Sound Flashcards
Crest
Maximum Pressure, Top Curve
Trough
Release, Bottom Curve
Frequency
The number of cycles that the sound wave travels in 1 second.
Wavelength
The measurement of one cycle of a wave. (crest to crest or trough to trough)
How do you find wavelength?
wavelength = velocity(speed of sound) / frequency
Pitch
How high or low the sound it (determined by frequency)
Amplitude
Measure of the air compression of sound.
Attenuate
Get weaker (sound waves attenuate with distance)
Transduction
Conversion of one form of energy into another (microphone)
Impedance
The inherent opposition to the flow of the electrical current.
Omnidirectional Microphone
Has sound sensitivity all around the microphone except for right behind it. (ambiance, one speaker close to the mic)
Bidirectional Microphone
Sound sensitive in two directions (two sources or speakers)
Unidirectional Microphone
Sensitive in one direction (cardioid) still has minor side and back sensitivity.
Lavalieres
Clip on microphone.
Shotgun Microphone
Used to capture sound from far away (on set or in the wild)
Analog Recording
Direct relationship between the sound waves and the recorded signal resulting in the recording of a continuous wave. (potential unwanted noise)
Digital Recording
Waves are measured or sampled and the information is quantized, recreating the signal (clearer sound).
Bit Depth
How many pieces of information are measured for each sample. (the more the wave is sampled the better the sound is)
Sampling Rate
The amount of samples taken each second (44.1-48 kHZ)
Foley
Sound that is more tailored to a specific image (recorded in post production)
Automatic Dialogue Replacement (ADR)
Actors record their dialogue over in post-production.
Synchronous Sound
Sound that matches the action and is recorded at the same time as the picture.
Nonsynchronous sound
Any sound not recorded with the image and does not match the action (background noise, conversations, dishes)
Diagetic Sound
Part of the story, characters are aware of it (dialogue, piano player, footsteps)
Nondiagetic Sound
Sound apart from the story, characters cannot hear it (narration, soundtrack)