sport psychology Flashcards

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1
Q

Mental skills (SCAMS)

A

stress management
Concentration
arousal
motivation
Self confidence
Can be used: before, during, after performance

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2
Q

stress management

A

Ability level of the performer to respond in a situation where failure has consequences

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3
Q

concentration

A

The ability to focus on a task at hand whilst ignoring irrelevant cues or distractions

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4
Q

Arousal

A

the degree of stimulation or alertness present in a performer about to perform a skilled task

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5
Q

Motivation

A

direction and intensity of effort by a performer towards a given task

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6
Q

Self confidence

A

the belief that a performer has their own ability to successfully perform a desired skill or behaviour

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7
Q

Mental skills strategies (GRIPS)

A

goal setting
Relaxation
imagery
Performance routines
self-talk

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8
Q

Goal setting

A

process of deciding on something you want to achieve, planning the steps to follow that will help reach that goal, then working towards achieving that goal.

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9
Q

Relaxation

A

an activity undertaken to reduce tension and the effects of physical and mental stress

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10
Q

Imagery

A

the mental recreation, using as many senses as possible, of a successful past performance or skill.

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11
Q

Performance routines

A

a ritual a performer follows in the preparation, during or after the execution of a task.
Key function of a performance routine is to get the athlete into optimal performance state or into “the zone”.
Decreases the chances of the performer being affected by internal or external distractors, and narrows their focus onto factors they can control.

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12
Q

Self-talk

A

talking to/thinking to yourself positively before, during or after performance
2 forms: positive - can be motivational or instructional, aim is to enhance self-esteem, increase motivation, focus attention and improve performance. Negative - self-critical or demeaing, creates anxiety and self-doubt and has a negative impact on performance. A player must stop negative self-talk through a process called “thought stopping” otherwise performance levels will drop.

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13
Q

goal setting processes

A

SMARTER: specific - clear, unambiguous goals to focus on. Measurable - need to be able to be assessable to see if progress is happening. Action-orientated - actions required to achieve desired goal are clear. Realistic - goals need to be achievable and within the athlete’s capacity. Time-phased - specific date for completion needs to be set. Effective - capable of attaining desired results. Reviewed - goals are monitored and adjustments made is necessary.
SCCAMP: Specific (like SMARTER). Challenging - the goal should be challenging to the individual. Attainable (realistic). Measurable (like SMARTER). Personal - goals are set based on the ability, confidence and motivation of the individual.

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14
Q

Methods of self-relaxation

A

1. Meditation
2. Progressive muscle relaxation
3. Floatation tanks
4. Music
5. Breathing techniques/ controlled breathing
6. Autogenic training
7. Though stopping/ self-talk
8. Massage
9. Performance routines
10. Imagery

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15
Q

Matching hypothesis

A

an athlete should use a relaxation technique which is relevant to type of stress symptoms/signs he is displaying - physical or mental stress.
Physical signs - physical relaxation methods

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16
Q

Group cohesion

A

term used to describe the extent to which a group tays together and united in the pursuit of common goals and objectives .
Two components: social cohesion and task cohesion
teams lacking cohesion fail to perform to their potential and become divisive.
Task and social cohesion can be independent of each other.

17
Q

task cohesion

A

How committed are the team members to achieving their predetermined common performance goals

18
Q

social cohesion

A

The degree to which team members like each other and enjoy being together.

19
Q

measuring group cohesion

A

1. Questionnaire/ self reports
2. Sociograms
3. Observation

20
Q

Questionnaires/ self report

A

Group environment questionnaire (GEQ)
4 dimensions of cohesion:
1. Group integration (task) - perception of group regarding degree of task cohesion
2. Group integration (social) - perceptions of group on social cohesion
3. Individual attractions in the group (task) - individual perception of group task cohesion
4. Individual attractions in the group (social) - individual perception of the group in terms of social cohesion.

21
Q

Sociograms

A

diagram which shows the inter-relationship between individuals in a team.
Often used to represent the answers to a questionnaire presented to a playing group.
used to determine: potential leaders within the group, players cliques which can be divisive, attraction/ rejection between players, isolated players who may need extra support.

