Terms 1-60 Flashcards
Games which are advertised frequently and have budgets over $20 million.
AAA List games
Video Games made to resemble board games and Vice Versa.
Convergence
Very first build that is shared with testers.
Alpha
Parts of your game.
Components
Whether the game is easy to play or requires more experience.
Depth
Provides an overview of the game and its learning goals.
Design Document
Law that protects creation
Copyright
A game that has no connection or nothing to do with the real world.
Abstract
When a player is presented with too many choices or decisions.
Analysis Paralysis
Represents the player in the game.
Avatar
Probability distribution where some events are more likely to occur than others.
Bell Curve
Making choices that will affect the rest of your gameplay.
Decision Making
Results like play actions being put into motion.
Dynamics
Movie inserted into the video game.
Cinematic
Easy to learn and easy to play, yet not always easy to master.
Accessibility
Middleman between the creator and publisher.
Agent
When a player is not actually participating.
Downtime
The profession of the character that says what he or she can and cannot do.
Character Class
A game played to relax not to beat or win.
Casual Game
Very close to final design but still being tested.
Beta
The key details or selling points of a game.
Features List
The extent to which the game circumstances change over time.
Fluidity
Creating the content and rules of the game.
Game Design
Development software that game designers use to manage are, sound, code.
Game Engine