Terminologies Flashcards
Accidental Discovery
New designs, ideas, and developments resulting from unexpected insight, which is obtained either inside or outside the organization.
Adaptable products
Products that respond and adapt to their users or to changes in their surroundings over time.
Adoption curve
The phases that consumers or markets go through when deciding to adopt a new product or technology. At the individual level, each consumer must move from a cognitive state (becoming aware of and knowledgeable about the product or technology) to an emotional state (liking and then preferring the product or technology) and then to a conative, or behavioral, state (deciding and then purchasing the product or technology). In the marketplace, the new product or technology is purchased first by the innovators, who generally constitute about 2.5 percent of the market. Early adopters (13.5 percent of the market) are the next to buy, followed by the early majority (34 percent), the late majority (34 percent), and finally, the laggards (16 percent)
Affinity charting
A bottom-up technique for discovering connections between pieces of data. An individual or a group starts with one piece of data (say, a customer need). They then look through the rest of their data (say, statements of other customer needs) to find other data (needs) similar to the first and place it in the same group. As they come across pieces of data that differ from those in the first group, they create a new category. The result is a set of groups where the data contained within a category are similar, and the groups all differ in some way. See also Qualitative Cluster Analysis.
Qualitative cluster Analysis
An individual- or group-based process using informed intuition for clustering and connecting data points.
Alliance
Formal arrangement with a separate company for purposes of development, and involving exchange of information, hardware, intellectual property, or enabling technology. Alliances involve shared risk and reward (for example, codevelopment projects).
Alpha test
Preproduction product testing to find and eliminate the most obvious design defects or deficiencies. Alpha testing is usually done in a laboratory setting or in some part of the developing firm’s regular operations. In some cases, it may be done in controlled settings with lead customers. See also Beta Test and Gamma Test.
Analogical Thinking
Involves attempting to solve a problem in one domain or area by looking at solutions to other problems in other domains whose situation resembles that of the current problem. A common approach is to look to nature to see how it solves the same problem.
Analytical Hierarchal Process
A decision-making tool for complex multicriteria problems where both qualitative and quantitative aspects of a problem need to be incorporated. AHP clusters the information for decision making, according to its common characteristics, into a hierarchical arrangement similar to a family tree or affinity chart.
Analyzer
A firm that follows an imitative innovation strategy where the goal is to get to market with an equivalent or slightly better product quickly once someone else opens the market. Sometimes called an imitator or a fast follower.
Anticipatory Failure Determination (AFD)
A failure analysis method. In this process, developers start from a particular failure of interest as the intended result and try to devise ways to ensure that the failure always happens reliably. Then the developers use that information to develop ways to better identify steps to avoid the failure.
Application Development
The iterative process through which software is designed and written to meet the needs and requirements of the user base or the process of improving or developing new products.
Asynchronous Groupware:
Software that is used to help people work as
groups but does not require those people to work at the same time.
Audit (process)
When applied to new product development, an appraisal of the effectiveness of the processes by which the new product was developed and brought to market.
Augmented Product
The core product, plus all other sources of product benefits, such as service, warranty, and image.
Autonomous product
An adaptable product that is able to operate in an independent and goal-directed way without user input.
Autonomous team (tiger team)
A self-sufficient project team with very little, if any, link to the funding organization. Often used as an organizational model to bring a radical innovation to the marketplace.
Awareness
A measure of the percentage of target customers who are aware that the new product exists. Awareness is variously defined, including recall of the brand, recognition of the brand, and recall of key features or positioning.
Backup
A project that moves forward, either in synchrony or with a moderate time lag, for the same marketplace as the lead project and provides an alternative asset should the lead project fail in development. A backup has essentially the same mechanism of action performance as the lead project. Normally, a company would not advance both the lead and the backup project through to the marketplace because they would compete directly with each other.
Balanced scorecard
A comprehensive performance measurement technique that balances four performance dimensions: (1) customer views of how the company is performing; (2) internal views of how well the company is doing in what it must excel at; (3) innovation and learning performance; and (4) financial performance.
Benchmarking
Collecting process performance data from several organizations to allow the company to assess their performance individually and across organizations. The data that are collected are normally considered confidential.
Benefit
A product attribute expressed in terms of what the user gets from the product rather than its physical characteristics or features. Benefits are often paired with specific features, but they need not be.
Best (effective) Practice
Methods, tools, or techniques that are associated with improved performance. In new product development, no one tool or technique ensures success; however, a number of them are associated with a higher probability of achieving success. Best practices are at least somewhat context specific. Sometimes they are called effective practices.
Best Practice Study
A process of studying successful organizations and selecting the best of their actions or processes for emulation. In new product development, it means finding the best process practices and adapting and adopting them for internal use.
Beta test
An external test of preproduction products. The purpose is to evaluate the product’s functionality across a variety of field situations before sale to the general market in order to find those system faults that are more likely to appear during actual use. See also Field Testing.
Brainstorming
A group method of creative problem solving frequently used in product concept generation. There are many variations in format, each with its own name. The basis of all of these methods is the use of a group of people to creatively generate a list of ideas related to a particular topic. As many ideas as possible are listed before any critical evaluation is performed.
Brand
A name, term, design, symbol, or any other feature that identifies one seller’s good or service as distinct from those of other sellers. It may identify one item, a family of items, or all items of that seller.
Trademark
Provides legal protection for a brand.
Brand Development Index (BDI)
A measure of the relative strength of a brand’s sales in a geographic area. Computationally, it is the percentage of total national brand sales that occur in an area divided by the percentage of the country’s households that reside in that area.
Breadboard
A proof-of-concept modeling technique that shows how a product will work but not how it will look.
Break-Even Point
The point in the commercial life of a product when cumulative development costs are recovered through accrued profits from sales.
Business Analysis
An analysis of the business surrounding a proposed project. Usually includes financial forecasts in the form of discounted cash flows, net present values, or internal rates of returns.
Business Case
The results of the up-front homework found in market, technical, and financial analyses. Ideally, they are defined just before the “go to development” decision (gate). The business case defines the product and project, including the project’s justification and the action or business plan.
Business to Business (industrial businesses)
Transactions with nonconsumer buyers such as manufacturers, resellers (distributors, wholesalers, jobbers, and retailers, for example), and institutional, professional, and governmental organizations. Often referred to as industrial businesses.
Buyer
The purchaser of a product or service, whether or not he or she will be the eventual user. Especially in business-to-business markets, a purchasing agent may contract for the purchase of a product or service, yet never benefit from the function(s) purchased.
Buyer concentration
The degree to which buying power is held by a relatively small percentage of the total number of buyers in the market.
Cannibalisation
That portion of the demand for a new product that comes from decreasing the demand for (sales of) a current product
the firm markets.