Software Patterns, Behavioral Flashcards

1
Q

-Blackboard

A

Generalized observer, which allows multiple readers and writers. Communicates information system-wide.

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2
Q

Chain of responsibility

A

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

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3
Q

Command

A

Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

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4
Q

-Interpreter

A

Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

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5
Q

Iterator

A

Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

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6
Q

Mediator

A

Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.

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7
Q

Memento

A

Without violating encapsulation, capture and externalize an object’s internal state allowing the object to be restored to this state later.

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8
Q

-Null object

A

Avoid null references by providing a default object.

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9
Q

Observer or Publish/subscribe

A

Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically.
Allows objects to be notified when state changes.

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10
Q

-Servant

A

Define common functionality for a group of classes

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11
Q

-Specification

A

Recombinable business logic in a Boolean fashion

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12
Q

State

A

Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

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13
Q

Strategy

A

Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

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14
Q

Template method

A

Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm’s structure.

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15
Q

Visitor

A

Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

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16
Q

Compound Patterns

A

Combines 2 or more patterns to solve a general or recurring problem. example, MVC