Terminology Flashcards

1
Q

Appropriateness

A

Analyse the need, fix the problem/captitalise on opportunity, suitable for intended environment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Community

A

Scope of demographic aimed towards. Identifies strengths and resources available to meet consensus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Equity

A

Fairness and justice in treatment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Egalitarianism

A

Principles of equal rights and opportunities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Function

A

Product performing and working for its intent.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Aesthetics

A

Visual appearance of the product

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Finance

A

Amount of money required for completion of project phases in development.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Ergonomics

A

Relationship between the user and the product, system and environment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Quality

A

2 aspects; level and consistency. Level of quality is the ability for a product to perform intended functions. Consistency of quality is delivering level of quality at consistent rate.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Short term environment consequences

A

Societal impacts as a result of negative environmental management, immediate short-lived pollution.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Long term environmental consequences

A

Contribution to continuity of climate change.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Obsolescence

A

Design/product no longer serves a valid purpose, replaced by newer products.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Built in Obsolescence

A

When a product only lasts a certain time to promote the profit of future sales - profit maximisation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Life Cycle Analysis

A

Evaluation of a products impact on the environment In all stages of design - cradle to grave.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Domestic Manufacturing

A

Design and production in domestic setting - small-scale or one-off production (Pop-up business/product)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Industrial/Commercial Manufacturing

A

Large-scale continuous production in industrial setting.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Sustainability

A

Causing little/no damage to the environment or using durable resources to for long-lasting life.

18
Q

Environment Sustainability

A

Making responsible decision to reduce negative environmental impact.

19
Q

Cognitive Organisers

A

Visual representation of initial design ideas.

20
Q

Collaboration

A

Working together for a common goal.

21
Q

Market Research

A

Conducting research on current/past market and societal trends to enable success in product creation.

22
Q

Primary Research

A

Own research; interviews, surveys, experimentation, collection & analysis of data.

23
Q

Secondary Research

A

Facts, figures and data taken from an original source; books, reports, internet.

24
Q

Marketing - 5P’s

A

Ability of a designer to entice its target market.
5P’s; People, Product, Price, Promotion and Packaging

25
Q

Design Brief

A

Document for design project developed by a designer/team in consultation with a client/customer.

26
Q

Criteria for evaluation

A

Evaluation of the list of requirements and specifications established for functional, aesthetic and limitations of a project.

27
Q

Forms of Communication

A

Internet, media, email, video calling, phone etc

28
Q

Prototypes

A

Preliminary version of a product to make way for other better versions to be developed.

29
Q

Qualitative and Quantitative Research

A

Quantitative data is information on quantities; numbers, statistics. Qualitative data is descriptive, regarding what can be observed but not measured; language and human interaction.

30
Q

Global Trends

A

Globalisation, increase in internet and communication consumption.

31
Q

Market Trends

A

Structural change, changing nature of work, environmentalism and computerisation.

32
Q

Cultural Diversity

A

Principles around respect and etiquette for cultures/religions that are done accordingly in designing appropriate products, systems or environments.

33
Q

Intellectual Property

A

Protection of design ideas/thoughts from designers - monitored by IP Australia.

34
Q

Patent

A

Legal right for protection of a device, method and process that may/may not be used by designer. Standard patent is 8yrs, innovation patent is 20yrs.

35
Q

Registered Design

A

Protection of aesthetics of a product; shape, configuration, pattern, colours (maybe).

36
Q

Copyright

A

Legal protection of property, free for music, art, film and games.

37
Q

Trademark

A

Legal right to sell, use or license a design.

38
Q

Emerging Technologys

A

Field of technology broaching into new territory significantly. 2 factors concerned with technology are market push (demand for product) and technological pull (development of new innovative technologies).

39
Q

Innovation

A

Using existing ideas for a completely difference purpose to develop new ideas, unprecedented in the market or society.

40
Q

Market push

A

Making your product as visible as possible to market as best as possible to target audience.

41
Q

Market Pull

A

Need for a new product or solution to a problem coming from a current gap in the market - need is identified by potential customers or market research.