Structures Flashcards
Isolani
White’s plans
- Create a kingside attack. Most standard plans will include the moves Ne5, Bg5 and the battery Qd3-Bc2. In some cases a piece sacrifice on the kingside is needed to break through the defence. Rooks are typically placed on e1 and d1 (or c1), and a rook transfer via the third rank is possible.
- Break in the centre with d4-d5, trading pawns and opening lines with an overwhelming initiative (or even sacrificing a pawn with the same purpose) .
Black’s plans
- Trade pieces to win an endgame. In particular, exchange White’s good bishop (the light-squared bishop) .
- Place a knight on d5. This prevents the central break d4-d5, and controls some key squares. In an endgame a rook, bishop or even a king would be strong on this square.
Hanging Pawns
White’s plans
- Create a kingside attack. Most plans will include the moves Ne5, Bc2, Qd3, and a likely rook transfer through the third rank, say with Re1-e3-h3.
- Break in the centre with d4-d5, either to open lines for attack, or to create a powerful passed pawn on the d-file.
Black’s plans
- Trade off pieces atempting to neutralize the attack.
- Pressure the central pawns, block them if possible.
- Break the hanging pawns, either with …b6-b5 or …e6-e5. These breaks are not easy to carry out, especially because an experienced player will try and prevent them at all costs. However, if they can be accomplished they are generally very strong, as they weaken those squares covered by the hanging pawns, and often force White to accept an isolani under very unfavourable circumstances.
Caro-Kann
White’s plans
The control of the centre opens up multiple opportunities for White everywhere on the board, such as:
- Creating a direct kingside attack. This is often accompanied by placing a knight on the e5 outpost, or targeting the weak h7-pawn with the queen and a bishop from d3.
- Gaining space with c3-c4, h2-h4 and harmoniously placing pieces to control the centre.
- Playing c4-c5 to restrict Black’s release break …c6-c5, and to gain control of the d6-square. If White manages to keep Black’s counterplay under control, the game will be slow paced and White could even be able to combine some of these plans while Black suffers through passive defence.
Black’s plans
The main objective is to dispute White’s centre and transform the structure. This can be achieved by:
- Breaking in the centre with …c6-c5 which usually produces a black 4-2 (kingside/queenside) versus a white 3-3 pawn structure with roughly level chances.
- Breaking up the centre with …e6-e5 in order to obtain a symmetrical position after White captures with dxe5. This plan is rather unlikely to succeed as many of White’s pieces control e5 from their natural squares (d4-pawn, knight on f3, rook on e1, queen on e2) .
- Putting pressure on the d4-pawn once c3-c4 has been played.
- Challenging White’s control of the d5-square by playing …b7-b5 once White has played c2-c4.
Slav Formation
The Slav formation could very well also be called the Queen’s Gambit Accepted formation, as it originates from Black capturing …dxc4 in a Queen’s Gambit position. This structure shares many common features with the Caro-Kann structure we studied in the previous chapter. To start, Black’s pawn trade …dxc4 still results in:
- White gaining better control of the centre.
- White having more space by virtue of a pawn on the fourth rank. Similarly to the previous chapter, White has a comfortable advantage in this structure, and Black should hope to break free with a central break.
Specific plans can be formulated as follows:
White’s plans
The control of the centre opens up multiple opportunities for White everywhere on the board. Similarly to the previous chapter, White has the plans:
- Creating a kingside attack, this time with h2-h4-h5-h6 (or hxg6 if applicable) and possibly e3-e4-e5.
- Placing knights on the strong outposts e5 and c5, controlling the centre.
- Playing e4-e5 to fix the centre and control the d6-square (similar to c4-c5 in the previous chapter) .
Unlike the previous chapter, White also has the possibility of:
- Carrying out a minority attack with a2-a4 and b2-b4-b5, in order to create a weakness on the queenside.
- Simply gaining space with b2-b4, as well as preventing the …c6-c5 break. This is far more likely than playing f2-f4 in the Caro-Kann structure, simply because f2-f4 weakens White’s king somewhat.
Black’s plans
The main objective is to dispute White’s centre and transform the structure. This can be achieved by:
- Breaking in the centre with …c6-c5, probably obtaining a symmetrical position after dxc5, or an isolani after …c5xd4.
- Breaking in the centre with …e6-e5 will probably produce a 4-2 versus 3-3 pawn structure with roughly level chances.
- Exerting pressure on the d4-pawn once e3-e4 has been played.
