Summary Flashcards

1
Q

Strategy

A

Encapsulates interchangeable behaviors and uses delegation to decide which one to use.

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2
Q

Adapter

A

Changes the interface of one or more classes.

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3
Q

Iterator

A

Provides a way to traverse a collection of objects without exposing the collection’s implementation.

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4
Q

Facade

A

Simplifies the interface of a group of classes.

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5
Q

Composite

A

Clients treat collection of objects and individual objects uniformly.

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6
Q

Observer

A

Allows a group of objects to be notified when some state changes.

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7
Q

Decorator

A

Wraps an object to provide new behavior.

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8
Q

State

A

Encapsulates state-based behaviors and uses delegation to switch between behaviors.

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9
Q

Proxy

A

Wraps an object to control access to it.

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10
Q

Factory

A

Subclasses decide which concrete classes to create.

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11
Q

Template Method

A

Subclasses decide how to implement steps in an algorithm.

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12
Q

Singleton

A

Ensures one and only one object is created.

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13
Q

Abstract Factory

A

Allows a client to create families of objects without specifying their concrete classes.

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14
Q

Command

A

Encapsulates a request as an object.

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