Term 5 - Scratch Flashcards

1
Q

What is the name of an object in Scratch (as pictured) that you can programme to perform actions in a project?

A

A sprite

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2
Q

How many times will the sprite move forward 5 steps?

A

10

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3
Q

What will happen when the green flag is clicked?

A

The sprite will move forward 5 steps

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4
Q

What will happen when the green flag is clicked?

A

nothing

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5
Q

What will happen when the green flag is clicked?

A

The sprite will change costumes

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6
Q

What will happen if the maze was touched?

A

You would go back to the starting position

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7
Q

What will happen if you touch the maze?

A

You win the maze game, the ball colour will change and you are congratulated!

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8
Q

What will happen to the alien sprite with these code blocks?

A

When the green flag is clicked, the program picks a random place at the top of the screen. The alien is then shown. A loop forever command makes the alien automatically move down the screen.

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9
Q

What will happen to the alien sprite when it touches the lazer?

A

It will disappear from the screen, wait 0.5 seconds, and reposition itself at a random point at the top of the screen before appearing again.

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10
Q

What will happen when the helicopter touches the green colour?

A

The game will stop running

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11
Q

How many steps in total will the sprite have moved?

A

100

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12
Q

Why will these code blocks not work?

A

All of the blocks need to be connected

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13
Q

During the Disco task you would have created as least one of these. What are they called in Scratch?

A

Backdrop

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14
Q

Sprites can have different appearances. What are the different appearances called for a sprite in Scratch?

A

Costume

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15
Q

How could this be improved/refined to be more efficient?

A

Add a control block to repeat (loop) “turn 15 degress” and “wait 1 second” blocks 4 times

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