- Disrupting White’s centre with …f7-f5. This is analogous to the plan …b7-b5 in the Caro-Kann structure.
Similarly to the previous chapter, White’s plans aim for an advantage, while most of Black’s plans aim to equalize by transforming the structure. Black’s Plan 3 rarely works, either because the d4-pawn can be easily defended, or because White players know when to refrain from e3-e4, exactly in order to prevent this plan. It should be noted that Black’s Plan 2 is more likely to be achieved since White can often prevent Plan 1 by placing a rook on the open c-file.
Outposts
Black may place a knight on his d5-outpost, but this knight cannot compete with White’s knights placed on the e5- and c5-squares. White can easily push e3-e4 to get rid of the knight on d5 if it is absolutely necessary. In contrast, White’s knights on c5 or e5 are harder to deal with, as they are on the fifth rank, and Black cannot easily expel them. Chasing them away with …f7-f6 and …b7-b6 would create serious weaknesses on e6 and c6 respectively.
The Carlsbad, also known as the Orthodox Exchange formation, is a very well-known and thoroughly studied pawn structure. In fact, it is one of the few pawn structures which has received the attention other structures in this book deserve. The Carlsbad can be reached from many different move orders, and in some cases with reversed colours, such as in the Caro-Kann after: 1.e4 c6 2.d4 d5 3.exd5 cxd5. Despite this fact, every game presented in this chapter will have White and Black playing the roles as presented in the diagram at the left.
White’s plans
This position offers two main lines of attack for White:
- Pursuing the so-called minority attack with b2-b4-b5 in order to create a queenside weakness.
- Pushing f2-f3 and e3-e4 (or sometimes e3-e4 directly) gaining central space and creating tension.
Given any position, it is likely that only one of these plans will work well. This will depend on how the pieces are arranged, and how Black’s queenside structure is set up. For example, the character of the game can change dramatically if Black’s pawns are set up as a7-b6-c7 instead of the more typical a6-b7-c6. In addition, White’s queenside plan is less likely to work if the light-squared bishop has been developed on g2.
Black’s plans
- The main plan is to place a knight on e4 and to create a kingside attack, but this is not always possible. For example, White might choose a set-up in which f2-f3 is included
- The most common auxiliary plan is to play …b7-b6 and …c6-c5 in order to transpose into a hanging pawns position. Or sometimes just …c6-c5 is played directly, hence dxc5 transposes into an isolani.
- An important though far less common plan is to play …b7-b5 once White has played b2-b4, in order to obtain a firm outpost for a knight placed on c4. This plan is less common because …b7-b5 also creates a weakness - a backward c6-pawn, which could cause this plan to backfire.
The first game in this chapter illustrates how necessary it is for White to place his dark-squared bishop outside the pawn chain (say on g5 instead of d2) . The second game is an ideal execution of White’s minority attack, while the third is an example of Black neutralizing this plan after some precise moves. The fourth game in the chapter explains how White must react if Black’s queenside is arranged as a7-b6-c7. The last two games show the consequences of White carrying out the e3-e4 break first successfully and then unsuccessfully.
Stonewall
The Stonewall structure often arises from the Dutch Defence, the Slav or the Catalan, the first being the most common. It could also occur with reversed colours, but this is relatively rare. Of all the pawn structures we study in this book, the Stonewall has one of the worst reputations. Players from a wide range of levels would say the idea of playing …d7-d5 together with …f7-f5 is positionally unsound. There is partial merit to this claim, as the e5-square becomes permanently vulnerable. Whether this vulnerable square actually becomes a serious weakness often determines whether Black’s position is good or not. To be honest, I myself considered the Stonewall to be a relatively bad structure until I started researching it in order to write this chapter. In fact, I originally wanted to make this chapter a manual on how to defeat this pawn structure. After a substantial amount of work, I gave up on this aim, and instead decided to accept that the Stonewall is a solid system which deserves serious consideration. I hope this chapter will be enough to convince the reader that this is the case.
Then why does the Stonewall have a bad reputation?
I believe this is the effect of two types of observational bias:
- White’s wins in the Stonewall are often visually pleasing and positionally convincing. They are likely to be used as examples in strategy books. This decision unintentionally conveys the idea that the Stonewall is positionally incorrect.
- Black’s wins are often based on tactical resources of some sort, hence they can often be considered ‘accidental’ rather than meritorious. Many players (including myself before writing this chapter) would skip those games without further study, simply thinking: ‘Black was just lucky, this will not happen to me.’
