Skill Aquisition Flashcards

1
Q

What is a skill?

A

A learned ability to bring about a predetermined result with the minimum oflay of time, energy or both

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2
Q

What is classification?

A

Categorising similar skills together based on their characteristics

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3
Q

What is a continuum?

A

A line with a classification extreme at each end

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4
Q

What are the characteristics of a skill? (8)

A

Aesthetically pleasing, consistent, controlled, efficient, fluent, learned, accurate and goal directed

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5
Q

What does it mean when a skill is aesthetically pleasing?

A

The skill is good to watch

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6
Q

What does it mean when a skill is consistent?

A

The skill repeatedly has a high success rate

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7
Q

What does it mean when a skill is efficient?

A

The skill is produced with the least amount of energy and in the quickest time

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8
Q

What does it mean when a skill is controlled?

A

The skill is under the control of the athlete

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9
Q

What does it mean when a skill is fluent?

A

The skill is performed smoothly without stopping and starting

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10
Q

What does it mean when a skill is learned?

A

The skill has been developed through practice

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11
Q

What does it mean when a skill is accurate?

A

The skill is performed with precision

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12
Q

What does it mean when a skill is goal directed?

A

There is a clear aim in mind

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13
Q

Why do we classify skills?

A

To help us understand how best to tech and practice them

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14
Q

Environmental influence continuum

A
  • how environmental conditions affect the movement of a skill
  • open and closed
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15
Q

Open skill characeristics

A
  • sporting environment changes while the skill is being performed
  • externally paced
    Eg/ netball chest pass
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16
Q

Closed skill characteristics

A
  • Sporting environment is stable
  • self paced
    Eg/ gymnastics vault
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17
Q

Muscular involvement continuum

A
  • the extent of the muscle groups used in the movement
  • gross and fine
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18
Q

Gross skill characteristics

A
  • performer uses large muscle groups
  • little concern for precision
    Eg/ 100m sprint
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19
Q

Fine skill characteristics

A
  • performer uses small muscle groups to perform skill
  • require precision, accuracy and control
    Eg/ table tennis return shot
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20
Q

Difficulty continuum

A
  • how complex a skill is in terms of the information needed to complete the skill
  • simple and complex
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21
Q

Simple skill characteristics

A
  • requires little decision making
  • low preceptual load
  • skill may still be difficult to learn
    Eg/ gymnastics somersault
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22
Q

Complex skill characteristics

A
  • lots of decision making
  • high preceptual load
  • speed and time is crucial
    Eg/ tennis serve
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23
Q

Organisation continuum

A
  • How easily a skill can be broken down into sub routines and how closely the sub routines of the movements are linked
  • low organisation and high organisation
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24
Q

Low organisation skill characteristics

A
  • easily broken down into sub routines
  • practiced in isolation
  • put together to make the whole skill
    Eg/ trampoline sequence
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25
Q

High organisation skill characteristics

A
  • difficult to break down into sub routines
  • sub routines merge together quickly as the skill is performed
    Eg/ golf swing
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26
Q

Pacing continuum

A
  • The level of contol the performer has over the timing of the skill and the speed at which it is performed
  • self paced and externally paced
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27
Q

Self paced skill characteristics

A
  • performer controls the speed of the movement and the timing fo the skill
  • usually a closed skill
    Eg/ long jump
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28
Q

Externally paced skill characteristics

A
  • performer has no control over the pace of the movement and the timing of the skill
  • usually an open skill
  • usually involves opponents
    Eg/ windsurfing
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29
Q

Continuity continuum

A
  • how clearly defined the beginning and end of the movement/ skill is
  • discrete, serial and continuous
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30
Q

Discrete skill characteristics

A
  • skill has clear negining and end
    Eg/ football penalty
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31
Q

Serial skill characteristics

A
  • number of discrete skills all performed together
    Eg/ triple jump
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32
Q

Continuous skill characteristics

A
  • the skill has no clear begining and end
    Eg/ cycling
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33
Q

What is transfer?

