Technical Terms Flashcards
fly through mode
Hold down right click and use WASDQE to navigate your game
perspective mode
Real life view, gives a sense of depth
orthogonal mode
A 2-dimensional view
transform component
Defines the position of the object in space, the rotation, and scale
surface snapping
Using control + shift snap an object to a surface
vertex snapping
Pressing v snaps an object’s vertex to another vertex
left-handed coordinate system
The x-axis goes left, the y-axis goes up, and the z-axis goes back and forth
vertices
Points in space
edges
Connect two vertices to each other
faces
Is made when multiple vertices and edges connect to each other
primitives (3D)
The basic shapes (cube, sphere, cylinder)
keyboard shortcut used to rename a GameObject
F2
Shaders
Scripts that describe the color of each pixel
Textures
An image
Materials
Defines how a surface will be rendered
Start() Method
Used for initialization
MonoBehavior class
Allows you use Unity’s method
variable
Allow you to store and retrieve information
implicit conversion
C# does the conversion for you
explicit conversion
Manually converting
concatenate
Using ‘+’ to join different strings
class
a blueprint created to define an object