STAAR vocabulary Flashcards

1
Q

Exposition

A

the introduction of the story, where the main characters or other elements are introduced

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2
Q

Rising action

A

events leading to the main event/problem of the story

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3
Q

Turning point/Climax

A

the most exciting part of the story

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4
Q

Falling action

A

events that lead to the problem/conflict being solved

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5
Q

Resolution

A

events that bring the story to a close (also known as denouement)

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6
Q

Theme

A

Theme/central message-
the underlying message of a story, poem, or play

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7
Q

Internal conflict

A

a struggle that takes place in a character’s mind (ex.: man vs. self;

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8
Q

External conflict

A

a struggle between a character and an outside force (ex.: man vs. character, man vs. nature, and man vs. society, man vs. fate)

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9
Q

Protagonist

A

the main character in a story or play, usually the hero of the story

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10
Q

Antagonist

A

the character or a force in conflict with the main character, usually the villain

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11
Q

First person P.O.V

A

a character in the story is the narrator and is telling the story; Pronouns: uses I, me, we

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12
Q

Third person limited P.O.V

A

focuses on only ONE character’s actions, emotions, and thoughts; uses character’s names, he, she, it, they, him, her

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13
Q

Third person objective P.O.V

A

focuses on every character’s actions but NOT the emotions and thoughts – the narrator sees and hears everything; uses character’s names, he, she, it, they, him, her

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14
Q

Third person omniscient P.O.V

A

knows the actions, emotions, and thoughts of every character – the narrator knows EVERYTHING; uses character’s names, he, she, it, they, him, her

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15
Q

Foreshadowing

A

When the author gives a hint about something that will happen

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16
Q

Irony

A

an event that is the opposite of what is expected to happen.

17
Q

Flashback

A

an event from the past that is shown in a story

18
Q

Idiom

A

an expression that has a different meaning from the literal meaning (ex: You need to hit the books and study!)

19
Q

Simile

A

a comparison of two unlike things using “like” or “as: (ex.: Her new hair do looked like a mop.)

20
Q

Metaphor

A

a comparison of two unlike things that does NOT use “like” or “as” (ex. My teacher was a monster today.)

21
Q

Personification

A

giving human qualities to something that is not human (ex.: The wind whispered my name.)

22
Q

Hyperbole

A

an exaggeration used to emphasize something (ex.: I have told you a million times to spit out that gum.)

23
Q

Alliteration

A

repeating the same beginning consonant sounds (ex.: Silly Sam swam sideways.)

24
Q

Onomatopia

A

the use of words to imitate sounds (ex: Pop! Boom!)

25
Q

Symbolism

A

The use of an object (a thing), person, situation, or word to represent something else

26
Q

Lines and Stanzas

A

Most poems are written in lines.
A group of lines in a poem are called stanzas. Stanzas separate ideas in a poem. They act like paragraphs.

27
Q

Rhythm

A

Rhythm is the flow of the beat in the poem.
It gives poetry a musical feel.
Can be fast or slow, depending on the mood and subject of the poem.
You can measure rhythm in meters, by counting the beats in each line.

28
Q

Meter

A

The basic rhythmic structure of a verse or lines in a verse; gives a poem rhythm.
Consists of the number of syllables and the pattern of emphasis on those syllables.
Individual units that make up meters are called “feet”: each “foot” features a specific number of syllables and pattern of emphasis.

29
Q

Rhyme

A

Rhyme is the use of similar-sounding words in lines of verse. They can appear in the middle or at the ends of lines and rhyme perfectly or incompletely.

30
Q

Rhyme Scheme

A

Rhyme scheme, the formal arrangement of rhymes in a stanza or a poem. If it is one of a number of set rhyme patterns, it may be identified by the name of the poet with whom the set rhyme is generally associated (for example, the Spenserian stanza is named for Edmund Spenser).

31
Q

Imagery

A

Elements of a poem that invoke any of the five senses to create a set of mental images. Specifically, using vivid or figurative language to represent ideas, objects, or actions.
Five senses: Smell, see, taste, hear.

32
Q

Graphical elements

A

Graphical elements of a poem refer to the type of capitalization and punctuation it uses, the length of the lines, and the positioning of the words. These elements help form the “shape” of a poem.

33
Q

Author’s Purpose

A

An author’s purpose is his reason for or intent in writing. An author’s purpose may be to amuse the reader, to persuade the reader, to inform the reader, or to satirize a condition.

34
Q

Repetition

A

The action of repeating something that has already been said or written.

35
Q

Tone

A

In literature, tone is, simply put, the attitude that a character or narrator or author takes towards a given subject.

36
Q

Mood

A

The definition of mood in literature can best be understood as the emotion the author strives to evoke in the reader. Mood in literature embodies the overall feeling or atmosphere of the work. Authors can generate a story’s mood through different techniques—all of which are done through the use of language, of course.