A

The influence that one skill has on the learning and performance of another

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34
Q

What are the 4 transfers of learning?

A

Positive, negative, zero and bilateral

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35
Q

What is positive transfer?

A

When the learning and performance of a skill helps the athlete learn and perform another skill
Eg/ overarm throw helps a volleyball serve

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36
Q

What is negative transfer?

A

When the learning and performance of a skill hinders the athlete when learning and performing another skill
Eg/ backhand in tennis hinders a backhand in badminton

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37
Q

What is zero transfer?

A

When learning and performance of one skill has no effect on the learning and performance of another skill
Eg/ front crawl has no effect on a penalty in football

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38
Q

What is bilateral transfer?

A

When learning and performance a skill on one side of the body leads to it being performing equally as well as on the opposite side of the body
Eg/ dribbling in basketball with both hands

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39
Q

How can a coach ensure positive transfer?

A
  • point out similarities between two movements
  • limit time between performing the two skills so performer can retain the feeling of the movement
  • overlearn initial skill
  • rewards and reinforcement
  • eliminate bad habits early
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40
Q

What are the effects of negative transfer?

A
  • understanding the requirements of the task before practicing
  • environment of practice replicates the real situation
  • conflicting skills should not be taught close together
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41
Q

What are the 3 methods of presenting practice?

A
  • whole practice
  • whole-part-whole
  • progressive part training
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42
Q

What factors influence methods of presenting practice? (5)

A
  • skill type
  • level of performer
  • environment
  • time available
  • size/ structure of the group
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43
Q

What is whole practice?

A

Performing the skill in it’s entirety without breaking it into sub routines

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44
Q

What is progressive part training?

A

When the first subroutine is taught and practiced until perfected and the rest of the parts are then added sequentially until the whole skill can be performed

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45
Q

Whole practice skill characteristics

A
  • fast ballistic and discrete
  • highly organised
  • simple skill
  • autonomous
  • self paced and closed
    Eg/ golf swing
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46
Q

Positives and negatives of whole practicing

A

+ creates clear mental image
+ improves skill consistency and fluency
+ kinaesthesis can be developed
- not suitable for beginners
- can cause information overload
- can cause fatigue

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47
Q

Whole-part-whole practice characteristics

A
  • fast and ballistic
  • complex skill
  • cognitive learner
  • autonomous learners
    Eg/ front crawl
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48
Q

Positives and negatives of whole-part-whole practicing

A

+ kinaesthesis can be maintained
+ weak parts of the subroutines can be improved
+ confidence increases when siccess is achieved
- time consuming to isolate subroutines
- cannot be used with highly organised skill
- kinaesthesis can be negatively affected if the part is not integrated effectively

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49
Q

progressive part practice characteristics

A
  • low organised
  • serial
  • complex
  • dangerous
  • cognitive learner
    Eg/ triple jump
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50
Q

Positives and negatives of progressive part practice

A

+ reduces overload and fatigue
+ cofidence and motivation increases success in each part
+ focuses on one part of the skill at a time
- time consuming
- cannot be used with highly organised skills
- kinaesthesis is not fully experienced

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51
Q

What is grooving?

A

overlearning a skill by practicing to perfection

52
Q

What are the 4 types of practice?

A
  • massed
  • distributed
  • variable
  • mental
  • fixed
53
Q

What is massed practice?

A

Continuous practice without rest periods

54
Q

What are the characteristics of massed practice?

A
  • discrete
  • closed
  • self paced
  • simple
  • highly motivated autonomous learner who is physically fit
55
Q

Positives and negatives of massed practice

A

+ promotes and improves fitness
+ motor programmes are formed and stored in the long term memory
+ efficient use of time
- can be fatiguing
- no time for feedback unless it’s concurrent
- players eed to keep motivated

56
Q

What is distributed practice?

A

Practice with rest periods included

57
Q

What are the characteristics of distributed practice?

