Sports Marketing Flashcards

1
Q

What strategies are used to market manufacturer brands

A

Multi-Product Branding
Multi-Branding
Co-Branding

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2
Q

Multi-Product Branding

A

Manufacturer uses one name for all its products
Ex: Nike, Nike shoes, Nike jerseys
-brand extension: using existing brand name for an improved new product in the product line

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3
Q

Multi-Branding

A

Each product in a product line has distinctive name

-used for products that target different consumers or to prevent competitors from taking market shares

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4
Q

Co-Branding

A

Combined one or more brands to increase customer loyalty and sales for each product
Ex: Visa co-branded with Aeroplan
Ex: global fund to fight AIDS co-branded with Amex,apple, converse, dell, gap,Starbucks, hallmark

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5
Q

Brand

A
Name word(s) symbol or design that identifies an organization and its products 
-includes a company overall images and values
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6
Q

Brand identity

A

Brand Name
Ex Puma
Logo/symbol
Ex jaguar

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7
Q

Trademarks

A

Trade name is legal name of a company
Ex coca-COLA limited
-when a trade name is registered it also becomes a trademark which legally identifies ownership

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8
Q

Soundmark

A

Trademark identified by a sound that is associated with a company
Ex Roaring lion in the start of an MGM film

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9
Q

Importance of branding

A
  • helps company to introduce new products ex virgin mobile virgin radio virgin airlines
  • creates an image for the product
  • encourage brand recognition
  • Builds customer loyalty
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10
Q

Characteristics of a good brand name

A
-offer a benefit
(Offer customer value)
Ex Gatorade add sounds like aid which means help
-be simple
(Easy2 spell pronounce and remember)
-different and positive 
(Set apart from regular vocab)
Ex Google
-reflect and image
(Say something about product)
Ex wheeties uses athletes on package
-protectable 
(Using trademarks, patents and licensing)
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11
Q

Types of brands

A

Manufacturer brands
Intermediary brands
Generic brands

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12
Q

Manufacturer brands

A

Owned by producer of product
Producer responsible for marketing brand
Ex Apple Sony Adidas

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13
Q

Intermediary brands

A

Carries a named developed by the wholesaler or retailer
Ex Sportcheck
Sells manufacturer products under their own private labels

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14
Q

Generic brands

A

Represents general product category does not carry recognized company or brand name
Ex no name (commonly grocery)

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15
Q

Endorsements vs advertising

A

Advertising used anonymous actors e

Endorsements pay a celebrity to recommend and encourage of a product

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16
Q

Factors favouring athletes as endorsers

A

Accomplishments
Enduring personalities
Participants in international sports
Athletes provide positive results for the marketer

17
Q

Factors impacting endorsement affectiveness

A

Endorser is a high achiever
-correlation between the effectiveness of an athlete in an endorsement role and what the athlete/entertainer has achieved throughout his or her career

18
Q

Selection process

A

Is the athlete/ celebrity

  • trustworthy
  • recognizable
  • affordable
  • at little risk of negative publicity
  • appropriately matched to target audience
19
Q

Sponsorship vs advertising

A
Advertising any paid non-personal communication through various medias about a business firm 
Persuasive messages
Standardization 
Guaranteed number of consumers reached 
Evaluation 

Sponsorship is a relationship between marketer and a property in which the marketer pays a cash/fee in fortune for access to the exploitable commercial potentially associated with the property

20
Q

Advantages of sponsorship

A
Credibility 
Image 
Prestige 
Internal morale 
Sales opportunities 
Access to a live audience
21
Q

Sponsorship objectives

A
Drive sales 
Improve image 
Create greater awareness
Provide hospitality opportunities 
Enhance employee morale
22
Q

Types/categories of sponsorship

A
Sports
Entertainment(tours,attractions)
Causes 
Arts
Festivals 
Associations and membership organizations
23
Q

Licensor

A

Owner of properties that are designated in the contract

24
Q

Licensee

A

Does not own the properties they are granted permission to use then for specific marketing activities
Ex teams logo is a trademark can’t be legally used without permission

25
Q

Intellectual properties

A

Intangible assets that an organization can claim ownership

  • name
  • logo
  • slogan
  • symbol
  • colour
  • sound
26
Q

Royalty

A

Percentage of revenue given to the licensors from the sales of licensed merchandise (usually 9%)

27
Q

Benefits for licensor

A

New revenue stream
Distribution without significant investment
Creation of customer/public awareness and interest
Control of standard of quality
Control over array of available products
Protect image

28
Q

Benefits of licensee

A

Capitalize on licensors brand equity
Capitalize on short term phenomenons
Chives economies of scale
Reach new price points

29
Q

Selection criteria

A
Quality 
MarketAbility 
Liability 
Appropriateness to company's goals and missions 
Company stability
30
Q

Infringement

A

Law enforcement for trademark so much ofthe onus of tracking down offenders is placed on the trademark owners