Skill Aquisition Flashcards
What is a skill
A skill is inherited
What is an ability
It’s inherited
Self paced
The performer dictates the start and speed of he movement
Concurrent feedback
Feedback given during performance
Terminal feedback
Feedback given after performance
How feedback benefits a performer
Improves knowledge of skill Improves kinaesthetic awareness Positive feedback can reinforce the correct response Can help remove errors Increase motivation
Characteristics of a cognitive learner
Require conscious thought
Have inconsistent performances
Makes lots of gross errors
Requires lots of feedback
Autonomous performers characteristics
Don’t require conscious thought Consistent performances Make few errors Able to self evaluate Good selective attention Fully developed kinaesthetic awareness
Hicks law
- As the number of possible responses increases so does response time
- until 10 responses where there’s no change in response time
- if the player is hitting an expected shot, there are less possible responses and response time will be quicker
- if the shot is unexpected, then there are more possible responses and response time increases
- if it is a simple skill with few decisions, response time is quicker
- if it’s a complex skill then response time is slower
Motor programmes
Motor programmes are skills stored as subroutines in the LTM
- they are stored as sequences to produce a movement
- they allow less information to be recalled
- this speeds up decision making
- prevents info overload
- means performers have a faster reaction time
- can be adapted to produce a new skill
- this is schema
- stores less info making it easier to recall
Knowledge of results
Feedback on the outcome
Positive feedback
Praise about a skill or movement
Knowledge of performance
Feedback on the success of the motor programmes dispute result
Delayed feedback
Feedback given after performance
Operant conditioning negative reinforcement
- involves giving critical comments about incorrect response
- encourages performers to change behaviour
- when correct response is given it is removed to encourage repetition
- strengthens SR bond
Operant conditioning principles (intro)
Involves learning through trial and error
The coach changes the environment to allow the performer to fail and succeed this is shaping
It used positive/ negative reinforcement and punishment.
Operant conditioning positive reinforcement
Involves giving praise when correct response is given
Encourages repetition of the movement
Strengthens SR bond
Strategies to improve short term sensory store
Increase intensity of stimulus e.g. brighter ball
- slow down stimulus to give performers time to react
- slow it down to make it realistic
- Direct the performer using key cues
- practice with distractions
Psychological refractory period
Due to the single channel hypothesis only one stimulus can be processed at a time.
As the second stimuli arrives the first is being processed,
This means it has to wait
This is the psychological refractory period which slows down reaction and response time
Zero transfer
The learning of one skill has no impact on another skill
Negative transfer
The learning go if one skill hinders the learning of another
Positive transfer
The learning of one skill benefits the learning of another
GACEF
Goal orientated Aesthetically pleasing Consistent Efficient Fluent
Continuous
The end of one cycle is the start of another (running)
Serial
Linked discrete skills
Novice performers
Have poor selective attention
They focus on irrelevant info like crowd noise
Which is passed onto the STM
this causes info overload
Causing the performer to lose concentration on relevant info