SOUND ELEMENT Flashcards

1
Q

is a physical phenomenon produced by the vibration of matter and
transmitted as waves.

A

Sound

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2
Q

the perception of sound by human beings is a very complex process. It involves three systems

A
  • the source which emits sound;
  • the medium through which the sound propagates;
  • the detector which receives and interprets the sound.
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3
Q

simplest sound we
can hear is a

A

sine wave

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4
Q

Sound waves can be characterized by the following attributes:

A
  • Period
  • Frequency
  • Amplitude
  • Bandwidth
  • Pitch
  • Loudness
  • Dynamic
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5
Q

is the interval at which a periodic
signal repeats regularly.

A

Period

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6
Q

is a perception of sound by
human beings, it measures how ‘high’ is
the sound as it is perceived by a
listener.

A

Pitch

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6
Q

measures a physical
property of a wave.

A

Frequency

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7
Q

Musical instruments are tuned to produce
a set of

A

fixed pitches

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8
Q

0 – 20 Hz

A

Infra-sound

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9
Q

20 – 20 kHz

A

Human hearing range

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10
Q

20 kHz – 1 GHz

A

Ultrasound

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11
Q

1 GHz – 10 THz

A

Hypersound

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12
Q

is the measure of sound levels.

A

Amplitude

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13
Q

If the intensity of a sound is 1watt=m2
, we may start feel the sound. The ear may be damaged. This is known as the

A

threshold of feeling.

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14
Q

If the intensity is 10-12watt=m2
, we may just be able to hear it. This is known as the

A

threshold of
hearing.

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15
Q

The relative intensity of two different sounds is measured
using the unit

A

Bel or more commonly deciBel (dB).

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16
Q

means the change in sound
levels.

A

Dynamic range

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17
Q

the range of frequencies a
device can produce, or a human can hear.

A

Bandwidth

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18
Q

Sound waves are ___ while computers are good at handling discrete numbers.

A

continuous

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19
Q

Each sample is represented by a number, the

A

‘code’.

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20
Q

In order to store a sound wave in a computer, samples of the wave are taken.
* Each sample is represented by a number, the ‘code’.
* This process is known as ___

A

digitization

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21
Q

This method of digitizing sound is known as

A

pulse code modulation (PCM)

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22
Q

According to ___ ___ ___, in order to capture all audible frequency
components of a sound, i.e., up to 20kHz, we need to set the sampling to at least twice of this.

A

Nyquist sampling theorem

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23
Q

most popular sampling rate for high quality sound is

A

4410Hz

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24
Q

The most commonly use digital sound format in
Windows systems is

A

.wav

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25
Q

Sound is stored in .wav as digital samples
known as

A

Pulse Code Modulation (PCM)

26
Q

use Adaptive Delta Pulse Code Modulation
(ADPCM).

27
Q

MPEG-1 layer 3 audio

28
Q

is a proprietary format

A

RealAudio file

29
Q

Recording and Digitizing sound:

A

analog-to-digital converter (ADC)
digital signal processor (DSP)

30
Q

converts the analog sound signal into digital
samples.

A

analog-to-digital converter (ADC)

31
Q

processes the sample, e.g. filtering, modulation,
compression, and so on.

A

digital signal processor (DSP)

32
Q

Play back sound:

A

digital signal processor (DSP)
digital-to-analog converter (DAC)

33
Q

processes the sample, e.g. decompression,
demodulation, and so on

A

digital signal processor (DSP)

34
Q

converts the digital samples into sound signal

A

digital-to-analog converter (DAC)

34
Q

controls the hardware device

A

Windows device driver

35
Q

— the user’s interface to the hardware for configuring the
devices.

A

Device manager

36
Q
  • to combine sound from different sources
  • to adjust the play back volume of sound sources
  • to adjust the recording volume of sound sources
37
Q

— Windows has a simple Sound Recorder

38
Q

The Windows Sound Recorder has a limiting editing
function, such as changing volume and speed, deleting part of
the sound.

39
Q

There is a better way to generate high quality music. This is known as ____. It is a communication standard
developed in the early 1980s for electronic instruments and computers.

A

MIDI — Musical Instrument Digital Interface

40
Q

is a standard specified by
MIDI Manufacturers Association.

A

General MIDI

41
Q

The MIDI ports
on musical

42
Q

— for receiving MIDI data

43
Q

— for outputting MIDI data that are
generated by the instrument

44
Q

— for passing MIDI data to the next
instrument

45
Q

Each MIDI files contains
a number of

46
Q

two types of
chunks

A

Header chunk
Track chunk

47
Q

contains information
about the entire file
: the type of MIDI
file, number of tracks and the timing
.

A

Header chunk

48
Q

— the actual data of MIDI
track
.

A

Track chunk

49
Q

There three types of MIDI file

A
  • 0 single multichannel track
  • 1 one or more simultaneous track of
    a sequence
  • 2 one or more sequentially independent
    single -track patterns
50
Q

two different types of envelop

A

Diminishing sound
Continuing sound

51
Q

gradually
die out

A
  • Diminishing sound —
52
Q

sustain until
turned off

A

Continuing sound

53
Q

THE
AMPLITUDE
ENVELOP

A

delay
attack
hold
decay
sustain
release

54
Q

the time between when a key is played and when the
attack phase begins

55
Q

the time from no sound to maximum amplitude

56
Q

the time envelop will stay at the peak level before starting
the decay phase

57
Q

the time it takes the envelop to go from the peak level
to the sustain level

58
Q

the level at which the envelop remains as long as a key
is held down

59
Q

— the time is takes for the sound to fade to nothing

A

Release —

60
Q

Digital representation of physical
sound waves

A

Digital Audio

61
Q

Abstract representation of
musical sounds and sound effects