one that is fair and each player has an equal chance of winning
Play Balance
When the action of one player immediately affects at least one other players situation
Player Interaction
People who play an unfinished game to find errors, inconsistencies, or other issues
Play Testers
Brief description and/or presentation of a game or a game concept designed to secure funding.
pitch
The likelihood that something will happen.
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random