Sport Pyschology Flashcards

1
Q

Personality

A

Sum of the characteristics that makes up an individual

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2
Q

Explain ‘trait theory’

A

Trait theory suggest that our personality is stable and consistent in all sporting environments as our personality is innate and genetic.

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3
Q

Explain ‘social learning theory’

A

Social learning theory suggest that behavior is learnt from significant others by socialisation.

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4
Q

Explain ‘interactionist perspective’

A

Combines trait and social learning to predict behavior in a specific situation.

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5
Q

Explain ‘lewins approach’

A

B=f(PxE)
Suggests that behavior is a function of personality and environment
-helps coaches predict environment
-accounts for behavior changes

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6
Q

Explain ‘hollanders approach’

A

suggests interaction can predict behavior
1. pyschological core( values/beliefs)
2. typical response (inherent traits) response in most situations can be modified and learned
3. Role related behavior (adapt to specific situation)

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7
Q

Attitude

A

-formed by picking up opinions/values from significant others
-can become conditioned if behavior is successful and reinforced

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8
Q

Explain ‘triadic model’

A

C - cognitive (beliefs)
A -affective (feelings)
B - behavourial (actions)

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9
Q

What are 2 methods of changing attitudes

A

-cognitive dissonance
-persuasive communication

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10
Q

Explain ‘cognitive dissonance’

A

When a person holds 2 conflicting thoughts, beliefs or attitudes causing discomfort. e.g. smoking but knowing its bad for your health.

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11
Q

Explain ‘persuasive communication’

A

changing others attitudes using messages
-depends on who and when message is given e.g. (MKO)

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12
Q

What is aroual?

A

State of readiness

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13
Q

What can cause arousal levels to increase?

A

-high competition
-increased spectators
-anxiety
-loss of confidence
-pressure (e.g. from media)

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14
Q

What are the theories of arousal

A

-Drive theory
-Inverted U theory
-Catastrophe theory
-Zone of optimal functioning

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15
Q

Explain drive theory

A

As arousal increases so does performance
-this is unrealistic, e.g. performance and optimal arousal is different for everybody

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16
Q

Explain inverted U theory

A

As arousal increase so does performance until the optimal arousal is reached, further increases in arousal could cause a decrease in performance

The optimal rate of arousal depends on..
-experience level (novice/expert)
-personality (introvert/extrovert)
-Skill type (gross/fine)
-Simple (complex/fine)

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17
Q

Explain catastrophe theory

A

Suggests that increased arousal improves performance to an optimal point, but further increases in arousal cause a dramatic reduction in performance.
-one cause of this could be an increase in somatic or cognitive anxiety

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18
Q

Explain zone of optimal functioning

A

Rather than an optimal arousal, there is a zone
-this can largely vary on the type of performer or sport

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19
Q

Explain ‘peak flow state’

A

The ultimate intrinsic experience felt by athletes from a mental attitude, with supreme confidence, focus and efficiency

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20
Q

Characteristics of peak flow state

A

-complete concentration
-clear sense of goals and rewards in mind
-immediate feedback
-experience a transformation of time
-intrinsically rewarding
-effortless

