Skill Acquisition Flashcards

1
Q

gross - fine continuum

A

gross - involves large muscle movements
fine - involves intricate movements using little muscle groups

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2
Q

open - closed continuum

A

open - movements effected by environment
closed - movements not affected by environment

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3
Q

simple - complex continuum

A

simple - little information to process
complex - lots of information to process

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4
Q

self paced - externally paced continuum

A

self - performer is in control and can determine when a movement starts or ends
external - control of movement is determined by environment

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5
Q

high organisation - low organisation continuum

A

high - subroutines are closely linked together and difficult to separate
low - subroutines can be separated and practiced individually

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6
Q

discrete - serial - continuous continuum

A

discrete - clear beginning and end
serial - Numerous discrete elements put together to make a definitive sequence
continuous - no clear beginning or end

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7
Q

what is massed practice

A

practice is repetitive and continuous but no rest intervals

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8
Q

pros and cons of masses practice

A

pros
- ideal for discrete skills
- good for simple or short duration skills
- helps to form SR bonds

cons
- can be too exhausting
- can cause mental fatigue
- could lead to chronic overuse injuries

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9
Q

what is disturbed practice

A

practice in short bursts with regular rest intervals

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10
Q

pros and cons of disturbed practice

A

pros
- idea for high energy continuous skills
- good for complex and dangerous skills
- good for cognitive stage of learning

cons
- long or frequent breaks can be demotivating to athlete
- can be hard to regain intensity of practice or concentration after break

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11
Q

what is varied practice

A

changes regularly and takes place in different environments or situations

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12
Q

pros and cons of varied practice

A

pros
- good for autonomous stage of learning
- good when skills already been learnt by fixed practice
- Ideal for open skills

cons
- can be confusing especially for those in cognitive stage of learning
- not effective in helping to overlearn skill

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13
Q

what is fixed practice

A

stays the same and the environment does not change

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14
Q

pros and cons of fixed practice

A

pros
- ideal for closed skills
- can help to perfect skill
- helps to overlearn skill

cons
- not suitable for open skills
- may become boring
- doesn’t prepare athletes for a game situation

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15
Q

what is part practice

A

working on perfecting isolated subroutines and then put back together to perform skill as one

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16
Q

pros and cons of part practice

A

pros
- safe
- suitable for beginners
- increases athletes confidence

cons
- takes longer than other methods
- transferring subroutines into one whole skill can be difficult
- learner can loose kinesthetic sense and flow of skill

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17
Q

what is whole practice

A

the skills learnt in its full entirety and is not broken down into subroutines

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18
Q

pros and cons of whole practise

A

pros
- helps the learners understand the movements
- can be quicker than other methods
- allows learner to feel flow of movement

cons
- danger and risk of injury to athlete
- too fast for some learners
- can be demotivating if athletes fail to perform skill

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19
Q

what is progressive practice

A

subroutines of the skill are practised separately and then added one by one until athlete has complete the skill in its entirety - 1 / 1+2 / 1+2+3

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20
Q

pros and cons of progressive practice

A

pros
- good for complex skills as it reduces information overload
- good for low organisation and serial skills
- helps athlete to perfect skill and feel flow of movement

cons
- it can be time consuming
- its not suitable for high organisation skills as its too complicated to separate individual subsets apart

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21
Q

what is whole - part - whole practice

A

learner tries the skill as one for the first time to get a feeling for the moment, coach will then identify the weakest parts of the movement before individually practising that subset until it’s perfected, after that skills is put back together as a whole and tried again.

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22
Q

pros and cons of whole - part - whole practice

A

pros
- allows athlete to focus on weak subroutines of the skill
- good for low organisation skills

cons
- it’s a lot of information for athlete to process so can cause an information overload and confuse athlete
- athlete may become demotivated if they can’t complete skill