Personally, I was surprised on checking my database to realize that among IM and GM level games, White only scores about 54% with the openings presented in this chapter. This is basically a standard result, nothing special. Hence, statistically, the Stonewall is slightly inferior but no worse than many well-respected systems.
OK, that is enough defending the Stonewall, now let’s discuss typical plans.
White’s plans
- Obtaining firm control of the e5-square; placing a knight on this square.
- Trade dark-squared bishops to further weaken Black’s dark squares.
- Expand on the queenside or open the c-file at a favourable stage and pursue an invasion down this open file.
Black’s plans
- Create a kingside attack, but without completely losing control of the central squares.
- Improve the bad bishop with the manoeuvre …Bd7-e8-h5 or sometimes …b7-b6 followed by …Ba6.
- Create central tension with …b7-b6 followed by …c6-c5.
Before proceeding, I would like to clarify Black’s plans somewhat. First, for Black’s Plan 1 to succeed, the control of the central squares is essential. If White has undisputed control of the e5-square, then most of Black’s attacking attempts will fail. A healthy attack for Black will keep a balance between fighting for the e5-square and advancing on the kingside. Black’s Plan 2 is important and useful, but not always necessary. Black can find a good position even with his bishop on the humble d7-square. Finally, Black’s Plans 1 and 3 should certainly not be combined. The point of Plan 1 is that the Stonewall creates a solid central structure, making a flank attack feasible. The attack would probably fail if the move …c6-c5 had already been played.
This chapter begins by showing one short example of White’s dream position in the Stonewall, simply to illustrate everything Black should fight to avoid. The second and third games are examples of White’s successful strategy, controlling the centre and keeping Black without counterplay. The last three games in the chapter illustrate Black’s ideas for counterplay by showcasing Black’s Plans 1, 2 and 3 in that order.
Grünfeld Centre
The structure studied in this chapter typically arises from the Grünfeld Defence, and occasionally in the Nimzo-Indian Defence, in which case the e7-pawn will be on e6, but this does not affect the essence of the strategy. It rarely occurs with reversed colours unless White is deliberately attempting to play a Grünfeld with an extra tempo. Although there is central tension in the position presented, the most likely outcome is that pawns will be traded on d4, after which the c-file will be open, leaving White with a central pawn majority and Black with a queenside pawn majority. This will be a central theme across all positions of this type. Let’s outline plans for each side:
White’s plans
- Create a central passed pawn with d4-d5, dominate the centre, gain space.
- Create a kingside attack, which will probably include the moves h2-h4-h5 and e4-e5 to gain control of the f6-square, which is usually weakened when Black develops his bishop on g7.
Black’s plans
- Create a queenside passed pawn, especially after some simplifications.
- Pressure the centre, place a rook on the d-file and find tactical resources associated with the open position.
In general White will get pretty good middlegame opportunities since he dominates the centre and has a little more space. This advantage disappears rather easily, as the position is open and Black has multiple opportunities to trade off pieces heading into a good endgame. One major factor in this position is the control of the c-file. If White controls the c-file it will be easier for him to expand, to create a passed pawn, to neutralize Black’s play. Likewise, if Black controls the open file, White’s central or kingside play will face many difficulties. One may say that open files are always important, which is often true. But in this position the open file is even more important than usual - it is essential.
The first three games in this chapter will illustrate the importance of the c-file, and through these examples, we will see how White can create a central passed pawn and win the game. In the third game, it is Black who creates pressure by controlling the c-file and eventually obtains a near-winning endgame. The last two games are devoted to the study of White attacking with the e4-e5 advance. In the first of these White’s strategy proves successful, while in the second example Black manages to neutralize the threats to obtain a very superior endgame which is won with high class.
The first example in this chapter is the 17th game from the World Championship match of 1990. This game is annotated in the Mega Database by GMs Ftacnik and Gurevich. I shall fast-forward through the opening to reach the position of interest.
Najdorf Type I
The structure studied in this chapter is typical of many Open Sicilians. It arises after White trades pieces on d5, and recaptures with the e-pawn. This frequently occurs in the Najdorf variation, but I should emphasize it is not limited to this variation.
For example, we can obtain this structure after the sequence 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e5 6.Ndb5 d6 7.Nd5 Nxd5 8.exd5.
This structure deserves careful study as the recapture exd5 dramatically changes the character of the game. Even players of the highest level transform their position with this recapture without properly assessing their chances in the resulting position. This structure provides a natural imbalance and offers interesting chances to both sides. The main plans are:
White’s plans
- Advance the queenside majority with b2-b4 and c2-c4-c5.
