terms 1-60 Flashcards
games which are advertised frequently and have a budget of over 20 million
AAA list games
video games that resemble board games and vice versa
convergence
very first build of a game shared with testers
alpha
parts of your game
components
whether a game is easy to play or requires more experience
depth
provides an overview of the game and its learning goals
design document
laws that protect creation
copyright
a game that has no connection to the real world
abstract
where the player is presented with to many choices
analysis paralysis
represents the player in the game
avatar
probability distribution where some events are more likely to occur than others
bell curve
making choices that will affect the rest of your gameplay
decision making
results like play actions put into motion
dynamics
movie inserted into the game
cinematic
easy to learn and easy to play but not always easy to master
accessibility
middle man between the creator and publisher
agent
when a player is not actually participating
downtime
the profession of the character that says what he or she can do
character class
early version of the game that is played by beta testers
beta
a game played to relax and not to win
casual
key details or selling points of a game
features list
the extent to which the game’s circumstances change over time
fluidity
creating content and rules for a game
game design
development software that game designers use to manage everything
game engine