Study Guide for Final Exam (Terms) Flashcards

1
Q

Game

A

Opportunity to gain utility through strategic interaction with at least one other ‘player.’ (A chance to realize utility through strategic interaction).

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2
Q

Zero-sum Game

A

A game in which one player’s loss is another player’s gain (technically, this is a constant-sum game).

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3
Q

Strategy

A

A way of playing a game; a plan of action (covering all contingencies)

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4
Q

Outcome

A

The consequences of a plan of action, given what other players do.

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5
Q

Expected Utility

A

The value one gains (or loses) from the probable outcomes of a particular strategy.

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6
Q

Dominant Strategy

A

A strategy that is preferable to any other strategy (e.g., it brings better outcomes) regardless of what the other player does. Always maximizes a player’s utility.

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7
Q

Iterated Game

A

A game that is played more than once.

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8
Q

Pure strategy

A

Playing only one strategy. Single-play games have pure strategies.

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9
Q

Mixed strategy

A

Playing different strategies with a specific probability. Multiple-play (iterated) games may have either pure or mixed strategies.

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10
Q

Pareto Optimum

A

An outcome that is better for all players in a game; one that is collectively perferable.

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11
Q

Nash Equilibrium

A

A predicted outcome (solution) in a game, when neither “player” wishes to change its strategy unilaterally.

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12
Q

Solution

A

The rational outcome of strategic interaction.

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13
Q

Instumental rationality

A

A decison is good (rational) if it is made using a good decision process, carefully considering cost and benefits.

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14
Q

Value rationality

A

A decision is good (rational) if it leads to a good outcome

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15
Q

Allison’s Model II

A

Policy is the result of choices that serve the interests of bureaucracies and their need for standard operating procedures.

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16
Q

Allison’s Model III

A

Policy is the result of choices that serve the interest of various political players within the government.

17
Q

Expected utility

A

The value of an outcome multiplied by the probability that it will actually happen.

18
Q

Transitive preferences

A

If the value of one outcome is greater than a second, and the value of the second is greater than a third, then the value of the first must be greater than the third.

19
Q

Groupthink

A

Irving Janis’s argument that excessive cohesiveness may prevent advisors from giving a leader sound, critical advice.

20
Q

The war trap

A

an apparent tendency towards war when an emerging power threatens to displace an existing great power as a regional or international hegemon.

21
Q

Strong state

A

A situation in which the government exerts a great deal of control over society.

22
Q

Weak state

A

A state that has difficulty fulfilling basic tasks, such as defending territory, making and enforcing rules, collecting taxes, and managing the economy.

23
Q

Spatial voting

A

Politicians (and candidates) take positions that maximize their support from voters, not necessarily positions that reflect what most voters want.

24
Q

Lowi’s laws

A

Presidents cannot achieve all of their promises; much of their effort is devoted to creating the appearance of success.

25
Q

Nation

A

a level of social organization grouping people, often with reference to common qualities (language, culture, religion, etc.) for the purpose of representation by a state.

26
Q

State

A

a territorial government acting to defend sovereignty on behalf of a national people

27
Q

Cardinal utility

A

Utility is represented by its actual perceived value.
* $1, $2, $3, etc.

28
Q

Ordinal utility

A

The value to a person of gains or lossses from a given outcome, expressed as a rank ordering (i.e., 1st, 2nd, 3rd, etc.).

29
Q

Inferior strategy

A

A strategy that always makes a player worse off than some other strategy.

30
Q

Compellence

A

A strategy of trying to get another player to change his/her strategy.

31
Q

Deterrence

A

A strategy of trying to prevent another player from doing something that would reduce your own utility.

32
Q

Positive-sum game

A

A situation in which all players can benefit even if some benefit more than others (total of gains and losses is greater than zero).

33
Q

Parametric decisons

A

the outcome depend on one’s choice, also taking account risk and uncertainty. (utility theory)

34
Q

Strategic decisons

A

the outcome depends not only on factors like risk but also on the choices of another actor(s) (game theory)