Termen F&T Flashcards

1
Q

The effect that arises from the collective behaviour of the individual agents.

A

Emergent behaviour

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2
Q

A model in which simple behaviour of agents (individuals) leads to complex emergent behaviour (group behaviour)
The agents react to their environment by executing one or a few simple rules.

A

Agent-based modelling

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3
Q

The individuals in the model that can behave in a certain manner.

A

Agents

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4
Q

Repetitions in the model in which agents can make a new choice on the basis of the new situation.

A

Iterations

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5
Q

Properties of the agents that influence their behaviour.

A

Variables

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6
Q

A model in which cells change on the basis of the status of the cells surrounding them

A

Cellular automaton

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7
Q

Brining the observable world back to the most simple facts you need for your research

A

Reductionism

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8
Q

When you have competing hypotheses you should pick the one which requires the least amount of assumptions.

A

Ockham’s Razor

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9
Q

Distinguishing science from pseudo-science

A

Demarcation

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10
Q

A scientific theory should produce verifiable statements. This means you should be able to observe these statements in real life / nature.

A

Verification

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11
Q

A theory should produce falsifiable statements, preferably through risky predictions. Statements should potentially be falsifiable through an empirical counter example of your hypothesis

A

Falsification

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12
Q

Observable facts

A

Empirical

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13
Q

You start by observing phenomena. If you see a pattern in your observations you form a law on the basis of these observations. This is called induction. A group of coherent laws form a theory. From the theory you can deduct hypotheses. You try to find confirmation for these hypotheses through observation. Which brings you back to where you started.

A

Empirical cycle

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14
Q

How can you form general statements on the basis of specific observations? Or to put it simply, how many times do you have to see the sun rise in the morning, before you can justifiably utter the general statement: The sun rises in the morning.

A

Induction problem

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15
Q

A model which analyzes the decision making process of people.

A

Game theory

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16
Q

In Game Theory people are assumed to be rational agents. Meaning that they try to maximize their self-interest in every game.

A

Rational agents

17
Q

A successful strategy in Game Theory which tells you to (1) start with cooperation, (2) cheat if the other party cheated in the previous iteration, (3) cooperate if a former cheater shows willingness to cooperate.

A

Tit-for-Tat / Copycat

18
Q

Because the two dogmas of empiricism are false according to Quine, language no longer has a clear one-on-one link with objects in the real world. Instead he proposes that language is more like a web (or network) which only touches the edges of empirical reality. This means that words are interconnected and together these words shape the way we view empirical reality. A set of words can be more or less successful in describing this reality. The success of the language can be tested through scientific experiments.

A

Language and empirical reality

19
Q

The first dogma being the thought that language is fixed and unchangeable and clearly linked to the observable world.
The second dogma is the thought that we can distinguish the observable world from our thoughts and reduce reality to single observable entities.

A

Two Dogmas of Empiricism(false according to Quine)

20
Q

A model in which simple behaviour of agents (individuals) leads to complex emergent behaviour (group behaviour)
The agents react to their environment by executing one or a few simple rules.

A

Agent-based modelling