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23
Q

positive transfer

A

learning of one skill aids the learning of another skill
- proactive
- reactive

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24
Q

negative transfer

A

learning one skill implements the learning and performance of another skill

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25
bi - lateral transfer
limbs on both side of the body can perform a skill with equal efficiency
26
proactive transfer
When a previously learnt skill influences the learning and performance of new skills either positively or negatively
27
retroactive transfer
When a new skill influences the performance of old skills positively or negatively
28
theories of learning
- operant conditioning - cognitive learning theory - social learning theory
29
operant conditioning
learning through reinforcement - shapes behaviour - strengthens SR bonds - when athlete developed a cue in response to a stimulus, when stimulus is detected performer will choose the correct response
30
types of reinforcement
- positive - negative - punishment
31
positive reinforcement
rewarding appropriate behaviour - every time we recieve positive reinforcement it strengthens SR bonds
32
negative reinforcement
removal of adverse stimulus - forms a new SR bond - don't say anything critical once correct response has been performed
33
punishment
breaking down SR bonds and introducing an adverse stimulus
34
Thorndike's Laws
exercise - the more we repeat the practice the more we remember as we become more focused law of effect - if reinforcement is used we learn more - positive outcome makes you continue law of readiness - only successful is performer is physically and emotionally mature / strong enough
35
cognitive learning theory
this theory encourages thinking and problem solving as opposed to trial and error in a more fixed environment
36
variables in cognitive learning theory
insight learning - using problem solving and memory of past experiences to solve a new challenge intervening variables - mental processes involved in decision making process
37
pros and cons of cognitive learning theory
pros - performer can become more independent in games - can adapt better in different situations - can make quick progress and develop kinesthesis cons - may not have past experiences to draw on - learning could be slower and athlete may lose motivation
38
social learning theory
developed by bandura and he proposed 4 processes - attention - must pay attention to demonstrations - retention - must be able to remember demonstrations - motor reproduction - must physically and mentally be able to carry out demonstrated skill - motivation - must have the want to carry out skill
39
what is vicarious reinforcement
other people do it so you copy the copy of model
40
Successful modelling factors
- similar age / gender / sport - role model - models behaviour is praised - high standard demonstration - observer is motivated
41
what are the 3 stages of learning
1. cognitive 2. associative 3. autonomous
42
explain the cognitive stage of learning
demonstrations and verbal explanations are important as learner tries to form accurate mental picture of the skill
43
explain the associative stage of learning
usually longer than the cognitive stage where learner begins to eliminate mistakes and errors become less frequent - motor skills are developed an subroutine become more coordinated
44
explain the autonomous stage of learning
the learner is now able to execute the skill with minimal conscious thoughts so can focus on other factors and motor skill has now been established in the long term memory
45
what is visual guidance
Coach showing Video, demonstration , wall chart
46
pros and cons of visual guidance
pros - develops a strong metal image - good for cognitive stage learners - slow motion aids understanding - can see skill in different stages - can be used at all stages cons - demonstration could be wrong - demonstration may be performed too fast - images don't show how movement is produced
47
what is verbal guidance
Coaches explaining a skill
48
pros and cons of verbal guidance
pros - can be used at all stages - can be used alongside other methods - can be delivered to multiple people at once cons - may be hard to teach difficult skills - learners may become bored - coach must have required ski
49
what is manual guidance
manipulating the learners body so its in correct position for skill
50
pros and cons of manual guidance
pros - can be used alongside other methods - useful for beginners - provides kinesthetic understanding - reduce risk of injury - difficult to deliver to multiple learners cons - difficult to deliver to multiple learners
51
what is mechanical guidance
involves using equipment to provide support to learner
52
pros and cons of mechanical guidance
pros - useful for beginners that need physical assistance - reduces risk on injury - provides kinaesthetic understanding cons - specialised equipment required - learner becomes dependent on equipment
53
what is intrinsic feedback
received from within the athlete based on kinaesthetic information
54
pros and cons of intrinsic feedback
pros - improves feel of skill - can be used by elite athletes without coaches feedback cons - in experienced athletes may be unaware of how skills meant to feel
55
what is extrinsic feedback
- received from outside of an athlete by using their sense - spectator reaction
56
pros and cons of extrinsic feedback
pros - can be used during earlier stages of learning - can motivate player cons - doesn’t help create a kinaesthetic feeling - performer can become too reliant on external feedback - negative feedback can lead to lack of confidence
57
what is positive feedback
any form of feedback that lets athlete know they are performing well
58
pros and cons of positive feedback
pros - increases confidence and motivation - increases reinforcement of successful behaviour cons - if used excessively, performer may become over confident
59
what is negative feedback
any form of feedback that lets athlete know they aren't performing well
60
pros and cons of negative feedback
pros - can improve focus and motivation to complete goals for performer at autonomous stage of learning cons - it can have a negative impact on motivation and confidence for those at earlier stages of learning
61
what is knowledge of performance
any feedback about how well a skill is being performed compared to optimal performance
62
pros and cons of knowledge of performance
pros - can provide performance with additional and specific information to refine technique - explains why performance is successful which is particularly useful for those in cognitive stage of learning cons - it can overload the performer with information especially when in early stages of learning - can break up overall feel of the whole movement - success cannot be evaluated easily
63
what is knowledge of results
any form of feedback which lets athlete know how successful their performance was in comparison to competitors or previous performance was
64
pros and cons of knowledge of results
pros - Success can be easily evaluated - early success can improve task persistence cons - does not provide an explanation of why performance was good or bad - poor results can cause lack of motivation
65
memory model
Developed by Attkinson and Shiffron and is a structural model, proposed 3 stores - sensory Register - short-Term Memory - song-Term Memory information passes through the stores in a linear way and is compared to a computer memory is important for information processing especially when we rely on previous experiences it's important when determining the motor programs chosen to send information to muscles
66
short term sensory store
all stimulus entering remains in STSS for a very short duration 0.25-1 s, it has a very large capacity - it acts as a filter - perceptual mechanism determines which info is relevant and attention is focused towards this - irrelevant information is filtered out and leaves STSS and is quickly replaced with new information - selective attention - focuses on the important and ignores the irrelevant to help us react quickly
67
short term memory
referred to as working place - incoming info is compared to LTM - limited capacity of 7+/- 2 - duration of 30s - number can be increased by chunking - uration can be extended by repeating / rehearsal - info considered important is passed to LTM - Encoding
68
long term memory
holds information that's well learnt and practised - unlimited capacity - info is hold for a very long time motor programs are stored in the LTM as a result of practice LTM is the recognition part of the perceptual process when stored information is retrieved and compared to new information which is then recognised
69
ways to improving efficiency of SSTS
experience - knows the cues to look for arousal - more alert you are the more likely you are to select relevant cues quality of instruction - beginners don't know which cues are relevant so coaches can direct attention to correct cues intensity of stimulus - the effectiveness of sense when detecting speed, sound ,size, shape colour
70
explain Craik and Lockhart's Levels of processing model
explains how memory works and opposes the view that there are set memory stores shown by the MSM Seeks to explain what we do with the information rather than how it’s stored.