Skill & Transfer Flashcards

1
Q

Characteristics of a skill?
LACEFACE(G)

A
  • Learned
  • Aesthetically Pleasing
  • Consistent
  • Efficient
  • Fluent
  • Accurate
  • Controlled
  • Economical
  • Goal Directed
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2
Q

Classification of a skill:
Difficulty

A

Simple - Fee subroutines, and does not require much thought
Complex - Multiple subroutines, decision making and coordination are important

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3
Q

Classification of a skill:
Muscular Involvement

A

Gross - Large muscle groups creating powerful movements. Basic motor skills
Fine - Small muscle groups creating precise and accurate movements. Requires coordination

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4
Q

Classification of a skill:
Continuity

A

Discrete - Clear beginning and end of skill
Serial - Linked discrete skills that form a continuous movement
Continuous - No clear beginning or end, the end of one subroutine is the beginning of the next

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5
Q

Classification of a skill:
Environmental Influence

A

Open - Unpredictable environment that players respond and adapt to through making decisions
Closed - Predictable environment meaning fewer decisions are required and skills are self-paced

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6
Q

Classification of a skill:
Pacing

A

Self-Paced - Performer is in control of the start and pace/speed of the skill
Externally-Paced - The start of the skill and the pace is controlled by external factors

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7
Q

Classification of a skill:
Organisation

A

Low Organisation - Simple skills that can be easily broken down into parts. Discrete subroutines can be practiced separately
High Organisation - Complex skills that cannot be easily separated into subroutines

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8
Q

Positive Transfer + Example

A

Previously learned skills aids the learning of a new skill

Tennis Serve ➡️ Volleyball Serve

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9
Q

Negative Transfer + Example

A

Previously learned skills hinder the learning of a new skill

Golf Swing ➡️ Hockey Hit

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10
Q

Bilateral Transfer + Example

A

When a skill learned on one limb can be transferred to the opposite limb

Throwing with Right Arm ➡️ Left Arm

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11
Q

Zero Transfer + Example

A

Learning of one skill has no impact on the learning of another

Rowing ➡️ Archery

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12
Q

Methods of presenting practice

A
  • Whole
  • Whole-Part-Whole
  • Progressive-Part
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13
Q

+ve & -ve of Whole Practice

A
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14
Q

+ve & -ve of Whole-Part-Whole Practice

A
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15
Q

+ve & -ve of Progressive-Part Practice

A
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16
Q

Types of practice

A
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17
Q

+ve & -ve of Massed Practice

A
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18
Q

+ve & -ve of Distributed Practice

A
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19
Q

+ve & -ve of Mental Practice

A
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20
Q

+ve & -ve of Varied Practice

A
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21
Q

Stages of Learning

A
22
Q

Characteristics of Cognitive Stage

A
23
Q

Characteristics of Associative Stage

A
24
Q

Characteristics of Autonomous Stage

A
25
Q

Positive Feedback

A
26
Q

Negative Feedback

A
27
Q

Intrinsic Feedback

A
28
Q

Extrinsic Feedback

A
29
Q

Knowledge of Performance

A
30
Q

Knowledge of Results

A
31
Q

Causes of a learning plateau

A
32
Q

Solutions to a learning plateau

A
33
Q

Visual Guidance + Example

A
34
Q

Verbal Guidance + Example

A
35
Q

Manual Guidance + Example

A
36
Q

Mechanical Guidance + Example

A
37
Q

+ve & -ve of Visual Guidance

A
38
Q

+ve & -ve of Verbal Guidance

A
39
Q

+ve & -ve of Manual Guidance

A
40
Q

+ve & -ve of Mechanical Guidance

A
41
Q

Operant Conditioning

A
42
Q

+ve Reinforcement + Example

A
43
Q

-ve Reinforcement + Example

A
44
Q

Punishment + Example

A
45
Q

Main features of Insight learning

A
46
Q

How does Insight Learning +vely impact on performers

A
47
Q

Stages of Observational Learning

A
48
Q

How to make a demonstrations more likely to be copied

A
49
Q

What is Social Development

A
50
Q

Stages within Zone of Proximal Development

A