Task 1 - Joe changes Flashcards
Nurture
includes nurturing by parents and other caregivers but also every experience children encounter
Nature
includes children’s maturing brain and body; their ability to perceive, act, and learn from experience; and their tendency to integrate particular observations into coherent knowledge
Main sources of continuity - three processes
- Assimilation
- Accommodation
- Equilibration
Assimilation (Main sources of continuity)
process by which people incorporate incoming information into concepts they already understand (f.e., learn what a dog is, see a cow and call it a dog but then learn that not all four legged animals are dogs)
Accommodation (Main sources of continuity)
the process by which people adapt current knowledge structure in response to new experiences – process by which people improve their current understanding in response to new experiences
Equilibration (Main sources of continuity)
the process by which children (or other people) balance assimilation and accommodation to create stable understanding
Equilibration includes three phases
- Equilibrium
- Disequilibrium
- “Advanced equilibrium”
Equilibrium
Children are satisfied with their understanding of a particular phenomenon – because the children do not see any discrepancies between their observations and their understanding of the phenomenon
Disequilibrium
New information leads them to perceive that their understanding is inadequate – they recognize shortcomings in their understanding of the phenomenon, but they cannot generate a superior alternative
“Advanced equilibrium”
They develop a more sophisticated understanding that eliminates the shortcomings of the old one – creating a more advanced equilibrium within which a broader range of observations can be understood
A-not-B error
the tendency to reach for a hidden object where it was last found rather than in the new location where it was last hidden
Deferred imitation
the repetition of other people’s behaviour minutes, hours, or even days after it occurred
Symbolic representation
the use of one object to stand for another (f.e., using a play card as a symbol for a mobile phone)
Egocentrism
perceiving the world solely from one’s own point of view
Centration
focusing on a single, perceptually striking feature of an object or event to the exclusion of other relevant but less striking features