Technical Terms Flashcards
fly through mode
You operate “fly through mode” by holding down right click and using W,A,S,D,Q,E. W moves you forward, A is left, S is back, D is right, Q is down, and E is up.
perspective view
Perspective view with an angle that is looking at the Scene from the side and slightly from above.
orthogonal view
Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation.
transform component
specify a game objects position, object, and scale
surface snapping
ctrl + shift. Snaps surfaces together
vertex snapping
snaps vertices together
left-handed coordinate system
x axis is left instead of right
vertices
points on an object
edges
Joins two vertices
faces
connected vertices
primitives (3D)
Game objects
keyboard shortcut used to rename a GameObject
F2
Shaders
Scripts that describe mathematical required to determine what colors should be displayed
Materials
Defines how a surface will be rendered
Textures
bitmap images that can be used in materials
Start() method
used for initialization