skill acquisition Flashcards

1
Q

gross motor skills

A

use large muscle groups and require less emphasis on precision

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2
Q

fine motor skills

A

use small muscle groups and requires precision

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3
Q

discrete

A

has an obvious beginning and end

eg. bball free throw or netball pass

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4
Q

serial

A

several discrete skills performed in a sequence

eg. gymnastics routine or bball layup

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5
Q

continuous

A

has no definite beginning or end point- the motor skill is continuous in nature
eg. running or swimming

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6
Q

closed environment

A

when the environment is considered predictable and the performer has the greatest control over the performance environment
eg. throwing a dart

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7
Q

open environment

A

when the environment conditions are constantly changing and the performer has little control over their performance environment
eg. white-water kayaking

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8
Q

stability skills

A

involving balance and control of the body

eg. balance or twisting

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9
Q

locomotor skills

A

move through space

eg. running or jumping

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10
Q

manipulative skills

A

control of an object

eg. catching or throwing

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11
Q

cognitive stage of learning

A

The beginners are trying to understand what the skill requires so perform it. Requires plenty of attention. Learners will make many errors and not know how to correct them. Involves rapid improvement and is considered the quickest stage

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12
Q

associative stage of learning

A

Also known as the practice stage which involves refining technique and performing skills with fewer errors. As they improve their skill, more attention can be focused on other cues relevant to the game. The performer can detect the cause of some errors. Improvements are more gradual

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13
Q

autonomous stage of learning

A

The learner can perform the skill oalmost autimatically. It requires little attention so they can focus their attention on tactics and game stategies

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14
Q

distributed practise

A

Involves shorter but more frequent sessions. More time allocated to rest between tasks and to reflect on what they have learnt. Adopted by full-time athletes

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15
Q

massed practice

A

Involves less frequent sessions that last for longer. Rest intervals between tasks are also shorter. Most non-pro teams use this method as training needs to be scheduled around school, work, etc

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16
Q

blocked practise

A

Involves practising the same skill continuously without changing to a different task. eg 50 free throws in a row. Suitable for beginners who are trying to learn and understand the skill with a closed environment

17
Q

random practise

A

When you practise multiple skills in random order. eg volleyball- dig, set, dig, spike, set, set, spike, dig. Suitable for performers in the associative and autonomous stages as it helps to improve the cognitive skills necessary to perform in a game.

18
Q

intrinsic feedback

A

when the performer uses their senses to assess their own performance- visual, auditory, proprioception, touch

19
Q

external (augmented) feedback

A

feedback provided by the coach or instructor- concurrent feedback is during the performance and terminal feedback is given after the performance

20
Q

knowledge of performance

A

feedback on HOW the skill was performed

eg. correcting technique errors

21
Q

knowledge of results

A

feedback about the result of the movement

eg. the tennis serve landed in or out

22
Q

link between motor skill development and participation and performance

A

The level of skill development will influence whether someone participates. Those with higher levels of skill are more likely to particpate and therefore continue to improve their performance

23
Q

individual constraints

A

height, weight, fitness, concentration, attention, decision making skills

24
Q

environmental constraints

A

relates to the physical environment- weather, terrain, quality of facilities

25
Q

task constraints

A

field size, rules, equipment, player numbers, instructions

26
Q

direct approach to coaching

A

The learner is told what to do and when to do it, and they repeatedly practise the skills. Most feedback comes from the coach. Useful in the early stages of learning, keeping the learner on task and the emphasis is on mastering technique

27
Q

constraints approach to coaching

A

The coach will manipulate constraints or barriers to improve skill development. This approach is learner driven. Through the use of game context to practise skills, the learner develops tactical and technical awareness.

28
Q

qualitative movement analysis

A

is used to improve human movement and enables meaningful feedback to be provided to the learner to make corrections and improve their outcomes

29
Q

what is QMA used for

A
  • diagnose strengths and weaknesses
  • talent identification
  • predict furture performance
30
Q

what are the 4 steps of QMA

A

preparation, observation, evaluation and error correction

31
Q

preparation:

A

the person conducting the analysis gathers all of the necessary information relative to the skill they are about to observe

32
Q

observation:

A

this simply involves observing the skill and collecting any data

33
Q

evaluation:

A

this involves making an evaluation and deciding what problems exist in the performance of the skill and what are the causes of the errors

34
Q

error correction:

A

this is where interventions and strategies are put into place to correct and errors that have been discovered in the observation

35
Q

examples of sociocultural factors

A
  • family
  • peers
  • community
  • gender
  • socioeconomic status
  • cultural beliefs and traditions