- On some occasions, after Black has played …f7-f5, it is also possible to place a bishop along the b1-h7 diagonal and play g2-g4 breaking up Black’s structure. This plan is rare, but when it works it does so spectacularly well.
Black’s plans
- Expand on the kingside with …f7-f5 and develop a kingside attack.
- Restrict or undermine White’s queenside expansion with a potential …b7-b5.
Bad bishops
A recurring theme in these positions is the fight between White’s light-squared bishop and Black’s dark-squared bishop. Both of these bishops are considered bad according to classical strategic theory, as they run on the same colour as their respective most-advanced pawns (on d5 for White, e5 for Black) . As we will learn in this chapter, Black’s dark-squared bishop is not bad at all, while White’s bishop is often restricted and even useless in some positions. This is a rule to be remembered. General strategy books would not teach us this rule, but we should remember it as an essential strategic element in this particular structure.
The first game in this chapter is the relatively well-known game Grischuk - Zhang Zhong from 2001, in which White carries out a powerful queenside expansion to create a winning passed pawn. Later Zhang Zhong manages to create illustrative kingside counterplay which emphasizes Black’s many attacking possibilities. The second game is an example of White’s queenside expansion, followed by a strong kingside break with g2-g4. The third game is one from my own experience: a race between Black’s kingside attack and White’s passed central pawns. The last two games illustrate Black’s plans in the fight between the bishops. The first of these examples is a positional treatment, while the second is a sharp tactical approach, both yielding convincing victories to Black.
Najdorf Type II
Just as in the previous chapter, I shall emphasize that this structure is not only typical of the Najdorf but rather many other variations in the Sicilian, such as
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 e5 5.Nb5 d6.
This structure is one of my favourites, as it provides a nice mix of tactical resources and strategic ideas. I grew up playing the English Attack against the Sicilian, and played this pawn structure many times. I enjoyed opposite flank attacks and most of my games took this direction for good or for bad. This chapter will not focus on these attacks. I will admit they are very exciting and complex, but they lack the strategic substance that constitutes the essence of this book. Instead, we will focus on the strategy that hides behind the combinations. In this structure, all strategic plans are in some way connected to the control of the d5-square. As the reader can easily verify on his own, pretty much every successful attack in this position works out because such central control has been achieved. Now, let’s examine how each side may fight for the d5-square:
White’s plans
- Place a knight on d5, and have enough pieces to always be able to recapture with a piece rather than a pawn.
- Advance g2-g4-g5 expelling Black’s knight on f6, a defender of the d5-square.
- Play Bg5xf6 to eliminate the knight defending the d5-square.
- Play f2-f4-f5 preventing Black from placing his light-squared bishop on e6.
Black’s plans
- Break in the centre with …d6-d5 and, by doing so, take over the initiative.
- Press down the c-file, so that White cannot play Nc3-d5 because of a vulnerable pawn on c2.
- Play …b7-b5-b4 expelling White’s knight from c3 before Nc3-d5 can be played.
Overall, I believe chances are approximately level. If things work out well for White, he will have pleasant control of the d5-square and he will be able to progress slowly, either positionally on the d-file, or tactically with a kingside pawn storm. On the other hand, if Black’s strategy succeeds he will be able either to release his position with …d6-d5, or favourably transfer into a Najdorf structure of Type I.
Variants of this structure
Throughout this chapter, we will consider two other versions of this pawn structure. The first consists of White having a pawn on c4 rather than c2. Roughly speaking, this permanently prevents the …d6-d5 break, but instead gives Black the possibility to attack with …b7-b5. The second version of this pawn structure consists of White having his f-pawn on f5 instead of f3. The main difference is that such a pawn provides better chances for a kingside attack, although the e4-pawn becomes more vulnerable.
This chapter is organized around these three variants of the structure. The first two games are examples of the standard structure with the pawns on c2 and f3. The first game illustrates White’s control of the d5-square while the second is an initial example of Black’s central break with …d6-d5. The next two games showcase White’s c4-pawn. In the first, White gains a dominating position from the start and easily imposes his advantage, while the second is a complicated game in which Black gains enduring counterplay by breaking White’s central hold with …b7-b5. The last two games illustrate the structure with White’s pawn on f5. In the first White successfully prevents the …d6-d5 break and slowly grinds Black down, while in the second Black does manage to break in the centre with …d6-d5 and obtains a quick and easy win.
