Strategic Market Management Flashcards
What does Rory Sutherland discuss in terms of competitive advantage?
He says that if you base your business success on a technical gizmo then your competitive advantage will be limited to only a few years. However if your brand rests on a solid understanding of unchanging psychological truths about human nature, then you have a completely enduring competitive advantage.
Who is the Elusive Green Consumer and what can be done to target sustainable market behaviours? (5)
The Elusive Green Consumer (from HBR reading) is a consumer that says they want sustainable products but they don’t tend to buy them.
There are 5 approaches to target these behaviours:
1. Use social influence: make people’s commitments to eco-friendly behaviour public
2. Shape good habits: break bad habits and then encourage good ones
3. Leverage the domino effect: people like to be consistent so if they adopt one sustainable behaviour they are often apt to making other positive changes in the future
4. Decide whether to talk to heart or brain: emotional appeal or rational appeal
5. Favor experiences over ownership: “experience or sharing economy” where companies offer experimental options as alternatives to material goods
How did the R-ladder come about?
The R-ladder improves on the original 3Rs from the 1970s (reduce, reuse, and recycle)
What are the 6 R-ladder circular economy strategies?
R1: Refuse and rethink
R2: Reduce
R3: Reuse
R4: Repair and refurbish
R5: Recycle
R6: Recover
What is greenwashing?
When a company or organization spends more time and money on marketing itself as being sustainable than on actually minimizing its environmental impact
Does Lego contribute to greenwashing? Why or why not?
No, because their efforts to help tackle the environmental impact of their toys is outstanding and even if a company can’t do all steps towards environmental improvement, it doesn’t mean they are greenwashing.
What are the 2 main issues facing companies that want to implement sustainable strategies?
Companies can take action without requesting consumer behaviour change, but this limits its impact. But on the other hand, demanding consumer behaviour change is a risk.
- Say Do Gap: the dilemma of reported concern or intentions not being followed up in action, ie. People say they want sustainable products but don’t actually buy them
- Affordability: not everyone can afford (price, time) to be green
Explain how the Burger King Whopper Lottery Ticket game is a good example of a gamified lottery?
The Burger King Whopper Lottery Ticket game where it was a lottery-style competition. Fans could win up to 1M with their own Whopper creation which in turn creates a lottery ticket.
It made it fun for customers to participate in this game while also spending money on Whoppers at BK.
What is the overarching goal of game designers? (1)
To get you and keep you in a flow state.
What are the characteristics of a flow state? Consequences?
Characteristics:
1. Intense concentration on the present activity
2. Merging of awareness and action
3. Loss of reflective self-consciousness
Consequences:
1. Others needs are ignored
2. Subjective experience of time is altered - “where did the time go?”
Explain the Fogg Behavior Model
B = MAP
B stands for behavior
M stands for Motivation
A stands for Ability
P stands for Prompts
This model shows that these 3 elements (MAP) must converge at the same moment for a behavior to occur. When a behavior does not occur, then one of those 3 elements are missing.
How does the Fogg Behavior Model represent various behavior changes?(5)
- It shows how motivation can change over time (Ex. Someone wants to move jobs and is taking a new course in coding. At first their motivation is high, then it dwindles over time)
- It demonstrates competing motivations (Ex. X is not motivated to wear a mask because it’s uncomfortable, but then their grandma makes a comfortable mask and tells X to wear one to protect her from Covid so X is motivated to wear a mask)
- It demonstrates how motivation and ability change when you start tiny (Ex. X begins learning a new instrument and practices for 10 mins everyday. After a while he challenges himself to learn harder songs and is able to successfully so his motivations increase)
- It demonstrates how simplicity changes behavior. (Ex. X doesn’t have time to make herself eat healthy after a long day of work so X resorts to unhealthy quick and easy dinners. One day at the grocery store, X finds pre-cut veggies that just need to be heated up. This makes X’s life easier and now she eats more veggies)
- It demonstrates it’s effect on groups (Ex. Stanford wants to increase alumni contributions so it waits to prompt its alumni to donate until Stanford has good press, and does not ask while in a recession or in bad publicity)
Are there any instances where the three elements of Fogg’s Behavior Model do not need to occur?
Yes. For example if a person is very motivated to perform a behavior, they may be able to overcome lack of ability or lack of a prompt. Or if something is very habitual and does not need conscious effort then there is no need for a motivation or prompt.
Ex. Brushing teeth every night before bed is habitual and even though someone may not be particularly motivated to do it, they will still do it because they don’t even think about it.
Ex. Someone may be forced to give a presentation at work even though they aren’t comfortable public speaking. They do this anyways because they don’t have a choice.
It could also come down to the person’s personality, environment and cultures.
Personality: some people prefer routine and habits come easily
Environment: some people are surrounded by others who influence them to want to perform a behavior
Culture: some people will just do something because of their culture, ie. it can be considered rude to refuse food in some cultures so they will eat anyways
What part of the lecture was Fogg introduced?
Gaming and gamification.
Think Duolingo
Who coined the word “gamification” and what does it mean?
Nick Pelling coined the word “gamification.”
Definition: A technique for making mundane things fun. It allows companies to tap into the stimuli that our brains naturally respond to and exploit them to incentivise behavioral change at scale
What makes Duolingo effective at gamifying the learning of a new language?
Repetition, streaks, leaderboard, sense of loss for streaks keep you motivated, loss aversion, community feel, rewarding sounds for getting things right
Another great example of gamification is Roblox - why?
Roblox is a content platform that gamifies games by making User Generated Content (UGC). Since it doesn’t make any of its own content, the monetization potential is huge as it creators a loop from UGC -> players engage with content -> which incentivizes creators to create more
What is a market assessment?
It presents a qual and quant view of what value could be captured from consumers (or businesses)
What is segmentation?
A way of moving from total market, right down to an individual consumer (and levels in-between)
What is the correct terminology for B2C categories vs. B2C markets?
B2C categories consist of goods & services
B2C markets consist of people in places
Who proposed market segmentation in 1956 and why?
Wendell R. Smith proposed market segmentation to complement the emerging trend of product differentiation.
Why is segmentation important?
It helps companies to sell more products and services by creating value for the consumers or businesses most likely to need/want them
What are the 4 different segmentation types?
- Demographic
- Behavioral
- Geographic
- Psychographic
What are demographic segmentation examples?
- Gender
- Age
- Ethnicity
- Nationality
- Education level
- Occupation
- Income
What are geographic segmentation examples?
- Locations
- Climate, topography
- Population density
- Urban/suburban/rural
- Language
- Cultural norms
What can we conclude from simple segmentation? What is the main drawback?
It’s easy to make simple segments based on age, gender, etc. but it doesn’t tell us WHY and its the WHY that gives us value
What are the 5 segmentation rules? A segment must be:
- Measurable
- Large enough to generate sufficient revenues
- Stable/Consistent
- Homogenous - expected to respond similarly
- Accessible
Extra: Segments in a market strategy CAN be defined by mixing segmentation types (Ie. demographic + geographic) but the segments MUST NOT overlap (ie. should be mutually exclusive on at least on variable)
What are some examples of behavioral segmentation?
- Need/occasion
- Habitual
- Seasonal
- Why? What? How much & when?
What are some examples of psychographic segmentation?
- Personality traits
- Values
- Lifestyle
- Interests/opinions
- Social status
- Goals/priorities
- Attitudes/beliefs