Strategies and Methodologies Flashcards

1
Q

Refers to the imitation of real-world activities and processes in a safe environment.

A

Simulation

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2
Q

aim to provide an experience as close to the ‘real thing’ as possible; however, a simulated activity has the advantage of allowing learners to ‘reset’ the scenario and try alternative strategies and approaches.

A

Simulation

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3
Q

This allows learners to develop experience of specific situations by applying their wider learning and knowledge.

A

Simulation

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4
Q

The approach is frequently used in disciplines where students need to develop skills and experience but safety issues or cost considerations prevent this happening in the real-world.

A

Simulation

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5
Q

Types of Simulation:

A

Written Simulation
Clinical Simulation
Model Simulation
Computer Simulation

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5
Q

Use in case studies about real or fictitious situations, with the learner being asked to respond to these scenarios.

A

Written Simulation

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5
Q

This can be set up to replicate complex care situations, such as mock cardiac arrest. It allows the novice to practice skills in nonthreatening situation with immediate feedback.

A

Clinical Simulation

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5
Q

*Frequently used to teach variety of audiences .
*An effective and economical method to teach certain non-invasive skills is to ask a peer, educator or trained individual to act as patients.
*Standardized patients-people trained to act as patients-were found to be more effective of simulation to teach fundamentals to nursing students that were lectures than where lectures and laboratory practice with method.

A

Model Simulation

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6
Q

Are used in learning laboratories to mimic situations whereby information and feedback are given to learners in helping them develop decision-making skills.

A

Computer Simulation

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7
Q

*An in-depth study of one person, group, or event.

A

Case Study

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8
Q

It offers learners an opportunity to become thoroughly acquainted with a patient situation before discussing patient and family needs and identifying health-related problems.

A

Case Study

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9
Q

It leads to the development of analytical and problem solving skills, exploration of complex issues and application of new knowledge and skills in the clinical practice area.

A

Case Study

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10
Q

*The methodology of choice of transmitting foundational knowledge.
*Distinguished by the educator’s role, in which the educator is the center of authority in the class, with group tasks usually more closed ended and often having specific answers.

A

Cooperative Learning

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11
Q

*It is highly structured group work focusing problem solving that leads to deed learning and critical thinking.

A

Cooperative Learning

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12
Q

*A teaching method in which complex real-world problems are used as the vehicle to promote student learning of concepts and principles as opposed to direct presentation of facts and concepts.
*It can promote the development of critical thinking skills, problem-solving abilities, and communication skills.

A

Problem-Based Learning (PBL)

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13
Q

*It can also provide opportunities for working in groups, finding and evaluating research materials, and life-long learning.
*A student-centered approach in which students learn about a subject by working in groups to solve an open-ended problem.

A

Problem-Based Learning (PBL)

14
Q

*Are designed where the learner is free to chose what to learn, how to learn, when to learn and where to learn.

A

Self-Learning Modules

15
Q

*Is an instructional strategy that requires learners to identify, graphically display, and link key concepts by organizing and analyzing information.

A

Concept Mapping

16
Q

*The use of computers to present drills, practice exercises, and tutorials to the learners.
*uses computer programs that are interactive and teach a topic using animation, sounds, and demonstration.
*It allows learners to work at their own pace, problem-solve in groups, or work individually.

A

COMPUTER ASSISTED INSTRUCTION (CAI)

17
Q

*a program of instructional material presented by means of a computer or computer systems.
*it uses several combinations of texts, graphics, sounds and videos in enhancing the teaching process.
*it facilitates instant access to information with infinite patience, accuracy and it provides opportunity for systematically organized maximum learning for all learners.

A

COMPUTER ASSISTED INSTRUCTION (CAI)

18
Q

*refers to the global communication system, including hardware and infrastructure.

A

Internet

19
Q

*is one of the services communicated over the internet.

A

Web

20
Q

*Is a teaching method that is taught in an ITV room.
*It replicates a traditional classroom experience with one unique exception: the “classroom” can consist of individuals or groups in several separate locations.

A

INTERACTIVE TV CLASS

21
Q

are designed to assist distance learning classes, conduct video conferences and capture class lectures.

A

ITV Classrooms

22
Q

*classroom in which the instructor is located.

A

Host site

23
Q

*it is where the additional group of students are located.

A

Remote/Receiving Site

24
Q

*It refers to the use of information and communication technologies to enable the access to online learning/ teaching resources.
*It is a learning that is empowered by the use of digital technologies

A

e-LEARNING

25
Q

Means of providing educational delivery which is conducted through an electronically facilitated environment, such as online instruction or video conferencing, accessible to participants who are separated by physical distance for all or part of the offering.

A

DISTANCE LEARNING

26
Q

*It is done by the educator to show the learner how to perform a certain skill.

A

Demonstration

27
Q

an instructional method in which the learner attempts to perform a skill with cues from the teacher as needed

A

Return Demonstration