The Hedgehog
The hedgehog structure is characterized by Black’s pawns on a6-b6-d6-e6, covering some central squares and preventing White’s forces from approaching, like a real hedgehog does! Advancing several adjacent pawns to the 3rd rank would generally be a bad decision. For example, moving kingside pawns to h6-g6-f6-e6 would be a major positional mistake as it creates multiple weaknesses. Here this is not the case, as the natural arrangement of Black’s pieces allows for the pawns to be defended rather easily, while keeping a variety of active plans at hand. White generally has a spatial advantage in the hedgehog, and Black’s main plan is to break in the centre with …d6-d5, or sometimes …b6-b5. White will typically arrange his pieces to prevent such plans, while keeping the game tense and flexible. Now, let’s discuss specific lines of action for each side.
White’s plans
l. Break on the queenside with c4-c5.
- Break on the queenside with b4-b5.
- Break on the queenside with a4-a5.
- Pressure the d6-pawn, but only after some pieces have been traded.
Black’s plans
l. Break in the centre with …d6-d5.
- Break on the queenside with …b6-b5.
- Create a kingside attack with …Kh8, …Rg8 and …g7-g5-g4. Or maybe with …h7-h5-h4-h3.
- Prepare all the plans above without actually executing any of them until the right opportunity comes.
White’s Plans 1 -3 are often based on arranging pieces actively to subsequently open up the queenside. Such action often gives White a big advantage because Black’s pieces are not as active due to their limited space. The most common of these breaks is c4-c5, which typically opens the b- and c-files. White’s fourth plan is not as easy to implement because the d6-pawn is not always vulnerable. Black will usually have a bishop on e7 (or c7) which easily protects this pawn from the attack of rooks down the d-file. In addition, the breaks …b6-b5 and …d6-d5 are powerful, drawing attention away from this small vulnerability. However, after some pieces are traded, Black’s chances of counterplay lose strength, giving more importance to a vulnerable d6-pawn.
If White’s bishop is on the f1-a6 diagonal, Black’s first plan is the most important. This plan is so strong that White players will devote a great deal of energy to fight against it. In most cases, White will be able to prevent this break, and Black will need a new plan to create counterplay. A popular option is to create kingside threats with the third plan. This plan often yields double-edged positions where a single slip can be very costly for either side. As we will learn in this chapter, if White cannot fight this plan with a queenside reaction, then Black’s kingside play will give him an excellent position.
If White’s bishop is on g2, then the …d6-d5 break is much more difficult to carry out, but then Black’s second plan (the …b6-b5 break) gains strength. As long as White does not have a bishop on the fl-a6 diagonal, this break is likely to work well. Something to notice is that if White has played g2-g3 and Bg2, then Black’s plan of …Rg8 and …g7-g5-g4 does not really hit anything, hence it should not be attempted at all.
Finally, something to mention about Black’s position is its flexibility. Often White will find ways to prevent or undermine Black’s attempts for counterplay. In such cases, Black can often just wait and attempt new plans without damaging his position. In many cases it is better for Black to continue preparing his plans, or to start a new plan than to execute a plan under unfavourable circumstances; this is the essence of the fourth plan.
As the reader may have noticed from the discussion above, a key factor in the hedgehog is whether White’s bishop is developed on g2 or stays on the fl -a6 diagonal. We will focus on the latter as I believe it resembles more closely the spirit of the hedgehog structure. The first four games in this chapter will illustrate White’s four plans in numeric order. The fifth example will illustrate Black’s …d6-d5 break, while the remaining examples will illustrate what Black may do if this break is not possible. Games 6 and 7 are examples of the …Rg8 and …g7-g5-g4 plan; the eighth game is an example of the …b6-b5 break, while the last game is a fragment illustrating Black’s fourth plan - the ability to wait for an opportunity without damaging his position.
The Maroczy
The Maroczy structure we study in this chapter bears a great similarity with the Hedgehog from the previous chapter. In fact, some sources may call that chapter’s structure Maroczy as well, simply because White has placed his pawns on c4 and e4. In this book, I decided to give a separate treatment to these two structures because I consider they are sufficiently different. The difference is in how Black develops his dark-squared bishop. In the Hedgehog chapter, Black’s bishop was always developed on e7, hence …e7-e6 had been played. Here instead we study those positions where Black fianchettoes his bishop on g7. Most importantly, Black’s e-pawn often remains on e7. This fact has the following consequences:
- White can place a knight on d5, which can lead to a major structural transformation if Black trades the knight.
