Spells Flashcards

1
Q

accio

A

summoning charm; this charm summons an object to the caster, potentially over a significant distance; opposite the banishing charm

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2
Q

age line

A

creates a thin, shimmering line that can only be passed by people of a set age; incantation unknown

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3
Q

aguamenti

A

produces a jet of water from the caster’s wand

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4
Q

alohomora

A

used to open and/or unlock doors, but doors can be bewitched so that this spell has no effect

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5
Q

anapneo

A

clears the target’s airway, if blocked

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6
Q

anti-cheating spell

A

cast on parchment or quills to prevent the writer from cheating whilst writing answers.

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7
Q

anti-disapparition jinx

A

used to prevent disapparition and/or apparition in an area for a period. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.

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8
Q

aparecium

A

this spell makes invisible ink appear

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9
Q

avada kedavra

A

killing curse; causes instant, painless death to whomever the curse hits. there is no countercurse or method of blocking this spell

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10
Q

avis

A

this charm creates a flock of birds from the caster’s wand; when coupled with Oppugno, it can be used offensively

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11
Q

cave inimicum

A

spell used to strengthen an enclosure from enemies

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12
Q

colloportus

A

magically locks a door, preventing it from being opened by Muggle means

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13
Q

confringo

A

blasting curse; causes anything that the spell meets to explode in flames

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14
Q

confundo

A

confounds charm; causes the victim to become confused, befuddled, overly forgetful and prone to follow simple orders without thinking about them

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15
Q

crucio

A

cruciatus curse; inflicts unbearable pain on the recipient of the curse

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16
Q

defodio

A

gouging spell; can carve or dig out materials, such as stone and steel

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17
Q

deletrius

A

removes or dismisses the effect of Prior Incantato

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18
Q

densaugeo

A

causes the teeth of the recipient to grow at an alarming rate

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19
Q

deprimo

A

a very powerful wind that can loosen and/or soften a variety of things; it can also be used to detach objects

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20
Q

descendo

A

makes things sink, or go down

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21
Q

diffindo

A

severing charm; cuts or rips objects

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22
Q

duro

A

makes the object hard

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23
Q

engorgio

A

engorgement charm; causes objects to swell in size

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24
Q

episkey

A

used to heal relatively minor injuries; when this spell is cast, the person feels his/her injured body part go very hot and then very cold

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25
Q

erecto

A

used to erect something

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26
Q

evanesco

A

vanishing spell; makes the target vanish

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27
Q

expecto patronum

A

patronus charm; conjures an incarnation of the caster’s innermost positive feelings, such as joy or hope, known as a Patronus; a Patronus is conjured as a protector, and is a weapon rather than a predator of souls

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28
Q

expelliarmus

A

disarming charm; this spell is used to disarm another wizard, typically by causing the victim’s wand to fly out of reach

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29
Q

expulso

A

a spell that causes an object to explode; the force of the exploding may depend on the intent of the caster

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30
Q

ferula

A

creates a bandage and a splint

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31
Q

finite incantatem

A

negates many spells or the effects of many spells

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32
Q

flagrate

A

with this spell, the caster’s wand can leave fiery marks

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33
Q

furnunculus

A

furnunculus curse; causes the target to become covered in boils

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34
Q

geminio

A

creates a duplicate of any object upon which it is cast; as revealed by the goblin Griphook, any copies created are worthless, lasting several hours

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35
Q

glisseo

A

causes the steps on a stairway to flatten and form a ramp or slide

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36
Q

homenum revelio

A

reveals humans near the caster

37
Q

impendimenta

A

impediment jinx/curse; this powerful spell is capable of tripping, freezing, binding, knocking back and generally impeding the target’s progress towards the caster

38
Q

imperio

A

imperius curse; causes the victim of the curse to obey the spoken/unspoken commands of the caster; the experience being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one’s actions, at the price of one’s free will. resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouches, who learn to resist the curse after being subjected to its effects for an extended period.

