Stratagems & Enhancements Flashcards

1
Q

E: What does Revered Knight do?

A
  • (Aura) - 15 points
  • 6” bubble from 1 unit, increases leadership of other Knights by 1.
  • When honoured, 12” bubble.
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2
Q

E: What does Mysterious guardian do?

A
  • 25 Points
  • Bearer gets deepstrike.
  • Activates after the opp. turn, when not in engagement range. (within 1” horizontally, 5” vertically)
  • Unit fades away, then deploys >9” away from all enemy models during the reinforcements step.
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3
Q

E: What does Mythic Hero Do, and who can it apply to?

A
  • 25 Points
  • Questoris with Bondsman only.
  • You may select one additional armiger within 12” for a normal bondsman ability.
  • Doesn’t stack.
  • As per normal bondsman, lasts through to your next command phase.

Basically: Your questoris gives orders to 2 armigers instead of just 1.

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4
Q

E: What does the Banner of Marcharius Triumphant do?

A
  • 30 points
  • Only Imperial Knights
  • After your command phase, if you have a model within range of it, you can retain control even after moving.
  • Will stop at the start or end of your opp.’s turn if they control it.
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5
Q

E: What does Unyielding Paragon do?

A
  • 40 Points
  • Questoris chassis only.
  • Every attack, worsen the AP by 1.

(e.g. Chaos spawn hits with tentacles, 1 eventually through to wound. -1 to the save originally is now 0. You roll a 3, resulting in a passed save, instead of having to roll a 4 due to -1.)

  • Usage case: Going into AP-1 armies with 40 points left over for Enhancements.
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6
Q

S: How could you use Fire Overwatch?

A
  • 1 Unit within 24” smaller than a Questoris, at an enemy starting/ending a move (any type), or is declaring a charge.
  • Requires a 6 only, and doesn’t have a modifier.
  • Best used on TORRENT weapons, as they automatically hit, doesn’t require a 6.
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7
Q

When can you use a Green, blue, or red stratagem?

A

Green: Any players turn
Blue: Your Turn
Red: Opponents turn

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8
Q

What are the four categories of stratagem, and what are they?

A
  1. Battle tactic - Bolster units, attacks or defence (e.g. Command reroll, Go to ground) at a specific moment.
  2. Epic Deed - Individual model boost. (e.g. Epic Challenge).
  3. Strategic Ploy - Allow new insights for a unit. (e.g. Counter offensive, tank shock).
  4. Wargear - represent effects of using specific items (e.g Grenades).
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9
Q

Can you use the Fire overwatch on Titanic units?

A

No.

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10
Q

S: Describe Command Reroll.

A
  • Battle Tactic, 1CP.
  • Any phase
  • After any of the following rolls:
  • Advance, Charge, Desperate Escape, Hazardous, Hit, Wound, Damage, Saving, number of attacks.
  • You can only select ONE roll or saving throw to reroll.
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11
Q

S: Describe Counter Offensive

A
  • Strategic Ploy, 2CP.
  • During any Fight phase, after an enemy has fought.
  • One Unit from your army that hasn’t fought yet, but is in engagement range.
  • That unit fights next.
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12
Q

S: Describe Epic Challenge

A
  • Epic Deed. 1CP
  • During any fight phase, your Character unit that is within engagement range.
  • Until the end of phase, all melee attacks have Precision (i.e. kill the boss, even if they’re around the corner).
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13
Q

S: Describe Insane Bravery

A
  • Epic Deed. 1CP.
  • During your Battleshock part of the command phase, BEFORE rolling the test.
  • Unit automatically passes the BS test.
  • Only once per battle.
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14
Q

S: Describe Grenade

A
  • Wargear. 1CP.
  • During your Shooting phase, one Grenades unit that hasn’t advanced, fell back, or shot, and not within engagement range.
  • Must be within 8” and visible of the G unit. Roll 6 D6, on a 4+, the enemy suffers 1 Mortal wound

Culexus, Eversor, Sisters, Subductor, Watch Captain Artemis

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15
Q

S: Describe Tank Shock.

A
  • Strategic Ploy. 1CP.
  • During your charge phase, after a vehicle has ended a charge move.
  • Select one enemy unit in 1”h,5”v, rolling D6 equal to your units toughness.
  • For a 5+, the enemy unit suffers 1 mortal wound to a maximum of 6.