- The central break …d6-d5 is no longer a main theme here.
- Black can trade pieces without worrying about the d6-pawn becoming vulnerable, as happened in the game Eljanov - Jakovenko from the previous chapter.
The structure we study in this chapter is typical of the Accelerated Dragon, but it can also arise as a transposition from the English Opening or some lines that start out as a King’s Indian. It can also occur with reversed colours if White plays the English Opening, allowing Black to reply …d5 and later …c5. Most examples in this chapter will come from the Accelerated Dragon because it is the most common source of Maroczy games. Nevertheless, the ideas transfer easily to the other lines. The main theme of the Maroczy is White’s spatial advantage, which means Black will often attempt to trade pieces and later fight on in the endgame phase.
White’s plans
- Gain space with a queenside expansion, place a knight on d5, and/or expand on the kingside with f2-f4.
- After f2-f4 has been played, place rooks on the central files and break with either e4-e5 or f4-f5.
- Place a knight on d5 and wait for Black to capture on d5. Once this happens, White can transform the structure favourably with either exd5 or cxd5. Each of these replies is studied at the beginning of this chapter.
Black’s plans
- Trade pieces to alleviate the space problem.
- Break on the queenside with …b6-b5 and after c4xb5 and …a6xb5 then apply pressure along the a-file.
- Break on the kingside with …f7-f5 and later create an attack against White’s king.
- Pressure White’s queenside pawns with …Qb6-b4, and when White plays b2-b3, then …a7-a5-a4xb3.
- On rare occasions play …e7-e6 and later …d6-d5, though this plan is more typical of the Hedgehog.
Out of the plans mentioned above, it should be said that White’s first three plans are more or less equally common, while Black’s first three plans are the most common for him. Black’s fifth plan is almost never carried out in games which originate from the Accelerated Dragon variation.
Asymmetric Benoni
The asymmetric Benoni structure, usually called simply the Benoni, is a very tactical pawn structure that requires great precision from both sides. It typically arises from various Benoni openings, though it also appears in many variations of the Ruy Lopez. The main theme in this structure is the fight between pawn majorities. White has a pawn majority in the centre while Black has his majority on the queenside. The side that manages to push his majority will generally achieve a superior position, and all plans gravitate around this fact. White enjoys some spatial advantage, therefore trading pieces will often work against him. In fact, as pieces are traded, Black’s position often becomes better. The reason is that Black has the potential for creating a remote passed pawn, which can be very strong in an endgame. In contrast, White’s chances are at their best in a middlegame with many pieces still on the board, since the central majority often provides him with good chances for a mating attack.
Now let’s spell out specific plans for each side.
White’s plans
- Break in the centre with e4-e5, either to obtain an attack or to create a central passed pawn.
- Break with e4-e5 followed by f4-f5 in order to obtain a kingside attack.
- Break with f4-f5 followed by a kingside attack, mainly down the f-file.
- Prevent Black’s queenside expansion by playing b2-b4, blocking the advance …b5-b4.
Black’s plans
- Advance the queenside majority with …b7-b5, …c5-c4, …b5-b4, etc. Create a passed pawn if possible.
- Pressure down the e-file, preventing White from advancing his central majority.
- Create kingside counterplay based on …h7-h5-h4, mainly when White has placed a knight on g3.
- Break White’s centre with …f7-f5. This break can work wonderfully after White has played f3-f4 since the d5-pawn loses protection.
As we will see later in this chapter, Black’s light-squared bishop is often the least helpful piece, as it does not contribute to the advance of the majority, and it is often blocked by the queenside pawns on a6-b5-c4. The first three games in this chapter illustrate White’s Plans 1, 2 and 3 respectively. Then we use a short fragment to discuss Black’s piece arrangement, and at the same time present White’s Plan 4. Then the last two examples display a combination of Black’s Plans 1 and 4.
Symmetric Benoni
The symmetric Benoni structure is one of my favourites, and it is one of the structures that motivated me to write this book. It often arises from Benoni variations in which White recaptures exd5 instead of cxd5, which yields the more typical Benoni position we studied in the previous chapter. Unlike the previous chapter in which Black had clear plans to gain counterplay, now Black faces a dilemma of what to do. Black can often develop his pieces to obtain what seems to be an equal position, but White usually retains a small spatial advantage. This advantage increases if White manages to expand on the kingside, restricting Black’s pieces substantially. Black’s play can be rather difficult, and great precision is required to avoid being asphyxiated. A main theme in this variation is whether Black manages to trade off some minor pieces to decrease his space problem. In addition, the control of the e4-square is often an important factor to determine whether Black can equalize or not. Let’s discuss specific plans:
White’s plans
- Expand on the kingside with f2-f4, g2-g4 and potentially create an attack.
