Social Media Final Terms Flashcards

1
Q

ARPANet

A

The Advanced Research Projects Agency Network, this system of networked computers was started in 1969 with funding and oversight from the U.S. military. The network was designed to allow researchers to share data quickly and confidentially across large spaces.

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2
Q

E-mail

A

A form of electronic communication in which users can send each other private messages to digital mailboxes, similar to sending a letter through a traditional mail service.

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3
Q

Goldilocks effect

A

A phenomenon that explains how having too few or too many friends or contacts can result in others making negative judgements about the social attractiveness of a SNS user.

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4
Q

Context collapse

A

A situation, common, to social networking sites, in which information created for a specific audience is shared with multiple audiences at the same time.

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5
Q

Impression management

A

The act of disclosing and concealing personal information in order to control the impressions that others form of you.

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6
Q

Bucket brigades

A

A type of social network in which one person communicates or interacts with only one other person in a linear fashion, passing information from one to one.

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7
Q

Telephone tree

A

A type of social network in which one person is responsible for contacting a set number of people who in turn contact a set number of people “below” them.

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8
Q

Emoticons

A

Using combinations of keyboard symbols to represent facial expressions.

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9
Q

Hyper-personal relationships

A

Relationships that develop online more than they would face to face.

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10
Q

Social marketers

A

Advertising and marketing professionals who use new media technologies, specifically social media, to attempt to influence audiences.

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11
Q

Opinion leaders

A

People who influence others through word of mouth.

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12
Q

Geo-positioning software

A

Software programs that use satellite relay to determine the position of a person, place, or object on Earth.

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13
Q

Fear appeals

A

A campaign strategy that attempts to get people to change their behaviors by instilling fear regarding the behavior in question.

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14
Q

Self-efficacy

A

Our beliefs in our ability to do something.

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15
Q

Motivation

A

The perception of positive or negative outcomes that will follow a behavior.

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16
Q

Handbills

A

Short announcements or advertisements, typically printed on a single sheet, handed out in public areas.

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17
Q

Penny press

A

A term referring to cheap, mass-produced newspapers of the late 19th Century that made their profits from ad sales rather than sales of the paper itself.

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18
Q

News hole

A

The space that is left for content once the advertising has been placed.

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19
Q

Quiz show scandal

A

An event that took place during the 1950’s, where advertisers were rigging popular quiz shows so that attractive contestants would be associated with their products.

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20
Q

Television markets

A

A designated metropolitan area in which network television may broadcast.

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21
Q

Reach

A

The number of people exposed to an advertisement.

22
Q

Click-through rate

A

A measure of the effectiveness of an online ad based on the number of hits it receives.

23
Q

Sponsored links

A

A type of advertising in which companies pay search engines to list their products or services first when certain key words are used in searches.

24
Q

Big data

A

The increasing focus on the electronic amalgamation of enormous amounts of consumer data in order to target consumers.

25
Q

Integrated marketing communication

A

Using as many media channels as possible to promote a product.

26
Q

Social marketing

A

The concept that behaviors can be promoted in the same way as products and services.

27
Q

Ad council

A

A non-profit group that essentially founded social marketing, encouraging U.S. citizens to purchase war bonds during World War II and do other activities to help the war effort.

28
Q

Cognitive dissonance

A

A mismatch between one’s beliefs and one’s actions.

29
Q

Terror management theory

A

A theory suggesting that the induction of fear of death can lead to compliance with health messages.

30
Q

Morality salience

A

The perception that one’s behaviors may lead to death.

31
Q

Hot media

A

Those media that require our active engagement and attention in order to be used.

32
Q

Cool media

A

Those media that can be used without active engagement and attention.

33
Q

Media effect

A

Something that happens as a result of using media. Effects can usually be understood as being cognitive (influencing our thoughts), affective (influencing our feelings), or behavioral (influencing our behaviors).

34
Q

Digital age

A

An age of mass media characterized by using digital methods for message creation and transmission.

35
Q

Analog

A

A storage medium that uses a physical device to store information for retrieval.

36
Q

Digital

A

A storage medium that encodes information in binary code to be decoded upon request by a computer processor.

37
Q

Binary

A

The language of computing technology; this is the storing of information in electrical circuits using a series of 1 and 0 commands to represent on or off.

38
Q

Virtual reality

A

Technologies that stimulate physical presence in virtual spaces.

39
Q

Sandbox/ sandbox video games

A

A type of video game that allows players to progress through different points in the game environment in a nonlinear fashion and allows players to solve in-game challenges in a number of different ways.

40
Q

Parkour/ parkour gaming

A

A type of video game play common to sandbox video games in which players walk around and travel in the virtual space of the video game without focusing on in-game goals and challenges

41
Q

Bandwidth

A

For a given data signal, the capacity and rate at which it can transmit digital information.

42
Q

Smartphone

A

A cellular phone with computer like functionality, such as a Web browser, internal data processor, and hard drive for data storage.

43
Q

Comstock Act

A

Passed on March 3, 1873, this Act made it illegal to send “obscene, lwed, and/or lascivious” content through the U.S. Postal Service. It was actually passed as an amendment to the original Post Office Act.

44
Q

Industrial revolution

A
  • A period of time in the U.S. generally the late 19th and early 20th Century when the country’s economy shifted from a focus on agriculture to a focus on manufacturing. As part of this shift, many people began leaving smaller farming communities and migrating to larger urban spaces where factories were located.
45
Q

Embedded journalist

A
  • Reporters who report on events by placing themselves in the actual event, such as a war correspondent traveling with a military division to report as part of the action.
46
Q

Media watchdogs

A

People and organizations, usually volunteers, or concerned individuals without any legal authority, who tend to carefully monitor media content for the presence of antisocial content and share their concerns through public channels.

47
Q

Communication Decency Act

A

Passed as part of the Telecommunications Act of 1996, CDA was one of the first attempts by the U.S. Congress to regulate obscene content in particular, pornography on the Internet.

48
Q

Internet Service Providers

A

Companies that control and manage access to the Internet by selling subscribers the necessary equipment and services.

49
Q

Mean World Effect

A

A phenomenon by which individuals who watch a lot of crime and violence on television feel as if the real world is a violent and dangerous place; part of Gerbner’s cultivation hypothesis.

50
Q

Displacement Hypothesis

A

A theory that suggests that time spent using entertainment media might take away from our time spent with other people.

51
Q

Edutainment

A

A combination of education and entertainment, this notion refers to using entertainment content to teach different academic or social lessons.