Technical Terms Flashcards
fly through mode
You operate “fly through mode” by holding down right click and using W,A,S,D,Q,E. W moves you forward, A is left, S is back, D is right, Q is down, and E is up.
perspective view
Perspective view with an angle that is looking at the Scene from the side and slightly from above.
orthogonal view
Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation.
transform component
specify a game objects position, object, and scale
surface snapping
ctrl + shift. Snaps surfaces together
vertex snapping
snaps vertices together
left-handed coordinate system
x axis is left instead of right
vertices
points on an object
edges
Joins two vertices
faces
connected vertices
primitives (3D)
Game objects
keyboard shortcut used to rename a GameObject
F2
Shaders
Scripts that describe mathematical required to determine what colors should be displayed
Materials
Defines how a surface will be rendered
Textures
bitmap images that can be used in materials
Start() method
used for initialization
MonoBehavior class
allows you to use unity’s methods
variable
holds a value that can change
implicit conversion
Implicit type conversion, also known as coercion, is an automatic type conversion by the compiler. Some programming languages allow compilers to provide coercion; others require it.
explicit conversion
explicit conversion operators must be invoked by means of a cast.
concatenate
Concatenation is the process of appending one string to the end of another string. When you concatenate string literals or string constants by using the + operator, the compiler creates a single string. No run time concatenation occurs.
class
A class is a construct that enables you to create your own custom types by grouping together variables of other types, methods and events
member variables
a variable that is associated with a specific object
access modifier
Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members