Technical Terms Flashcards
1
Q
Hold the right button and use the ASDWQE
A
Fly Through Mode
2
Q
How we would see it. If one was closer it would be bigger
A
Perspective View
3
Q
everything is the exact size
A
Orthogonal View
4
Q
..
A
faces
5
Q
..
A
edges
6
Q
..
A
vertices
7
Q
..
A
left-handed coordinate system
8
Q
…
A
vertex snapping
9
Q
..
A
surface snapping
10
Q
..
A
transform component
11
Q
..
A
primitives (3D)
12
Q
..
A
keyboard shortcut used to rename a GameObject
13
Q
..
A
Shaders
14
Q
..
A
Materials
15
Q
..
A
Textures