skill acquisition Flashcards

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1
Q

define SUBROUTINE

A

in order to perform a reasonably complex motor skill successfully, one needs to be able to break down the skill into its components or parts.

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2
Q

define skilled movement

A

occurs when all of the subroutines of a skill are performed in the correct sequence and with the correct timing.

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3
Q

define the serial motor skill

A

a number of discrete skills performed in a movement sequence.

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4
Q

define open skill

A

performed in an unpredictable environment (in which the object or context is
changing) and they are externally paced.

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5
Q

define motor skill

A

an activity that involves voluntary muscular movement with the correct degree of muscular control, to complete a reasonably complex predetermined task.

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6
Q

define a motor program

A

a skill may be seen as a whole plan that specifies the timing and the sequence of the total movement.

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7
Q

define a gross motor skill

A

involve movements of large parts of the body or of the whole body, they also require less precision, for example, a somersault or kicking a soccer ball.

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8
Q

define a fine motor skill

A

involve greater precision in the control of small muscles such as writing, throwing a dart, hand movements in a gymnastics routine.

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9
Q

define a discrete motor skill

A

skills that have a distinct beginning and endpoint.

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10
Q

define a continuous motor skill

A

motor skills that bring together in a movement sequence and usually are repetitive and do not have a clear beginning and end.

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11
Q

define the cognitive stage of learning

A

identification and development of the component parts of the skill. You learn what is needed to perform the skill and the beginner invariably makes a large number of errors.

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12
Q

define a closed skill

A

performed in highly predictable environments where the performer has full control of the timing of the movements

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13
Q

DEFINE AUTONOMOUS STAGE OF LEARNING (AUTOMATIC REFERENCE)

A

developing the learned skill so that it becomes automatic - involves little or no conscious thought or attention whilst performing the skill - not all performers reach this stage. During the autonomous stage of skill learning, the skill becomes so much easier to perform, that it becomes automatic.

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14
Q

what is the associative stage of learning

A

the practice stage where the performer becomes familiar with the sequencing and timing of the movement. During this stage, the individual is beginning to get the feel of the movement and fewer errors are made.

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15
Q

Motor skills can be classified by three factors;

A

movement precision, type of movement and the environmental predictability

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16
Q

explain self (internally) paced

A

a performer controls the speed the skill is performed, timing and rate, for example, a high jump

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17
Q

explain externally paced

A

the performer does not control the rate and speed, involves the reaction of performer eg catching

18
Q

outline a simple skill

A

small amounts of information processed, few decisions made, e.g. running or swimming

19
Q

outline a complex task

A

large amounts of information processed, number of decisions to be made quickly, high number of subroutines that are coordinated

20
Q

what are the three stages of learning

A

cognitive, associative and autonomic

21
Q

characteristics of the cognitive stage of learning

A

makes many errors, devotes attention to step by step processes, performs slowly, different each time

22
Q

what does the skill look like in the cognitive stage of learning

A

poor timing, unnecessary movement, rapid progression

23
Q

key points for instructional support in the cognitive stage of learning

A

provide accurate demonstration, allow time for practice, don’t overload with information

24
Q

key points for instruction in cognitive stage of learning

A

make points easy to understand, demonstrate the skill a few times, movement often appears a jerky and a large number of errors.

25
Q

another name for cognitive stage of learning

A

beginner or novice

26
Q

characteristics of associative stage of learning

A

Refine the accuracy and consistency of their skill, Reduce the degree of error, Recognize errors themselves, Know how to do a skill, not just what to do
Develop anticipation and timing,
Require feedback on technical aspects to improve

27
Q

what does the skill look like in the associative stage

A

Quicker and smoother movements
More efficiency of movement
Improvements become incremental
Less ‘self-talk’
Consistency between successive performances of the skill
The performer can evaluate and critique their skill

28
Q

key points for instructional support in the associative stage

A

Providing specific and accurate feedback directed at technical aspects of the skill.
Provide practice in competition simulated situations.
Continually seek to challenge the performer by increasing difficulty, expectations and tolerances.

29
Q

characteristics of the autonomous stage of learning

A

Can perform the skill without thinking

Has automatic timing of subroutines

30
Q

what does the skill look like in the autonomous stage of learning

A

Effortless movements
The performer can carry out another skill simultaneously
Repeatable and consistent performance
High speed and high efficiency
Little ‘thinking’ about the skill is required
Performer identifies and corrects their own errors
Further information can be processed without detriment to the skill
Improvements are subtle

31
Q

key points for instructional support in the autonomous stage

A

The performer is able to chunk (chunking) together large amounts of information to reduce response times
Skill can deteriorate if the performer focuses on the individual components of the skill. The timing and fluency that has been learned can be lost through over analysis

32
Q

key points for instruction in the autonomous stage

A

Performers may require coaching in re-directing attention away from the skill during stressful situations to avoid reverting to poor skill timing and execution.
It can be necessary to go back to the associative stage or even to the cognitive stage to improve or change technique. For example when re-learning an autonomous skill due to having a ‘bad habit’ or just maintaining a high level of autonomous skill.

33
Q

state some factors affecting skill acquisition

A

age, maturity, gender, heredity, motivation, quality of instruction

34
Q

How does the age and maturity affect skill acquisition in kids

A

children have a lower capacity to process info, if given info beyond their ability, they tend to become frustrated and lose motivation and if it is too simple they will become bored

35
Q

in general when dose performance begins to deteriorate

A

30

36
Q

examples of the average age of peaks for sport

A

gymnast and swimmer, late teens and weightlifting and marathons in late 20 early 30s

37
Q

how does gender affect skill acquisition

A

Differences in physiology explain why men perform better in strength and power activities and women perform better in some activities requiring extreme endurance

38
Q

theory of why women do better in extreme endurance environment

A

due to their greater ability to utilize fat as an energy source

39
Q

how does heredity affect skill acquisition

A

Characteristics such as body type and the proportion of fast or slow-twitch muscle fibers can make a contribution to a person’s level of sporting achievement

40
Q

what is required for maximal learning

A

motivation and accurate feedback

41
Q

define skill

A

the learned ability to bring about preditirmed result with maximum certainty, often with a minimum outlay of time or energy