22
Q

Cliques

A

in sociograms, formed between 3 or more players who vote for each other forming a loop.

23
Q

Observation

A

a coach can use a checklist to observe how players in the group relate to each other, who they mix with, who they avoid, who they interact with.
Not very valid method of assessment of group cohesiveness as it is dependant on players displaying their normal behaviour rather than what they consider the coach wants to see.

24
Q

carron’s model of group cohesion

A

Describes the 4 key factors to group cohesion:
1. Personal factors
2. Environmental factors
3. Leadership factors
4. Team factors

25
Q

Personal factors

A

refers to the individual characteristics of group members, such as their motives for participating
Players participate for 3 main reasons:
1. Task motivation - associated wt task cohesion and being involved in a successful team. A player with high task motivation will increase task cohesion.
2. Affiliation motivation - associated wt social cohesion and desire to be part of the group. A player with high affiliation motivation will increase social cohesion.
3. Self-motivation - associated with a desire to obtain personal satisfaction through improving personal performance.
Cohesion higher in teams where everyone has similar: attitudes, goals, levels of commitment, expectations.

26
Q

environmental factors

A

Refers to the normative forces which bring and hold a group together
eg. Family members, contracts….

27
Q

Leadership factors

A

refers to the leadership style and how this affects the dynamic of the group.
Leaders must display appropriate behaviour.
ensure most appropriate style of leadership is used for the environment they are working in.
Good leaders set: team goals, individual roles, team rules, standards of behaviour.

28
Q

team factors

A

Relates to the characteristics of the team including team stability, prior successes and failures.
Eg of factors, team stability, relationship between stability and cohesiveness.

29
Q

3 levels of communication/ interactions (team factors)

A

1. Co-acting activities - team members work independently of each other in the final result. Good results can be achieved even with little communication or cohesiveness between players.
2. Mixed activities - have a combination of co-acting and interacting activities
3. Interacting activities - require a high level of interaction between members if the team is to achieve its goal. Task cohesiveness is very important for optimal performance.

30
Q

Developing task cohesion

A

communicating clearly and regularly so all members understand their roles and responsibilities.
Having clear and understood expectations/ norms.
making clear what each individual must do in order for the team to achieve its goals.
Developing pride within subunits - defence, midfield attack.
setting goals for the team as a whole to achieve.

31
Q

Developing social cohesion

A

encouraging social interactions away from the sport.
Maintain open and honest communication.
resolve conflicts quickly
Do team building activities
establish team standards of presentation

32
Q

Benefits of cohesion

A

communication and motivation within the group is extensive
There is an increased feeling of the group as a whole rather than as individuals
Players enjoy each other’s success.

33
Q

Barriers to group cohesion

A

personality clashes between members
Unclear/ conflicting roles among group members
frequent changes to the group
Disagreement on group objectives
lack of communication
Lack of power struggle between players

34
Q

group dynamics

A

Group roles and group norms which influence the behaviour of it’s members as individuals and collectively

35
Q

group roles

A

Are the shared expectations of how an individual should behave in a certain position.
groups have formal and informal roles

36
Q

Group norms

A

shared expectations of how group members should behave.
Can be formal and informal

37
Q

social loafing

A

(Ringelman effect)
The tendency of individuals to lessen their effort when they are part of a group.
the larger the group, the greater the likelihood of social loafing

38
Q

Reasons for social loafing

A

an individual athlete perceives other players to be working at a lower intensity which in turn gives them an excuse to put in less effort themselves.
A belief that their efforts won’t make a difference to the team and the desired outcome will still be reached
when individual effort cannot be determined.
The task is perceived to be meaningless.
individuals feeling like their input is not essential to achieving the goal.

39
Q

Social loafers display:

A

decreased effort at training
Arrives late/ leaves early to/ from training
misses training
Players do not fulfil their designated role in the team.
decreased form
Expects team mates to cover their mistakes.