Sky Striker! Flashcards

1
Q

Sky Striker Ace - Hayate

A

This card can attack directly. After damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

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2
Q

Sky Striker Ace - Kagari

A

If this card is Special Summoned: You can target 1 “Sky Striker” Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY.

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3
Q

Sky Striker Ace - Kaina

A

If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent’s turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves.

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4
Q

Sky Striker Ace - Raye

A

You can Tribute this card; Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up “Sky Striker Ace” Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can Special Summon this card.

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5
Q

Sky Striker Ace - Roze

A

If a “Sky Striker Ace” monster(s) is Normal or Special Summoned, except “Sky Striker Ace - ???” (except during the Damage Step): You can Special Summon this card from your hand. If an opponent’s monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn.

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6
Q

Sky Striker Ace - Shizuku

A

Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 “Sky Striker” Spell from your Deck to your hand, with a name different from the cards in your GY.

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7
Q

Sky Striker Ace - Zeke

A

Must be Link Summoned. You can only Special Summon “Sky Striker Ace - ???” once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent’s next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

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8
Q

Sky Striker Airspace - Area Zero

A

You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Sky Striker” card to your hand, also shuffle the rest into the Deck, then, if you excavated a “Sky Striker” card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 “Sky Striker Ace” monster from your Deck.

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9
Q

Sky Striker Maneuver - Afterburners!

A

If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

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10
Q

Sky Striker Maneuver - Jamming Waves!

A

If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

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11
Q

Sky Striker Maneuver - Scissors Cross

A

If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.

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12
Q

Sky Striker Maneuver - Vector Blast

A

If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent’s monsters from the Extra Monster Zones into the Deck.

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13
Q

Sky Striker Mecha - Eagle Booster

A

If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

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14
Q

Sky Striker Mecha - Hornet Drones

A

If you control no monsters in your Main Monster Zones: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.

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15
Q

Sky Striker Mecha - Shark Cannon

A

If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

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16
Q

Sky Striker Mecha - Widow Anchor

A

If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster’s effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

17
Q

Sky Striker Mecha Modules - Multirole

A

Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set “Sky Striker” Spells with different names from your GY, up to the number of “Sky Striker” Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

18
Q

Sky Striker Mecharmory - Hercules Base

A

Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 “Sky Striker” cards in your GY, except “Sky Striker ???”; shuffle them into the Deck.

19
Q

Sky Striker Mobilize - Engage!

A

If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker ???”, then, if you have 3 or more Spells in your GY, you can draw 1 card.

20
Q

Sky Striker Mobilize - Linkage!

A

If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK “Sky Striker Ace” monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

21
Q

Surgical Striker - H.A.M.P.

A

If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon “???” once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.