Technical Terms Flashcards

1
Q

Hold the right button and use the ASDWQE

A

Fly Through Mode

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2
Q

How we would see it. If one was closer it would be bigger

A

Perspective View

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3
Q

everything is the exact size

A

Orthogonal View

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4
Q

..

A

faces

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5
Q

..

A

edges

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6
Q

..

A

vertices

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7
Q

..

A

left-handed coordinate system

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8
Q

A

vertex snapping

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9
Q

..

A

surface snapping

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10
Q

..

A

transform component

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11
Q

..

A

primitives (3D)

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12
Q

..

A

keyboard shortcut used to rename a GameObject

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13
Q

..

A

Shaders

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14
Q

..

A

Materials

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15
Q

..

A

Textures

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