Stratagems & Enhancements Flashcards
E: What does Revered Knight do?
- (Aura) - 15 points
- 6” bubble from 1 unit, increases leadership of other Knights by 1.
- When honoured, 12” bubble.
E: What does Mysterious guardian do?
- 25 Points
- Bearer gets deepstrike.
- Activates after the opp. turn, when not in engagement range. (within 1” horizontally, 5” vertically)
- Unit fades away, then deploys >9” away from all enemy models during the reinforcements step.
E: What does Mythic Hero Do, and who can it apply to?
- 25 Points
- Questoris with Bondsman only.
- You may select one additional armiger within 12” for a normal bondsman ability.
- Doesn’t stack.
- As per normal bondsman, lasts through to your next command phase.
Basically: Your questoris gives orders to 2 armigers instead of just 1.
E: What does the Banner of Marcharius Triumphant do?
- 30 points
- Only Imperial Knights
- After your command phase, if you have a model within range of it, you can retain control even after moving.
- Will stop at the start or end of your opp.’s turn if they control it.
E: What does Unyielding Paragon do?
- 40 Points
- Questoris chassis only.
- Every attack, worsen the AP by 1.
(e.g. Chaos spawn hits with tentacles, 1 eventually through to wound. -1 to the save originally is now 0. You roll a 3, resulting in a passed save, instead of having to roll a 4 due to -1.)
- Usage case: Going into AP-1 armies with 40 points left over for Enhancements.
S: How could you use Fire Overwatch?
- 1 Unit within 24” smaller than a Questoris, at an enemy starting/ending a move (any type), or is declaring a charge.
- Requires a 6 only, and doesn’t have a modifier.
- Best used on TORRENT weapons, as they automatically hit, doesn’t require a 6.
When can you use a Green, blue, or red stratagem?
Green: Any players turn
Blue: Your Turn
Red: Opponents turn
What are the four categories of stratagem, and what are they?
- Battle tactic - Bolster units, attacks or defence (e.g. Command reroll, Go to ground) at a specific moment.
- Epic Deed - Individual model boost. (e.g. Epic Challenge).
- Strategic Ploy - Allow new insights for a unit. (e.g. Counter offensive, tank shock).
- Wargear - represent effects of using specific items (e.g Grenades).
Can you use the Fire overwatch on Titanic units?
No.
S: Describe Command Reroll.
- Battle Tactic, 1CP.
- Any phase
- After any of the following rolls:
- Advance, Charge, Desperate Escape, Hazardous, Hit, Wound, Damage, Saving, number of attacks.
- You can only select ONE roll or saving throw to reroll.
S: Describe Counter Offensive
- Strategic Ploy, 2CP.
- During any Fight phase, after an enemy has fought.
- One Unit from your army that hasn’t fought yet, but is in engagement range.
- That unit fights next.
S: Describe Epic Challenge
- Epic Deed. 1CP
- During any fight phase, your Character unit that is within engagement range.
- Until the end of phase, all melee attacks have Precision (i.e. kill the boss, even if they’re around the corner).
S: Describe Insane Bravery
- Epic Deed. 1CP.
- During your Battleshock part of the command phase, BEFORE rolling the test.
- Unit automatically passes the BS test.
- Only once per battle.
S: Describe Grenade
- Wargear. 1CP.
- During your Shooting phase, one Grenades unit that hasn’t advanced, fell back, or shot, and not within engagement range.
- Must be within 8” and visible of the G unit. Roll 6 D6, on a 4+, the enemy suffers 1 Mortal wound
Culexus, Eversor, Sisters, Subductor, Watch Captain Artemis
S: Describe Tank Shock.
- Strategic Ploy. 1CP.
- During your charge phase, after a vehicle has ended a charge move.
- Select one enemy unit in 1”h,5”v, rolling D6 equal to your units toughness.
- For a 5+, the enemy unit suffers 1 mortal wound to a maximum of 6.