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21
Q

Anxiety

A

A level of nerves and irrational thinking

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22
Q

Somatic anxiety

A

physiological symptoms e.g. increase in heart rate

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23
Q

Cognitive anxiety

A

psychological symptoms e.g. self doubt and worry

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24
Q

Competitive state anxiety

A

nervous response to specific sporting situations e.g. penalty

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25
competitive trait anxiety
nervous response to all sporting situations
26
What are some ways of measuring anxiety
-Observation -Physiological testing -Questionnaires e.g. SCAT
27
Advantages and Disadvantages of questionnaires
ADV -quick -cheap -comparable data -efficient DIS -bias answers if done in groups -performers may get bored and rush through -may depend on performers mood/timing
28
Advantages and disadvantage of observations
ADV -true to life results DIS -performer may change behavior if they know they are being observed -time consuming
29
Advantages and disadvantages of physiological testing
ADV -objection and comparison can be easily made DIS -can be expensive and add stress or restrict movement
30
Aggression
Intent to harm outside the rules
31
Assertion
Forceful behavior within the laws of the event
32
What are the different theories of aggression?
-Instinct theory -Frustration aggression hypothesis -Social learning theory -Aggression cue theory
33
Explain 'instinct theory'
when aggression is spontaneous and innate -suggests all performers are born with an aggressive instinct with enough provocation -humans are biologically determined to be aggressive
34
Explain 'frustration aggression hypothesis'
suggests frustration is inevitable when goals are blocked as performer becomes frustrated -frustration can also be reduced by an aggressive act (catharsis)
35
Explain 'social learning theory' as an aggression theory
suggests aggression is copied from others especially if their behavior is reinforced -observe>identify>reinforce>copy -more likely to be copied if consistent/powerful
36
Explain 'aggression cue hypothesis'
suggests that aggression is caused by a learned trigger -certain learned cues act as stimulus for performers to act aggressively
37
What are some strategies to control aggression?
-bans/fines -stress management techniques -positive role models -code of conduct -substitutions -rewards -fair play awards
38
What is motivation
Drive to succeed
39
What are the different types of motivation
-intrinsic -extrinsic -tangible -intangible
40
intrinsic motivation
drive to succeed from within e.g. desire to overcome a problem
41
extrinsic motivation
drive to succeed from an outside source e.g. money
42
tangible motivation
physical rewards e.g. prize money or medals
43
intangible motivation
non-material form of motivation e.g. praise from a coach, crowd applause or beating a new pb
44
Define 'achievement motivation'
the drive/desire to succeed minus fear of failure -tendency to approach or avoid competitive situations
45
achievement motivation theory
NACH = need to achieve (approach) NAF = need to avoid failure (avoid)
46
characteristics of NACH personality
-want feedback -not afraid of failure -willing to take risks -accepts challenges
47
characteristics of NAF personality
-afraid of failure -avoids risks -avoids challenges -dislikes failure
48
strategies to develop NAF to NACH
-allow success -positive feedback -reduce punishment -realistic goal setting -encourage risk taking
49
explain 'achievement goal theory'
motivation is dependent on the type of goals set and how the performer measures success e.g. suggests process goals are more beneficial and confidence building
50
social facilitation
presence of the crowd benefits performance
51
social inhibition
presence of the crowd hinders performance
52
co-actors and competitive co-actors
co-actors - those doing the same task but not in direct competition with e.g. teammates competitive co-actors - those in direct competition with
53
social reinforces
those who have an influence on the event e.g. referee
54
What does 'zajoncs drive theory' suggest
-suggest the presence of an audience & co-actors increases performance therefore a performer will develop a dominant response -if skills > simple/gross or performed by expert, the dominant response is likely to be correct = social facilitation -if skills > complex/fine or performed by novice, dominant response likely to be incorrect = social inhibition
55
evaluation apprehension
perceived fear of being judged
56
factors affecting evaluation apprehension
-if audience is knowledgeable (e.g. scout) = more nervous -if significant others are watching = more nervous -performer naturally has high trait anxiety -performer has low confidence -audience is supportive/abusive
57
strategies to combat social inhibition
-familiarisation -stress management techniques (mental rehearsal, positive self talk) -practice skills till overlearned -suitable goals (SMARTER)
58
explain group formation (tuckman's model)
1. Forming (team develops relationships) 2. Storming (conflict occurs, and positions are determined) 3. Norming (norms established and co-operation occurs) 4. Performing (work together to achieve goals)
59
define 'cohesion'
tendency for individuals to work together to achieve a goal.
60
define 'task cohesion' and explain it
task cohesion is the ability to work towards a shared goal -holds greater importance than social cohesion as teams can still work together to be successful with poor social cohesion -can be improved by coach giving feedback and setting specific responsibilities
61
define 'social cohesion' and explain it
social cohesion is the ability of a group to get on with each other -socialising out of sport -creates a degree of trust and support for each member
62
steiner's model
actual productivity = potential productivity - losses due to faulty processes
63
explain 'faulty processes' in steiner's model
the things that go wrong which reduce group outcomes and prevent group potential being reached 1. coordination problem e.g. tactics and communication 2. co-operational problems (social loafing and ringleman effect)
64
social loafing
reduction in individual effort when performing in a group. -this could be due to loss of motivation or accountability
65
ringleman effect