A
  • complex
  • serial and low organised
  • externally paced
  • open
  • dangerous
  • continuous
  • cognitive, unmotivated performer who is not physically fit
58
Q

Positives and negatives of distributed practice

A

+ good for beginners
+ allows time for terminal feedback
+ allows time for recovery after a tough session
- time consuming
- not useful for autonomous learners
- causes negative feedback because breaks are not productive

59
Q

What is varied practice?

A

Practising skills in a constantly changing environment

60
Q

What are the characteristics of varied practice?

A
  • open
  • externally paced
  • complex
  • cognitive, unmotivated performer
61
Q

Positives and negatives of varied practice

A

+ allows player to adapt to changing environment
+ positive transfer from training to games
+ increases motivation and confidence
- time consuming
- might cause fatigue and overload
- risk of negative transfer if skill is not integrated properly

62
Q

What is mental practice?

A

When an athlete goes through a performance in their mind without creating movement

63
Q

What are the characteristics of mental practice?

A
  • complex
  • serial
  • cognitive (short key parts)
  • autonoumous (specific strategies)
64
Q

Positives and negatives of mental practice

A

+ increases confidence and reduces anxiety
+ performers can see themselves as successful
+ stimulates muscles
- mental image might not be accurate
- difficult if environment isn’t quiet

65
Q

What is internal mental practice?

A

Seeing yourself perform from within through your own eyes and being aware of your emotions

66
Q

What is external mental practice?

A

Seeing your performance from an outside perspective where your body is like a spectator

67
Q

What are motor programmes?

A

A set of movements stored in long term memory that specify the components of a skill

68
Q

What are the 3 stages of learning?

A

Cognitive, associative and autonomous

69
Q

Cognitive stage of learning

A

The first stage of learning used by a novice, understanding subroutines which are explored by trial and error

70
Q

What are the characteristics of the cognitive learning stage?

A
  • uncoordinated movement
  • many mistakes made
  • require guidance for cues to focus on
  • attention is on how to perform the skill
71
Q

Associative stage of learning

A

The second stage of learning as motor programmes are developing and performance is smoother

72
Q

What are the characteristics of the associative learning stage?

A
  • smoother movement
  • errors become fewer and less gross
  • begin to use internal feedback to detect errors
  • practice skill in variety of conditions
73
Q

Autonomous stage of learning

A

The final stage of learning used by an expert when the movement is detailed and specific

74
Q

What are the characteristics of the autonomous learning stage?

A
  • movement is automatic, controlled and detailed
  • motor programmes fully formed
  • confidence increases so less need for feedback
  • concentrate on fine details and tactics
75
Q

What is a learning plateau?

A

A period of no improvement in practice

76
Q

What is drive reduction?

A

Decline in the rate of learning and improvement, causing the performance to deteriorate

77
Q

What are the causes of learning plateau?

A
  • lack of motivation
  • reached ability limit
  • poor coaching
  • incorrect goal setting (too high/ low)
  • physical or mental fatigue
78
Q

What are the solutions for a learning plateau?

A
  • use more praise and rienforcement
  • use varied practice
  • alternative coaching methods
  • set goals using SMARTER principles
  • training more often and intensly
79
Q

What do learning theories do?

A

They provide an understanding of how we learn

80
Q

What is the cognitive learning theory?

A
  • insight learning (Gestalt)
  • learning skills through experiencing the whole skill
  • using their insight (past experiences) to adapt the skill to the sporting situation
  • part learning is not effective (reduces kinaesthesis)
  • lightbulb moment
81
Q

What is the behaviourism learning theory?

A
  • operant conditioning (Skinner)
  • The use of rienforcement to ensure the correct responces are repeated
  • strengthening the link between a stimulus and responce
  • once bond is made it increases likelihood of desired responce being reproduced
82
Q

How could a coach apply behaviourism learning theory to training?

