Software Development Flashcards
Editor
Allows a programmer to enter, format and edit source code
Automatic Formatting
Correctly indents code
Automatic Line Numbering
Helps the programmer locate errors
Automatic Colour Coding
Changes key words, literals and annotation to different colours
Linker
A program which allows previously compiled code, from software libraries, to be linked together
Libraries
A library is a collection of commonly used private functions and subprograms. These functions and subprograms can be called from within your program at any stage, but only when the appropriate library has been linked.
Subroutines
These could be functions created by the user to create reusable code. Examples of subprograms include standard input/output routines, such as saving data to disk.
Standard Functions
These can include standard mathematical operations such as square root or random number generators.
Loader
A program which loads previously compiled code to memory
Debugger
A program which helps locate, identify and rectify errors in a program.
Error diagnostics / syntax error detection
Used when a program fails to compile or to run. Error messages are displayed to help the programmer diagnose what has gone wrong.
Trace
A facility which displays the order in which the lines of a program are executed, and possibly the values of variables as the program is being run.
Break Point
A facility which interrupts a program on a specific line of code, allowing the programmer to compare the values of variables against expected values. The program code can the usually be executed one line at a time. This is called single-stepping
Variable watch
A facility that displays the current value of any variable. The value can be ‘watched’ as the program code is single-stepped to see the effects of the code on the variable. Alternatively a variable watch may be set, which will interrupt the program flow if the watched variable reaches a specified value
Memory inspector
A facility which will display the contents of a section of memory.