Any Knight, Sisters Immolator, Corvus Blackstar.

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16
Q

S: Describe Rapid Ingress

A
  • Strategic Ploy. 1CP.
  • At the END of the opponents movt phase.
  • One unit from your army in reserves can arrive as if they’ve been set up during your Reinforcements step, or follow deep strike protocols if they all have the keyword.
  • Can’t arrive during the battle round if it were not normally able to do so.

Anything you’ve chucked in reserves. Learn more first.

17
Q

S: Describe Fire Overwatch

A
  • Strategic Ploy. 1CP.
  • During opponents movement or charge, just after enemy set up (i.e. deep strike), or starts/ends normal/advance/fallback or declares a charge.
  • Must be within 24”, visible, and eligible to shoot as normal.
  • Hit roll of 6 is required to hit. Only once per turn.

Sisters immolator/Sisters with Immolators, Watch Captain Artemis, Callidus Assassin

18
Q

S: Describe Go to ground

A
  • Battle Tactic. 1CP.
  • During the opponents shooting phase, just after the unit has selected targets.
  • One infantry unit that was selected as the target of one or more of the attacking units attacks, now gets a 6+ invulnerable save and the benefit of cover (Add 1 to armour saving throws, not for 3+ save units against AP0, no multiple instances)

All Assassins, Sisters, Sir Hekhtur, Subductor.

19
Q

S: Describe Smokescreen

A
  • Wargear Stratagem. 1CP.
  • During opponent shooting phase, after target selection.
  • Smoke Unit that was selected gets the benefit of cover and Stealth (-1 from ranged hit rolls).

(e.g. Sisters Immolator)

20
Q

S: Describe Heroic Intevention

A
  • Strategic Ploy. 1CP
  • Opponents charge phase after the charge move.
  • Your unit 6” away and could declare a charge as normal, can roll to conduct that charge.
  • Can only be a Vehicle if it’s a Walker, doesn’t receive a charge bonus.

(All of your Knights can use it, not the Immolator)

21
Q

S: Describe Shoulder the Burden

A
  • Noble Lance Battle Tactic. 2CP.
  • During your Command phase, you can select one IK model with wounds.
  • Improves Move, toughness, Save, Leadership, and OC by 1. Each Attack also gets 1 to the hit roll, all the way through until your next command phase.
  • Can only be used once per battle. If Honoured (i.e. kill en WL, or control OBJ), you can use it one additional time.

Better for high strength Strike profiles

22
Q

S: Describe Thunderstomp

A
  • Noble Lance Epic Deed. 1CP.
  • During fight phase, 1 IK that hasn’t fought gets Devestating Wounds (6’s can’t be saved and the damage is applied)

e.g. Canis’ Pimp hand gets automatic 9 damage per 6.

23
Q

S: Describe Rotate Ion Shields

A
  • Noble Lance Wargear. 1CP.
  • After the opponent has selected targets to shoot.
  • Target knight gets a 4+ invulnerable save against ranged attacks.
24
Q

S: Describe Squires Duty

A
  • Noble Lance Battle Tactic. 1CP.
  • At the start of either your shooting or the fight phase.
  • 2 armigers and an eligible target.
  • Armigers get STR and AP increases of 1. If honoured, then add 1 to the Damage as well.

2x Helverins Shoot demon prince w/ wings. 70% of 6 damage per Armiger firing all weapons, and 8 damage if honoured (Kill it in 1 phase).

25
Q

S: Describe Trophy Claim

A
  • Noble Lance Epic Deed. 2CP.
  • During your shoot or fight phase.
  • Adds 1 to the wound roll. If successful, you gain 1CP.
  • If not, can’t use it for the rest of the battle.

1 Armiger with squires duty, skyfire protocols, & trophy claim kills a demon prince w wings 52% of the time. (Canis on HI doesn’t do much better).

26
Q

S: Describe Valiant Last Stand

A
  • Noble Lance Epic Deed
  • During Fight phase, where your knight was just destroyed, but is eligible to fight
  • Before deadly demise, fights as bracketed (or not if honoured). THEN roll deadly demise.
  • Can’t target Sir Hekhtur.