A
  • allow for trial and error
  • positive rienforcement for correct behaviours
  • negative rienforcement for incorrect behaviours
  • manipulate environment to ensure desirable behaviour responce
    (as a result behaviour is shaped)
83
Q

What are the rienforcement types in behaviourism learning theory? (3)

A
  • positive rienforcement is when a pleasant stimulus is given after a correct responce
  • negative rienforcement is when an unpleasant stimulus is removed after a correct responce
  • Punishment is and unpleasant stimulus given to prevent incorrect actions being repeated
84
Q

What is the social learning theory?

A
  • observational learning (bandura)
  • learning by watching and replicating the actions of other model performers
  • models are significant others that are held in high esteem
85
Q

What are the 4 learning stages from the social learning theory?

A

Attention, retention, motor production and motivation

86
Q

What is attention from the social learning theory?

A
  • making the demonstrations attractive to the performer
  • point out key cues of the performance
  • perfomance must be accurate
  • role model or significant other
87
Q

What is retention from the social learning theory?

A
  • being able to remember and recall the demonstration
  • demonstration is repeated
  • allow time for performer to create mental image
88
Q

What is motor production from the social learning theory?

A
  • having the physical and mental ability to actually to perform the task
  • skill needs to be at the right stage of learning for the performer
  • performer must be physically and mentally capable of coppying the skill
89
Q

What is motivation from the social learning theory

A
  • having the drive to perform the skill
  • learner must have the drive to copy the demonstration
  • coach should generate this by using praise and rewards
90
Q

What is constructivism from the social learning theory?

A
  • learning is a social process, we learn skills from the people around us who we interact with (Vygotsky)
  • role of social interaction
  • more knowledgeable other (MKO)
  • zone of proximal development
91
Q

Role of social interaction (constructivism)

A
  • interpsychological = performer learns from people whom they interact
  • intapsychological = individual thinks about what they can do on their own and what they have learned from others
92
Q

What is a more knowledgeable other and what do they do(constructivism)

A
  • a person who has greater understanding of the task than they do
  • provide demonstrations
  • promotes positive values and high effort
  • Inter psychological and intra psychological learning
  • helps performer to develop what they can do with helps and what they cannot do
93
Q

Zone of proximal development (constructivism)

A
  • learner will have three levels of a skill performance
    1) what the performer can achieve independently
    2) what a performer can achieve with the help of an MKO
    3) what the performer can not do at this moment in time
94
Q

What is feedback?

A

Informations revieved by a performer to aid error correction

95
Q

What is the purpose of feedback?

A
  • rienforce correct actions
  • correct errors
  • eliminate bad habits
  • act as a motivator
  • build confidence
96
Q

What are the 6 types of feedback?

A

negative, positive, intrinsic, extrinsic, knowledge of performance and knowledge of results

97
Q

What is positive feedback?

A
  • information about what was correct, so it is rienforced and more likely to be repeated in the future
  • offers motivation to maintain effort
  • rienforces stimulus responce bond
  • skill or outcome related
98
Q

What is negative feedback?

A
  • information about incorrect actions, so that they are not repeated and errors can be corrected
  • gives clarity about what needs to be improved
  • can be demotivating
  • can be intrinsic or extrinsic
99
Q

What is intrinsic feedback?

A
  • feedback from within using kinaesthesis
  • recieved by internal proprioreceptors
  • sensory feedback
100
Q

What is extrinsic feedback?

A
  • feedback from an outside source
  • performer gains a view of what needs to be improved and how they need to do this
  • can be positive or negative
101
Q

What is knowledge of performance?

A
  • information about why the skill was successful/ unsuccessful, including technique and quality of movement
  • positive / negative
  • intrinsic/ extrinsic
  • can cause information overload
102
Q

What is knowledge of resuts?

A
  • information about whether or not a skill was successful/ unsuccessful, feedback about the outcome
  • extrinsic
  • can be motivating or disheartening
103
Q

What is guidance?

A

It’s used to aid/ enhance the learning of a skill

104
Q

What are the 4 methods of guidance?

