Terms 1-60 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20 million.

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa.

A

Convergence

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3
Q

Very first build that is shared with testers.

A

Alpha

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4
Q

parts of your game.

A

Components

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5
Q

whether the game is easy to play or requires more experience.

A

Depth

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6
Q

Provides an overview of the game and its learning goals.

A

Design Document

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7
Q

Law that protects creation.

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world.

A

Abstract

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9
Q

When a player is presented with too many choices or decisions.

A

Analysis paralysis

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10
Q

Represents the player in the game.

A

Avatar

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11
Q

Probability distribution where some events are more likely to occur than others.

A

Bell curve

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12
Q

Making choices that will affect the rest of your gameplay.

A

Decision making

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13
Q

Results like play actions being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play, yet not always easy to master.

A

Accessibility

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16
Q

middle man between the creator and the publisher.

A

Agent

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17
Q

When a player is not actually participating.

A

Downtime

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18
Q

The profession of the character that says what he or she can or cannot do.

A

Character Class

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19
Q

A game played to relax not to beat or win.

A

Casual Game

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20
Q

Very close to final design but still being tested.

A

Beta

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21
Q

Writing of the dialogue, text, and story within the words.

A

Game Writing

22
Q

sub category of games with well defined methods and appeal to players.

A

Genre

23
Q

A desired result of a plan that you set to achieve.

A

Goals

24
Q

The visual aspects of a game, particularly the art.

A

Graphics

25
Q

Everything on the screen that the user will see

A

Graphical Interface

26
Q

Feeling like you are really in the game as though you are really there

A

Immersion

27
Q

Identifiable characters or stories that are owned by an individual or company

A

Intellectual Property

28
Q

Something that is repeated over and over

A

Iterative

29
Q

The defined starting and ending points

A

Length

30
Q

Maps and placements of objects and challenges within those maps

A

Level Design

31
Q

Does not require decision making, game is based only on luck.

A

Luck of The Draw

32
Q

How you move, earn points, gain resources, etc. within the game.

A

Mechanics

33
Q

A strong form of protection for an intellectual property

A

Patent

34
Q

A balanced game is one that is fair with each player having an equal chance of winning

A

Play Balance

35
Q

When the action of one player immediately affects at least one other player’s situation

A

Player Interaction

36
Q

People who play an unfinished game to find errors, inconsistencies, or other issues

A

Play Testers

37
Q

Brief description and/or presentation of a game or a game concept designed to secure funding

A

Pitch

38
Q

The likelihood that something will happen

A

Probability

39
Q

An early/unfinished version of the game

A

Prototype

40
Q

Companies that manufacture and distribute games

A

Publishers

41
Q

Occurrences in a game that players have no control over

A

Random

42
Q

Strategy that involves your long range plan

A

Strategic

43
Q

Collection of game mechanics that produce a given outcome

A

System

44
Q

Creation of rules and patterns in the game

A

System Design

45
Q

story or history that the game is trying to represent

A

theme

46
Q

form of intellectual property that applies to titles and names

A

trademark

47
Q

Whether or not a game reveals its secrets

A

Transparency

48
Q

How the player receives information and how the player interacts with the game

A

User Interface (UI) Design

49
Q

The extent to which the game arrangements are not subject to the changes caused by other players

A

Volatility

50
Q

Creation of the overall backstory, setting, and theme of the game

A

World Design

51
Q

Situation where one player can only gain by taking away from another player

A

Zero Sum