Steps of a Hero's Journey Flashcards
- The call to adventure
an invitation or opportunity to take part in an important quest or adventure
- Crossing a threshold
passing through a door or gate: the hero moves from a known or safe place into a new, unknown place. Sometimes there is a “gatekeeper” (threshold guardian) who must be convinced to let the hero pass through.
- Dangerous Trials
the hero must overcome dangerous ordeals, monsters, or other difficulties – including the belly of the beast/whale when the hero appears to be swallowed up by oppositional forces and to the outside world may appear to die.
- Temptations
the hero is offered a chance to be safe and happy if s/he abandons the adventure
- Meeting a wise or helpful guide
the hero meets someone who will teach, mentor and advise him or her. Usually this is an older man or woman who appears humble or weak, but is really powerful and wise. This person may give the hero a magical weapon or charm.
- Companions
the hero meets or is given companions who will go with him or her on the journey
- Making a sacrifice
the hero must give up something s/he loves or treasures; or the hero is badly wounded
- Descent to the underworld
he hero goes into a place of darkness (a cave, Hades, or the belly of a beast are common examples) from which it is difficult to return. Sometimes the hero brings back some kind of treasure or knowledge.
- The triumphant return
the hero returns home after successfully completing the task or quest