Style Devices Flashcards

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1
Q

A comparison between two distinctly different things using the words “like”
or “as

A

Simile

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2
Q

: an implied comparison between two different things, e.g, “a heart of
stone

A

Metaphor

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3
Q

an inanimate object or an abstract concept is spoken of as if it
were given human characteristics

A

Personification

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4
Q

A device which hint or warns of events to happen later in the story; prepares the
reader for any changes in character, for the climax, etc

A

Foreshadowing

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5
Q

audience knows something that one or more characters do not

A

Dramatic Irony

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6
Q

the reader experiences the opposite of what is expected

A

Situational Irony

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7
Q

statement in which the implied meaning is different from what is
said.

A

Verbal Irony

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8
Q

A writer’s choice of words. It can include (formal/informal, abstract/concrete, jargon,
monosyllabic/polysyllabic)

A

Diction

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9
Q

Used to emphasize character, mood or theme by projecting one character, one
setting or one point of view against another

A

Contrast

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10
Q

Emphasizing details or mannerisms help to identify specific characters. Heightens dramatic effect of an object; symbolic value may deepen reader’s
insight into theme

A

Repition

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11
Q

Sympathetic sorrow evoked for a character; engages the reader’s emotions and
helps reader to identify with a character

A

Pathos

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12
Q

Designed to amuse, create enjoyment, point out absurdities of life; based on
what a character says and does or how the character looks

A

Humour

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13
Q

Narratives or scenes which may be justified as a memory, a daydream, or a
confession by one of the characters. Represents events that happened before the point at which the literary work opened
. A flashback is not a reflection; it must be a scene that is dramatized

A

Flashback

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14
Q

Representations of the setting, dialect, customs, dress, and ways of thinking and
feeling which are characteristics or a particular region, culture, group, etc

A

Local Colour

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15
Q

A person, place, or thing that represents something beyond itself

A

Symbol

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16
Q

A reference to a person, place, or event, or to another literary work or passage
outside of the text

A

Allusion

17
Q

A recurring pattern, symbol, or concept.

A

Motif

18
Q

When the setting in the story reflects the mood of one or more characters

A

Pathetic Fallacy