39
Q

impervius

A

impervious charm; this spell makes something repel (literally, become impervious to) substances and outside forces, including water

40
Q

incarcerous

A

ties someone or something up with ropes

41
Q

incendio

A

produces fire; flames burst out flying

42
Q

langlock

A

glues the victim’s tongue to the roof of his/her mouth

43
Q

legilimens

A

allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim

44
Q

levicorpus

A

the victim is dangled upside-down by one of his/her ankles, sometimes accompanied by a flash of white light; countercurse liberacorpus

45
Q

locomotor

A

the spell is always used with the name of a target, at which the wand is pointed; the spell causes the named object to rise in the air and move around at the will of the caster

46
Q

locomotor mortis

A

leg-locker curse; locks the legs together, preventing the victim from moving the legs in any fashion; the target can hop when affected by this curse, but walking is impossible w/o the countercurse

47
Q

lumos

A

creates a narrow beam of light that shines from the wand’s tip

48
Q

meteolojinx recanto

A

causes weather effects caused by incantations to cease

49
Q

mobiliarbus

A

lifts a tree a few inches off the ground and levitates it to where the caster points his or her wand

50
Q

mobilicorpus

A

lifts a body a few inches off the ground and levitates it where the caster points his/her wand

51
Q

Morsmordre

A

Dark Mark; conjures the Dark Mark, Voldemort’s mark

52
Q

muffliato

A

keeps nearby people, or those to whom the wand is directed, from hearing nearby conversations

53
Q

nox

A

counter charm to the lumos spell

54
Q

obliviate

A

memory charm; used to hide a memory of a particular event

55
Q

obscuro

A

causes a blindfold to appear over the victim’s eyes, obstructing his/her view of his/her surroundings

56
Q

oppugno

A

causes conjured objects to attack

57
Q

orchideous

A

makes a bouquet of flowers appear out of the caster’s wand

58
Q

pack

A

packs a trunk, or perhaps any luggage

59
Q

peskipiksi pesternomi

A

the one time it was uttered, it had absolutely no effect

60
Q

petrificus totalus

A

body-bind curse; used to temporarily bind the victim’s body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground

61
Q

piertotum locomotor

A

spell used to animate statues and suits of armor to do the caster’s bidding

62
Q

point me

A

four-point spell; causes the caster’s wand tip to point to the north cardinal point, acting like a compass

63
Q

portus

A

turns an object into a portkey; the object glows an odd blue color to show it has been transformed into a portkey, then goes solid again

64
Q

prior incantato

A

causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it

65
Q

protego

A

shield charm; causes minor to strong jinxes, curses, and hexes to rebound upon the attacker, or at least prevents them from having their full effect

66
Q

protego horribilis

A

provides some form of protection against Dark Magic

67
Q

protego totalum

A

provides protection of some form for an area or dwelling

68
Q

quietus

A

makes a magically magnified voice return to normal

69
Q

reducio

A

makes an enlarged object smaller; counter charm to engorgio

70
Q

reducto

A

reductor curse; enables the caster to explode solid objects

71
Q

relashio

A

a charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water

72
Q

rennervate

A

brings someone out of unconsciousness

73
Q

reparo

A

used to repair broken or damaged objects

74
Q

repello Muggletum

A

Muggle-repelling charm; keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing in the first place.

75
Q

rictusempra

A

tickling charm; the subject experiences the sensation of being tickled

76
Q

riddikulus

A

a spell used when fighting a Boggart; forces the Boggart to take the appearance of an object upon which the caster is concentrating; when used correctly this will be a humorous form

77
Q

salvio hexia

A

provides some form of protection against hexes

78
Q

scourgify

A

scouring charm; used to clean something

79
Q

sectumsempra

A

violently wounds the target; described as being as though the subject had been “slashed by a sword;” created by Severus Snape

80
Q

serpensortia

A

conjures a serpent from the spell caster’s wand

81
Q

silencio

A

silencing charm; silences something immediately

82
Q

sonorus

A

magnifies the spell caster’s voice, functioning as a magical megaphone

83
Q

specialis revelio

A

Scarpin’s revelaspell; causes an object to show its hidden secrets or magical properties

84
Q

stupefy

A

stunning spell, stupefying charm, stunner; puts the victim in an unconscious state; manifests as a jet of red light

85
Q

tarantallegra

A

makes victim’s legs dance uncontrollably, so the victim cannot control his or her movements (recalling the tarantella dance)

86
Q

tergeo

A

siphons material from a surface

87
Q

waddiwasi

A

appears to launch small objects through the air

88
Q

wingardium leviosa

A

levitation charm; levitates objects