term 1-60 Flashcards
Game which are advertised frequently and have budgets over 20 million
AAA list Games
Video games made to resemble board games and vise versa
Convergence
Very first build that is shared with testers
Alpha
Parts of your game
Components
Whether the game is easy to play or requires more experience
Depth
provides an over view of the game and its learning goals
Design Document
law that protects creations
Copyright
a game that has no connection or nothing to do with real world
Abstract
when a player is presented with too many choices or decisions
Analysis Paralysis
Represents the player in the game
Avatar
Probability distribution where some events are more likely to happen than others
Bell Curve
making choices that will affect the rest of your game play
Decision making
Results like play action being put into motions
Dynamics
Movie inserted into the video game
Cinematic
Easy to learn and easy to play, yet not always easy to master
Accessibility
Middleman between the creator and the publisher
Agent
when a player is not actually participation
Downtime
the profession of the character what says what he and she can and cannot do
Character class
a game played to relax not to be beat or win
casual game
very close to the final design but still being tested
Beta
The key details or selling points of the game
Features list
The extent to which the game circumstances change over time
Fluidity
Creating the content and the rules of the game
Game Design
Development software that game designers use to manage art, sound, and code
Game Engine