TASK 2 - CREATIVITY + AI Flashcards
creativity
= ability to produce 1) novel and 2) useful ideas
- quantity of ideas (fluency) + quality of ideas (originality)
1a) p(sychological) idea: new to person who generated it
1b) h(istorical) ideas: never occurred in history before; includes P idea
types of creativity
- little C creativity
= individual capacities for doing things in novel ways (= everyday procedures)
- much of it depends on emotional input, affective co-regulation and human agency (= complex operations of human consciousness)
- matters most for developing computer based algorithms that aim to imitate human thinking patterns
- -> not applicable to AI yet as the input is generated by humans –> nothing new generated by the AI
types of creativity
- big C creativity
= generation of a product that is judged to be creative (1+2) by a suitably knowledgeable social group
- function of groups
- doesn’t assume that it must resolve extremely difficult problems
- important for large scale innovations, paradigm shifts
types of creativity
- pro-c creativity
= creativity that is developed within existing domains of knowledge but isn’t “paradigm busting”
approaches to creativity
- individualist approach
= individual as unit of analysis
- creativity = new mental combination that is expressed in the world
- creativity = combination of mastered concepts in unique ways
- externalisation = ideas and thinking must be expressed externally (must be something new based on something that already existed)
sociocultural approach
= individual isn’t the sole component in the creative process; collective generation and acceptance of new ideas
- interrelated elements with big C: individual talent, existing info + knowledge; judgement by experts
creative process
- problem finding: identify existing problem space
- knowledge acquisition about problem space: familiarise with potential solutions
- information collection
- incubation: allow time to process info; previously irrelevant info important ant for insight
- divergent thinking: formulation of multiple possible answers to a problem that has more than one possible solution; allows for generation of diverse new ideas
- combination
- convergent thinking. select most appropriate idea
- verification: final form
creativity
- meta-level/facets
- unconventionality
- recognition of similarities and differences
- appreciation for ability to draw, write and compose
- flexibility to change directions
- willingness to question nodes and assumptions
- motivation and energy
adaptive creativity
= creativity that (1) delivers surprising solutions to a problem + (2) changes the way we view the problem itself (adaptation)
computational creativity
= model, simulate or replicate creativity using a computer
- creative impetus comes from the machine
- hybrid CC: joint impetus from human and machine
- creativity arises from how an intelligent agent knowingly exploits or subverts the conventional pathways of a conceptual space of possibilities
- incongruity and contradiction are opportunity for further search through problem space –> can be resolved to yield surprisingly meaningful results
computational creativity
- goals
1) construct computer capable of human-level creativity
2) better understand human creativity + formulate an algorithmic perspective on creative human behaviour
3) design programs that can enhance human creativity without necessarily being creative themselves
computational creativity
- creativity judgments
answer of computer is creative if it:
- has novelty and usefulness (for the individual or for society)
- rejects previously accepted ideas
- results from intense motivation and persistence
- comes from clarifying originally vague problem
- AI must possess ability to filter its outputs for quality + articulate why its outputs may have interesting and unexpected value for its audience
computational creativity
- pasticche
= creativity is due to programmer’s own creativity having been imprinted onto the algorithm
- such systems explore a pre-defined sweet spot in the space of possible outputs; mimic creativity
- take no risk; always produce well-formed outputs
computational creativity
- combinational creativity
= combining links that were not linked beforehand
- easy for humans + hard for computers
computational creativity
- exploratory creativity
= conceptual spaces can be explored
- different combinations can be explored
- AI best for this type; current state of algorithms
computational creativity
- transformational creativity
= you have a conceptual space but the rules for the space are amendable (thinking outside the box)
- genetic algorithm: computers are allowed to change their own code
- -> better versions can be obtained through random mutations
- -> evolutionary computation: = an initial set of candidate solutions is generated and iteratively updated
- each new generation is produced by stochastically removing less desired solutions + introducing small random changes
- creative algorithms are not advanced in transformational creativity
creativity
- dual model of creativity
= cyclic movement between (1) process of associative generation of ideas + (2) process of evaluating these ideas against a benchmark of standards
- idea generation = bottom-up (generative) process associated with diffuse attention; default and control networks were negatively correlated
- -> no central control needed - idea evaluation = top-down (executive) process involving focused attention and cognitive control; correlation between default and control networks increased
neurological substrates of creativity
- divergent thinking task
= generating several possible solutions to an open-ended problem
- all networks were associated with divergent thinking
- during divergent thinking, posterior cingulate cortex (PCC) shows increased coupling with dorsolateral prefrontal cortex (control network) and bilateral insula (salience network)
neurological substrates of creativity
- default mode network
= generation process
- vmPFC; PCC; midline and posterior inferior parietal regions; temporo-parietal areas
- self-mediated mental activity; active in low cognitive control situations
- spontaneous and self-generated thought (mind-wandering, autobiographical retrieval, deriving useful information from episodic LTM)
- evaluation of emotional reactions
- monitoring internally generated intuition
neurological substrates of creativity
- salience network
= switching between networks
- anterior insula (AI); anterior cingulate cortex (ACC)
- conflict monitoring + attention
- reward processing + emotion
neurological substrates of creativity
- (central) executive control network
- DLPFC; VLPFC; PPC (lateral parietal cortex); lateral prefrontal and anterior inferior parietal regions; occipital-parietal area
- cognitive processes that require externally directed attention (working memory, relational integration, task-set switching)
- -> monitoring and manipulation of information in WM
- -> problem solving
- -> decision making for goal-directed behaviour
- selects ideas by evaluating efficacy of each idea + modifying to meet constraints of task-specific goals
neurological substrates of creativity
- interplay of networks
- graded antagonistic relation: if one is activated, the other one is deactivated
- goal-directed and self-generated thought involve both default and control network
- -> cooperation during top-down modulation of self-generated processes
- competition during creative tasks: contributing factor to their coupling is the degree of goal-directedness of a given creative task
- highly creative participants show increased coupling of default network regions with left inferior frontal gyrus (cognitive control)
originality
= key feature of creativity; uniqueness of the response
- creativity = measure of (1) quantity of ideas (fluency) + (2) their quality (originality)
- original individuals:
1) have more flexible associative network = are able to abandon more conventional thinking to connect different stimuli in new, diverse ways
2) exhibit enhanced activation in ventral anterior cingulate cortex (vACC) + enhanced functional connectivity between ACC and left occipital-temporal area (evaluative process) - individual must at the same time inhibit more common automatic ideas (executive) + move flexibly (salience) to alternate associations that produce indirect associations (default mode)