Software Flashcards
Auto Tangent
Curve editor mode in which curves are smoothed and overshoots eliminated.
Constraint
Lock position and rotation of an object on another to link it. For example, a hand on a door.
Contact
Contact between an object or body part to another. Take care about the “landings” or when the contact is created and “takes off” moments in which the object leaves the contact.
FK
O Forward Kinematic, Technique used by the computer to calculate the position of the parts of a structure according to their joints.
Frame
Image in a succession of images.
Ghosting
Also known as “onion-skinning”, is a display mode which displays a transparent series of images of an animated objects in the current frame. This allow you to easily visualize the movement of an object that can help you improve your timing and fluidity.
Gimbal Lock
Lock of the tridimensional rotation system by overlapping two rotation axes.
GUI
The Graphical User Interface, also known as GUI (its acronyme) is a computer program that acts as an user interface, using a set of images and graphic objects to represent the information and actions available on the interface. Its main use, is to provide a simple visual environment to allow communication with the operating system of the computer.
IK
Or Inverse Kinematic is the technique to determinate the movement of a chain of joints to maintain the final joint located in a specific position.
Interpolation
The way in which a computer calculates the path between 2 points. There may be different types of interpolations, like linear, spline, stepped.
Layer
Animation or visibility layer.
Linear Mode
Curve editor mode in which the interpolation between the key are linear.
Motion Path
see Path of action.
Offset
Offset of a movement.
Picker
See Sinoptic.