Any Knight, Sisters Immolator, Corvus Blackstar.
S: Describe Rapid Ingress
- Strategic Ploy. 1CP.
- At the END of the opponents movt phase.
- One unit from your army in reserves can arrive as if they’ve been set up during your Reinforcements step, or follow deep strike protocols if they all have the keyword.
- Can’t arrive during the battle round if it were not normally able to do so.
Anything you’ve chucked in reserves. Learn more first.
S: Describe Fire Overwatch
- Strategic Ploy. 1CP.
- During opponents movement or charge, just after enemy set up (i.e. deep strike), or starts/ends normal/advance/fallback or declares a charge.
- Must be within 24”, visible, and eligible to shoot as normal.
- Hit roll of 6 is required to hit. Only once per turn.
Sisters immolator/Sisters with Immolators, Watch Captain Artemis, Callidus Assassin
S: Describe Go to ground
- Battle Tactic. 1CP.
- During the opponents shooting phase, just after the unit has selected targets.
- One infantry unit that was selected as the target of one or more of the attacking units attacks, now gets a 6+ invulnerable save and the benefit of cover (Add 1 to armour saving throws, not for 3+ save units against AP0, no multiple instances)
All Assassins, Sisters, Sir Hekhtur, Subductor.
S: Describe Smokescreen
- Wargear Stratagem. 1CP.
- During opponent shooting phase, after target selection.
- Smoke Unit that was selected gets the benefit of cover and Stealth (-1 from ranged hit rolls).
(e.g. Sisters Immolator)
S: Describe Heroic Intevention
- Strategic Ploy. 1CP
- Opponents charge phase after the charge move.
- Your unit 6” away and could declare a charge as normal, can roll to conduct that charge.
- Can only be a Vehicle if it’s a Walker, doesn’t receive a charge bonus.
(All of your Knights can use it, not the Immolator)
S: Describe Shoulder the Burden
- Noble Lance Battle Tactic. 2CP.
- During your Command phase, you can select one IK model with wounds.
- Improves Move, toughness, Save, Leadership, and OC by 1. Each Attack also gets 1 to the hit roll, all the way through until your next command phase.
- Can only be used once per battle. If Honoured (i.e. kill en WL, or control OBJ), you can use it one additional time.
Better for high strength Strike profiles
S: Describe Thunderstomp
- Noble Lance Epic Deed. 1CP.
- During fight phase, 1 IK that hasn’t fought gets Devestating Wounds (6’s can’t be saved and the damage is applied)
e.g. Canis’ Pimp hand gets automatic 9 damage per 6.
S: Describe Rotate Ion Shields
- Noble Lance Wargear. 1CP.
- After the opponent has selected targets to shoot.
- Target knight gets a 4+ invulnerable save against ranged attacks.
S: Describe Squires Duty
- Noble Lance Battle Tactic. 1CP.
- At the start of either your shooting or the fight phase.
- 2 armigers and an eligible target.
- Armigers get STR and AP increases of 1. If honoured, then add 1 to the Damage as well.
2x Helverins Shoot demon prince w/ wings. 70% of 6 damage per Armiger firing all weapons, and 8 damage if honoured (Kill it in 1 phase).
S: Describe Trophy Claim
- Noble Lance Epic Deed. 2CP.
- During your shoot or fight phase.
- Adds 1 to the wound roll. If successful, you gain 1CP.
- If not, can’t use it for the rest of the battle.
1 Armiger with squires duty, skyfire protocols, & trophy claim kills a demon prince w wings 52% of the time. (Canis on HI doesn’t do much better).
S: Describe Valiant Last Stand
- Noble Lance Epic Deed
- During Fight phase, where your knight was just destroyed, but is eligible to fight
- Before deadly demise, fights as bracketed (or not if honoured). THEN roll deadly demise.
- Can’t target Sir Hekhtur.