Tenta 091021 Flashcards

1
Q

Describe how trimmed parametric surfaces are defined/created

A
  • Parametric surfaces are defined in a similar way as parametric curves but with two parameters u and v
  • Parametric curves are defined in the same 2D parametric space
  • -> they are used to create holes (inner trim curves)
  • -> or the outer boundry of the surface (outer trim curve)
  • The trimmed parametric surface is transformed to 3D space
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2
Q

Name three different types of solid models!

A
  1. decomposition models
  2. Constructive models
  3. Boundary representation
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3
Q

Describe and mention some advantages and disadvantages with decomposition models?

A

Decomposition models can be made out of voxels or be cell based

Decomposition models is an approximate model and requires a lot of memory for high precision

Decomposition models is suitable for different types of calculations

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4
Q

Describe and mention some advantages and disadvantages with constructive models?

A
  • Solid models are created by manipulating primitives with Boolean operators
  • It is hard to handle general surfaces
  • It is very compact (does not require a lot of memory)
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5
Q

Describe and mention some advantages and disadvantages with boundary representation ?

A

The solid is defined by points , curves and surfaces plus a definition of what is inside the model

  • uses graphical methods e.g. sweep and rotate
  • can use parametric surfaces
  • Can use Boolean methods
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6
Q

Describe how a 3-2-1 locating scheme works?

A
  1. Six DOF are locked by six points
  2. Primary points A1, A2 and A3 defines a plane and locks the geometry in space in two rotations and one translation: TZ, RX, RY
  3. Secondary points, B1 and B2, defines a line and locks the geometry in space in one rotation and one translation: TY, RZ
  4. Tetriary point C1 locks the geometry in space in one translation: TX
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7
Q

Define a 3-2-1 locating scheme for the box in the figure?
(rectangular with points P111 closest)
- Use the points in figure (P111-P333), located on the three
- try to make it as robust as possible
- Motivate your selection of points

A

There are a number of different solutions with almost the same robustness. One solution:

  • Primary points A1,A2 and A3
  • -> Points P131. P133 and P112
  • -> This maximizes the area of the triangle defined by the points
  • -> Also e.g. P131, P133 and P113 would give the same area but make P111 less robust.
  • Secondary points B1 and B2
  • -> Points P231 and P233
  • -> This maximizes the length of the line defined by the two points
  • -> (Also other selections gives the same length but this is the optimal one)
  • tertiary point C1
  • -> point P221
  • -> (any point on the same surface is OK but this is the optimal one)
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8
Q

Mention three different visualization systems for VR!

A
  1. Desctop (“Fishtank”) VR
  2. Helmet (HMD)
  3. Powerwall
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9
Q

Pros and cons with Desktop VR!

A

PC (+tracker) (+glove) (+stereo glasses)

PROS:

  1. High display resolution
  2. cheap
  3. simple to use

CONS:

  1. Narrow field of view
  2. Low degree of immersion
  3. Not the natural scale
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10
Q

Pros and cons with Helmet (HMD)!

A

Some sort of helmet or glasses with one display for each eye

PROS:

  1. wider FOV
  2. Stereo viewing
  3. high degree of immersion
  4. relatively cheap
  5. simple to install

CONS:

  1. Helmet weight 1-4 kg
  2. Isolation from the world
  3. only one user
  4. Relatively low screen resolution
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11
Q

Pros and cons with powerwall (Large Volume Display)

A

Consists of two or more projectors working together and uses a special software to coordinate the picture

PROS:

  1. Wide FOV
  2. Natural size (cars)
  3. Stereo display (with shutter or polarized glasses)
  4. high resolution

CONS:

  1. Not so high degree of immersion
  2. Advanced computers
  3. Advanced technology to obtain invisible edges between projectors
  4. expensive
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12
Q

Mention 5 different standards for geometry exchange and what type of geometry data they can handle

A
  1. IGES
    - -> mathematical description
  2. STL
    - -> triangulated format
  3. VRML
    - -> triangulated format
  4. JT
    - -> both mathematical and triangulated
  5. STEP
    - -> mathematical description
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13
Q

Mention 4 different types of geometrical models and what they are used for

A
  1. The original CAD model
    - -> defines geometry of the product
  2. Mechanical model
    - -> view the product as a mechanical system
    - -> used by design to evaluate mechanical behavior
  3. Visual model
    - -> view of the products appearance
    - -> used by design, management, marketing etc. to view the products appearance
  4. ergonomic models
    - -> view of the products ergonomics properties
    - -> used by design, manufacture, service etc. to evaluate different ergonomic properties of the product
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14
Q

Describe the concepts of COMPONENT BASED and FEATURE BASED assembly modeling

A

COMPONENT BASED ASSEMBLY MODELING:
- The position of the part in the assembly is determined by specifying its position and orientation in global or relative coordinates.

FEATURE BASED ASSEMBLY MODELING:

  • Associates form features on different parts
  • handles restrictions on form, position, orientation etc. between mating form features
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15
Q

Mention four of the essential tasks for a PDM -system!

A
  1. capture information at the source
  2. Organize information
  3. Run the information flow - when, where, what, to whom
  4. Search and reuse information
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16
Q

Mention 3 advantages of using off-line programming

A
  1. avoid costly mistakes with real machines
  2. faster and more efficient programming
  3. Possibility to make new programs without stopping the production
17
Q

Specify 3 different types of coordinate systems and what they are used for

A
  1. World coordinate systems
    - Only one in each model
    - Possibility to make new programs without stopping the production
  2. Object coordinate system
    - One coordinate system per object in the model
    - Positions in the object relative to the world coordinate system or relative to a superseding object
  3. The coordinate system system of the observer (virtual observer)
    - Makes it possible to travel around in the model