- Attack the vulnerable d6-pawn with a bishop on the h2-b8 diagonal and a knight on e4.
- Sometimes White will also play b2-b4, but there is really not much to be gained on the queenside. In fact, opening the queenside could give Black chances for much-needed counterplay.
Black’s plans
- Control the e4-square and occupy it with a knight.
- Break on the queenside with …b7-b5 , and obtain counterplay against a potentially weak d5-pawn.
- Trade off minor pieces to decrease the space problem. Sometimes this can be achieved with the sequence …Qb6, …Bf5 and …Ne4 which can also create pressure against the b2-pawn.
White’s kingside expansion is the most important plan in the position, and Black’s plans are aimed at fighting against it. After White plays f2-f4, Black should typically reply with …f7-f5 to claim some space before it is too late. Later he should be ready to prevent g2-g4, as White could gain a decisive spatial advantage with this expansion. Black’s Plan 2 is probably the most active and interesting reaction and should be considered in a variety of positions even in the form of a pawn sacrifice. The virtue of this sacrifice is that it opens many lines, and may ruin White’s kingside expansion into a weakening.
The first game in this chapter is an older example which illustrates White’s Plan 1 being executed to perfection. Then, the second game is a more modern version where Black finds a better defensive plan, though still remaining passive. The third game illustrates White’s Plan 2, while White’s Plan 3 is not really covered simply because it is not as important or useful. Then, the last three games in the chapter illustrate Black’s Plans 1 -3 in that order.
KID Type I
This structure most commonly appears in the King’s Indian, the Queen’s Indian and the Ruy Lopez. In my own games, I often encountered this structure with Black, and I lost many games without really understanding why. For this reason, when writing this book I considered this structure to be one of my main interests and I decided it deserves a separate chapter from other King’s Indian positions, as the character of the game is somewhat different.
The difference between this structure and those in the following two chapters is the open c-file. This file plays a major role and Black’s ability to stay in the game will depend on whether he knows what to do with it. The questions are:
A Should Black proceed with a kingside attack regardless of the open c-file?
B Should he fight for the control of this file?
The problem with Strategy A is that White’s forces may penetrate down the c-file, distracting Black from a kingside attack. For example, if White were to place a rook on the seventh rank, it would be difficult for Black’s kingside play to continue making progress.
The problem with Strategy B is that White’s spatial advantage often guarantees control of the c-file in the long run. White has more space thanks to his central chain e4-d5. If the position is not too simplified then this space translates into being able to manoeuvre more easily. In such cases, although Black may control the c-file at an early stage, it will be White who will ultimately profit from it, or from queenside play in general. This is not to say Black’s queenside attempts are always doomed, but the reader should understand that Black’s spatial disadvantage and White’s lack of weaknesses will make it difficult for Black to gain an advantage from queenside play alone.
Despite these difficulties, I believe approaches A and B are both valid given the right circumstances. Ideally, they could even be combined, though this is hard to accomplish in practice. Now, let’s discuss specific plans for each side.
White’s plans
- If Black controls the c-file, the main task is to cover Black’s entry points (especially c2), and then manoeuvre to fight for the control of this file.
- If White possesses the c-file, then prepare a seventh-rank invasion which is likely to capture the b7-pawn.
- Expand on the queenside with a2-a4-a5 to gain space, limit Black’s mobility and create potentially strong passed pawns once Black’s queenside pawns are captured.
- If Black plays …b7-b5, then break with a2-a4, and even the manoeuvre Nb4-c6 deserves consideration.
Black’s plans
- If entry points are available, or if White’s c-file is vulnerable, then double rooks on the c-file, and possibly invade the seventh rank by placing a rook on c2. This is ideal, but hard to achieve.
- Create kingside counterplay with …f7-f5xe4 to open the f-file. This can be followed by …Bg7-f6-g5 to create kingside threats, and possibly …h7-h5-h4-h3.
- If White’s play is particularly slow, then …f7-f5, followed by …f5-f4 and …g6-g5-g4 might work.
- Transfer the dark-squared bishop from g7 to b6 via f6-d8.
