Terms 1-60 Flashcards
games which are advertised frequently and have budgets over 20 million
AAA list games
video games made to resemble board games and vice versa
Convergence
the very first build that is shared with testers
Alpha
parts of your game
Components
whether the game is easy to play or requires more experience
Depth
provides and overview of the game and its learning goals
Design Document
law that protects a creation
Copyright
a game that has no connection to or nothing to do with the real world
Abstract
when player is presented with too many choices or decisions
Analysis Paralysis
represents the player in the game, aka sprite
Avatar
probability distribution where some events are more likely to occur than others
Bell Curve
making choices that will affect the rest of your game play
Decision Making
results like play actions being put into motion
Dynamics
movie inserted into the video game
Cinematic
easy to learn and easy to play, yet not always easy to master
Accessibility
middleman between the creator and the publisher
Agent
when a player is not actually participating
Downtime
the profession of the character that says what he or she can and cannot do
Character Class
a game played to relax not to beat it or win
Casual Game
very close to the final design but it is still being tested
Beta