A

visual, verbal, manual and mechanical

105
Q

What is verbal guidance?

A

Gidance given through a verbal format, used to explain the tasks and direct performers to the key points of a task

106
Q

Positives and negatives of verbal guidance

A

+ can be given immediately during a performance
+ good for open skills that require a quick thought process
+ used with visual guidance
- information overload
- loss of concentration from lengthy explanations
- cognitive learners dont understand technical terms

107
Q

What is visual guidance?

A

Where the performer sees the correct method to complete the skill through a demonstration, video or image

108
Q

Positives and negatives of visual guidance

A

+ illustrates what the skill should look like
+ builds clear mental image
+ highlights weaknesses
- demonstrations must be accurate
- too much info can induce overload
- performer must be able to match the demonstration

109
Q

What is manual guidance?

A

Physically supporting or manipulating the performers body forcing a responce

110
Q

Positives and negatives of manual guidance

A

+ good for cognitive learners
+ whole skill can be attempted
+ reduces axiety and builds confidence
- performer can become reliant if too much support is given
- causes bad habits if guidance interfers with the feel of the skill
- demotivating if the performer can’t complete the skill by themselves

111
Q

What is mechanical guidance

A

A device/ equipment is used to shape movements and help skill performance

112
Q

Positives and negatives of mechanical guidance

A

+ good for cognitive learners
+ can help disabled or injured athletes
+ reduces axiety and builds confidence
- performer can become reliant if too much support is given
- causes bad habits if guidance interfers with the feel of the skill
- demotivating if the performer can’t complete the skill by themselves

113
Q

Information processing model

114
Q

What is memory?

A
  • stores and receives info
  • compares against previous experiences
  • selects motor programmes to produce movement
  • working memory model
115
Q

What are the components of Baddeley and Hitch working memory model and what do they do?

A
  • central executive - maintains overall control
  • phonological loop - language
  • visuospatial sketchpad - visual semantics
  • episodic buffer - short term memory
  • long term memory
116
Q

What does the phonological loop do?

A
  • temporary storage of auditory information
  • creates a memory trace that is sent to LTM to trigger the motor programme
  • memory trace will fade away if not rehearsed
    Eg/ process call from team mate
    Eg/ saying dance routine out loud to not forget
117
Q

What does the visuospatial sketchpad do?

A
  • processes visual and spatial information
  • holds it temporarily
  • stores kinaesthetic info about the movement
    Eg/ images of set plays
118
Q

What does the episodic buffer do?

A
  • stores 3-4 chunks/ episodes
  • allows different parts of the working memory to work together
  • produces sequences of info to send to the LTM which initiates motor programme
  • gathers perceptual info
    Eg/ seeing flight of ball, sound of ‘man on’, muscle feel as you receive the pass
119
Q

What is temporal anticipation?

A

Anticipating when the action will be performed
Eg/ 100m start, anticipating the gun

120
Q

What is spatial anticipation?

A

Anticipating what action is going to be performed and where
Eg/ rugby, predicting an over the top kick over top if full back

121
Q

What is a schema?

A

Generalised motor programme that allows the performer to adapt their skills and transfer experiences of one skill to another

122
Q

What are the two main sections of Schmidt’s schema theory?

A
  • recall schema
  • recognition schema
123
Q

What are the 2 sections to recall schema?

A
  • initial conditions - gather info to see if you have been in the situation before
  • response specification - deciding what movement you are going to perform based on initial conditions
124
Q

What are the 2 sections to recognition schema?

A
  • sensory consequences - gathering information about the movement using intrinsic feedback and kinaesthesia
  • response outcome - gathering information about the result of the movement (successful or unsuccessful)
125
Q

How do you develop schema?

A
  • variable practice to build a range of experiences
  • ensure skills are transferable from training to game
  • give feedback to help improve skills
  • give praise and positive reinforcement
  • practice range of skills until they are well learnt