Strategic Goals Flashcards

1
Q

Goal 1

A

Checkmate

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2
Q

Goal 2

A

Win a piece / Material Advantage

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3
Q

Goal 3

A

[Unseen Force 1]
Time:
Win an extra move

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4
Q

Goal 4

A

[Unseen Force 2 / 6]
Space:
Increase mobility and placement of your pieces, at the center or at any relevant place on the board

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5
Q

Goal 5

A

[Unseen Force 3]
Force (quantity):
Local Force Majority or lead in development

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6
Q

Goal 6

A

Build pressure:

Create tension - increase the tension

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7
Q

What do you need to launch a successful attack? (Goal 6)

A

An advantage in one or more of the ‘unseen forces’

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8
Q

Goal 7

A

Castle Early

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9
Q

Goal 8

A

Unite the Rooks

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10
Q

Goal 9

A

Double the rooks on an open file

Control open files and central files

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11
Q

Goal 10

A

Place Rooks on the Seventh Rank

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12
Q

Goal 11

A

Form a Battery

Queen+Bishop, Two Rooks, Two Rooks+Queen

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13
Q

Goal 12

A

[Unseen Force 4]
Pawn Structure: Create Weak Pawns
(Double pawns, base of chain, isolated pawn)

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14
Q

Goals 13

A

Penetrate enemy territory

Attack where you have the greatest force

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15
Q

Goal 14

A

Create outposts on weak squares enemy (especially for knights)

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16
Q

Goal 15

A

Create space for the King to escape/hide (Luft)

17
Q

Goal 16

A

[Unseen Force 5]
Superior Compensation
(Sacrificing a higher-rated piece for a lower rated one, accepting a pawn weakness for an open file, trading material for time, or any strategic goal for another)

18
Q

Unseen Forces

A

The potence within a certain position to launch a successful attack.

  1. Time/Initiative
  2. Space - Control
  3. Local Force Majority/Lead in development
  4. Pawn Structure
  5. Superior Compensation
  6. Better Piece Activity