individual performance decreases as group size increase -this could could be due to coordination and motivational losses
66
strategies to improve cohesion
-set clear goals (SMART) -assign roles and responsibilities -establish a group identity -team building activities
67
strategies to overcome social loafing
-set individual goals -assign roles and responsibilities -provide performance feedback
68
define 'process goal'
a goal based on improving technique e.g. high elbow in freestyle -controllable -builds confidence
69
define 'performance goal'
a goal based on improving your own performance, without comparing yourself to others e.g. achieving a personal best in swimming
70
define 'outcome goal'
a goal based on achieving an end result, against the performance of others e.g. gold medal in Olympics
71
SMARTER
specific (clear and focused targets) measurable (can numerically track progress) achievable (challenging but realistic) realistic (within 'arms reach') time bound (working to a specific time scale) evaluative (able to review progress e.g. measure and remeasure) re-do (repeat goal setting)
72
attribution
perceived reason for a result -internal: within performers control -external: outside performers control
73
weiner's attribution theory
internal and stable - ability internal and unstable - effort external and stable - difficulty external and unstable - luck high achievers - attribute success > ability and effort attribute defeat > luck and difficulty low achievers - attribute success > luck and difficulty attribute defeat > ability and effort
74
self serving bias
use of attributions to protect self esteem e,g, using external/unstable reasons for losing - luck
75
learned helplessness
performer feels failure is inevitable e.g. they feel they have no control over the result
76
what are the 2 types of learned helplessness and explain them
-General learned helplessness = not good at any sport. - Specific learned helplessness = not good at certain aspects of a sport.
77
attribution retraining
- Changing performer's perception of the causes of failure. - Focusing the reason for failure on internal, unstable and controllable factors. - Raises confidence. - Converts avoidance behaviour into approach behaviour. - Encourages mastery orientation.
78
self-confidence
general feel of confidence towards sporting activities
79
self-efficacy
situation specific form of self-confidence
80
What are the 4 factors that influence self efficacy in Bandura's theory of self efficacy and explain them
suggests self efficacy is influenced by 4 factors 1.Performance accomplishments (greater success leads to higher levels of self efficacy) 2.Vicarious experiences (working others of similar ability can affect self efficacy) 3.Verbal persuasion (praise from a MKO, can affect self efficacy) 4.Emotional arousal (optimal level of arousal needed for high levels of self efficacy)
81
vealey's model of sport confidence
-suggests that trait and state confidence combine to produce a level of confidence in an objective sporting situation. trait sport confidence - natural, innate confidence levels. eg they are a confident person in all sports state sport confidence - the level of confidence in a sporting situation is based past experiences competitive orientation - how driven the performer is and how willing they are to achieve.
82
effects of home field advantage
-increased confidence from home teams - this can be due to familiar surroundings and supportive crowds -away team challenges - away team performers may face low confidence levels due to unfamiliar surroundings -pressure from spectators - home team performers may face greater pressure from home spectators which could cause an increase in anxiety
83
strategies to develop self efficacy
-set goals (SMARTER) -stress management techniques -controlling arousal, using techniques -positive feedback and praise -accurate demonstrations
84
leadership qualities
-charismatic -experienced -confident -inspirational -empathy -good communication skills -organisational skills
85
what are the two different types of leaders and explain them
Emergent - internally selected, already belongs to the group and is easily accepted Prescribed - selected from outside the group, an external appointment
86
what are the three different styles of leadership
-autocratic -democratic -laissez-faire
87
explain an 'autocratic leadership' style
-leader makes all decisions -concerned about results -best for large groups or dangerous activities
88
explain a 'democratic leadership' style
-involves players in decision making -listens to players -group can work well without leader -best for experienced groups with good relationships
89
explain a 'laissez-faire leadership' style
-leader leaves group to it -can cause less motivated players to stop working -best for teams with high levels of trust
90
Fielders contingency model
1. Most favourable situation (autocratic) - strong, respected leader, high ability group, clear task, high levels of motivation, harmony between group and leader. 2. Moderately favourable situation (democratic) - moderate ability group, moderate motivation, some clarity of task, limited support, need for consultation. 3. Least favourable situation (autocratic) - hostilities within group, little respect for leader, low ability group, task is unclear, low motivation, weak leader.
91
Components of Chelladuerai's multi-dimensional model
Situational characteristics Leader characteristics Group characteristics Required behaviour Preferred behaviour Actual behaviour Performance
92
Cognitive Stress Management Techniques
Mental rehearsal (going over movements of task in mind before action takes place). - Visualisation (using a mental image of performing a skill successfully in training). - Imagery (recreating a successful image of the action from the past, where the player can literally recall their feelings/emotions). - Thought stopping (performer uses a learned action/trigger to get rid of negative thoughts). - Positive self-talk (performer replaces negative thoughts with positive ones).
93
Somatic Stress Management Techniques
- Biofeedback (uses a measuring device to help athlete recognise the physical changes that will happen under stress). - Centring (deep breathing control to divert attention away from stressful situation). - Progressive muscle relaxation (performer alternates between a state of tension in muscles to a state of relaxation, helping to eliminate muscle tightness).