The reader should pay close attention to Black’s Plans 2 and 3. As stated above, White can easily create diversions on the c-file, preventing Black from focusing on the kingside. This means Black’s kingside play should give priority to speed. For this reason, the typical plan …f7-f5-f4 followed by …g6-g5-g4 could be too slow, and Black’s Plan 2 is more likely to yield results. Black’s Plan 3 would only work well if White’s queenside play was really slow.
Examples 1 and 2 of this chapter will illustrate how White gains control of the queenside (and the c-file) despite Black’s seemingly being in control at an earlier stage. Then, Example 3 illustrates White’s excellent winning chances in the endgame. The reader should notice the similarity between this endgame and those endgames studied in Chapter 11. After Example 3 a fragment of a game illustrates Black’s dream position in this structure, and later we see two more realistic examples of Black’s play. The first of these showcases Black’s kingside counterplay with …f7-f5 while the second illustrates Black’s queenside opportunities once some pieces come off the board. We also see Black’s Plan 4 put in practice to yield excellent results.
KID Type II
The structure studied in this chapter often arises from King’s Indian and Benoni variations. It is a common variant of the most typical King’s Indian structure, which is studied in the next chapter, where Black has a pawn on c7 rather than c5. By having his pawn on c5, Black is able to slow down White’s queenside play, giving Black chances for a checkmating attack in standard King’s Indian style. Nevertheless, White has a significant spatial advantage and may attempt active play on both flanks, which is generally enough to guarantee a small advantage.
Unlike other structures studied in this book, the tightly closed nature of this structure provides both sides with multiple ways to carry out their plans. There exist so many possibilities that analyzing a position thoroughly is a rather complex task, even with the help of an engine. In addition, many games will result in opposite-flank attacks, which are difficult to evaluate as they combine many tactical and strategic elements. Finally, I believe most of today’s engines are poorly prepared to evaluate these kinds of closed positions properly, as the engines are not fully capable of foreseeing the many positional sacrifices Black may make in an attack.
As a general statement, I believe White is slightly better in most of these positions, but the resulting games are so flexible and complicated that Black always stands a chance. On the plus side, this structure’s complexity is ideal for those players who absolutely need to play for a win as Black. Now let’s outline specific plans for each side.
White’s plans
- Create queenside tension with b2-b4, and later invade down the b-file.
- Create central tension with the f2-f4 break, and later obtain a kingside attack, or pressure against the potentially weak d6-pawn.
- Block the kingside with g2-g4, and then proceed with a queenside attack.
- Trade light-squared bishops if possible, as it often reduces the strength of Black’s kingside attack.
- If possible, respond to Black’s …f7-f5 break with Ng5-e6 and make use of this outpost. This is a good idea, though Black players will rarely allow it.
Black’s plans
- Create a kingside attack by means of …f7-f5-f4 and then …g6-g5-g4.
- Gain kingside activity with …f7-f5xe4 opening the f-file. This plan is faster than Plan 1, but not as strong.
- Advance …h7-h5-h4, and possibly activate the fianchettoed bishop through the h6-c1 diagonal.
- Play on the queenside with …b7-b5, though this is far less likely as White is going to play b2-b4 and the resulting tension is usually favourable to White due to his spatial advantage.
White’s Plan 1 is probably the most common, while Black’s Plan 4 is pretty rare, since White has more space on the queenside and is likely to dominate this side of the board. Choosing between Black’s Plans l and 2 (…f5-f4 or …f5xe4) depends on how far advanced White is on the queenside. Similarly to the previous chapter, if White is already creating threats, then playing …f5-f4 and attempting …g6-g5-g4 will be far too slow to help. In contrast, if Black has managed to neutralize White’s queenside play, then Black’s Plan 1 is certainly the most ambitious and advisable continuation.
Black will play …f7-f5 in essentially every game in this structure, which means White will probably have an option to play exf5 (or in some cases be forced to make this capture) . This capture on f5 modifies the structure significantly, and Black may recapture this pawn with the g-pawn or with a piece. The first two examples of this chapter will consider Black’s recapture …gxf5, while the third example will briefly explain what happens when Black recaptures on f5 with a piece.
The following chapter will have four additional examples of these positions, with the only difference of having a pawn on c7 rather than c5, which does not modify the character of the game so much.
After the third example the remainder of the chapter will be devoted to the study of White’s plans. One example will examine White’s queenside play with b2-b4, while the other will illustrate how White may carry out the f2-f4 central break successfully. White’s Plan 3 (g2-g4) is worthy of attention, but will not be included in this chapter, as a similar version of it is studied in Chapter 16.