terms 1-60 Flashcards

1
Q

games which are advertised frequently and have a budget of over 20 million

A

AAA list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

video games that resemble board games and vice versa

A

convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

very first build of a game shared with testers

A

alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

parts of your game

A

components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

whether a game is easy to play or requires more experience

A

depth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

provides an overview of the game and its learning goals

A

design document

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

laws that protect creation

A

copyright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

a game that has no connection to the real world

A

abstract

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

where the player is presented with to many choices

A

analysis paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

represents the player in the game

A

avatar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

probability distribution where some events are more likely to occur than others

A

bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

making choices that will affect the rest of your gameplay

A

decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

results like play actions put into motion

A

dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

movie inserted into the game

A

cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

easy to learn and easy to play but not always easy to master

A

accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

middle man between the creator and publisher

A

agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

when a player is not actually participating

A

downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

the profession of the character that says what he or she can do

A

character class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

early version of the game that is played by beta testers

A

beta

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

a game played to relax and not to win

A

casual

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

key details or selling points of a game

A

features list

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

the extent to which the game’s circumstances change over time

A

fluidity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

creating content and rules for a game

A

game design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

development software that game designers use to manage everything

A

game engine

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

writing of the dialogue, text, and story within the worlds

A

game writing

26
Q

sub category of games with well defined methods and appeal to players

A

genre

27
Q

a desired result or plan you set to achieve

A

goals

28
Q

the visual aspects of a game particularly art

A

graphics

29
Q

everything on screen that the user sees

A

graphical interface

30
Q

feeling like you are in the game as though you are really there

A

immersion

31
Q

identifiable characters or stories that are owned by an individual or company

A

intellectual property

32
Q

something that is repeated over and over

A

iterative

33
Q

the defined starting and ending points

A

length

34
Q

maps and placements of objects and challenges within those maps

A

level design

35
Q

does not require decision making, game is based on luck

A

luck of the draw

36
Q

how you move, earn points, gain resources, etc. within the game

A

mechanics

37
Q

strong form of protection for an intellectual property

A

patent

38
Q

a balanced game is one that is fair and each player has an equal chance of winning

A

play ballance

39
Q

when the action of one player immediately affects at least one other player

A

player interaction

40
Q

people who play an unfinished game to find errors, inconsistencies, or other issues.

A

play testers

41
Q

brief description of a game or a game concept designed to secure funding

A

pitch

42
Q

the likelihood that something will happen

A

probability

43
Q

an early version of a game

A

prototype

44
Q

companies that manufacture and destribute games

A

publishers

45
Q

occurrences in the game that players have no control of

A

random

46
Q

a game that allows it to be played over and over

A

replayability

47
Q

the mechanics enforce these things that you can and can’t do

A

rules

48
Q

a legal protection for a tagline or catchphrase

A

service mark

49
Q

intended to represent some part of reality

A

simulation

50
Q

the look and feel of a game from its design

A

space

51
Q

strategy that involves your long-range plan

A

strategic

52
Q

a collection of game mechanics that produce a given outcome

A

system

53
Q

creation of rules and patterns in the game

A

system design

54
Q

story or history that the game is trying to represent

A

theme

55
Q

form of intellectual property that applies to titles and names

A

trademark

56
Q

weather or not a game reveals its secrets

A

transparency

57
Q

how the player receives information and interacts with the game

A

user interface design

58
Q

the extent to which the game is not subject to change by players

A

volatility

59
Q

creation of the overall history, setting, and theme of the game

A

world design

60
Q

situation where the player can only gain by taking away from another player

A

zero-sum