SKA Flashcards
Define motor control
interrelationship between the brain and muscle in healthy and diseased condition
Define motor learning
The process of learning a skilled movement through practice
Define motor development
study of how the learning and control of motor skills change across the lifespan
Define motor behaviour
study of movement and movement processes
Why do we need to learn how people learn?
Planning and delivering appropriate curriculum
Planning and delivering effective learning design
Define motor skills
- a voluntary goal-directed activity that we learn through practice or experience
- description of the quality of performance
4 characteristics of a motor skill
- Goal directed – they have a purpose
- Voluntary – involuntary movements such as reflexes are ruled out
- Learnt – through practise or experience
- Require body movement
Define fundamental motor skills
foundation skills learned when we are young that provide the basis for the development of specialised motor skills
Define stability skills
control of the body in terms of balance (i.e. bending, twisting and swaying)
Define locomotor skills
move an individual through space (i.e. crawling, walking and running)
Define manipulative skills
involve the control of an object (i.e. throwing, kicking and striking)
Define specialised motor skills
advanced versions of fundamental motor skills or combinations of fundamental motor skills that we apply to a specific sport
3 factors that influence the way we perform a motor skill
- The person
- Performance environment
- The skill
What 3 categories are considered in the one dimensional theory?
- Fine or Gross
- Discrete or continuous
- Open or Closed
What 2 categories are considered in Gentiles theory and their sub categories?
- Environmental context
- regulatory conditions
- intertrial variability - Action requirements
- body orientation
- object manipulation
Define performance and provide 3 characteristics of it
The observable behaviour of executing a skill at a specific time and in a specific situation
o Observable behaviour
o Can be measured directly
o Temporary (specific time and situation)
Define learning
•An internal process indicated by a change in the capability to perform a skill due to practise or experience
Name the 3 performance variables and describe them
- Characteristics of the learner: confidence, motivation and fatigue
- Learning environment: quality of instructions, level of feedback
- Performance environment: crowd, playing surface, game situation
what are the 5 requirements of motor skill learning:
Improvement: performance gets better over -time performance curves
Consistency: performance becomes more consistent in terms of process of movement and the product of movement – performance curves
Stability: performance of a skill is less influenced by internal or external disruptions in a performance situation as it is learned – transfer test
Persistence: performance is retained over time – retention test
Adaptability: the skill can be adjusted, modified or adapted to match the situation – transfer test
what are Performance curves?
a graph illustrating performance changes over time
Describe a Retention test:
performance is measured after a period of time of no practise, to assess persistence of learning.
What is a transfer test?
performance is measured in a new situation where the context in which the skill is performed, or the skill performed is varied
What are the 2 type of performance measures?
- Performance outcome measures (assessment of motor skill)
* Performance process measures (assessment of movements)
Define Performance outcome measures:
Indicate the result or outcome of performance and are concerned with the result of performance. Assessment of the motor skill
What are characteristics of performance outcome measures and an EG?
•Tend to be quantitative • Relate to measures of: o Speed o Distance o Accuracy EG - Reaction time
Define Performance process measures:
indicate how learners produced the performance and the processes that led to the result of performance – assessment of movements
What are e.g’s of performance process measures?
- Typically focus on the movement pattern or technique and describes the quality of the action
o Movement technique i.e. motion analysis
o Muscle activation i.e. EMG
o Nervous system i.e. EEG
3 stages of Fitts and Posner Model and describe
cognitive-development of basic movement pattern
associative- refinement of movement pattern
autonomous- performance of movement virtually automatic
1) What are the stages of Gentile’s 2 stage model.
2) What are the 2 goals the learner tries to achieve in the 1st stage?
3) What are the 3 characterises the learner aims to acquire in the 2nd stage?
1)
Initial: learner is getting the idea of the movement
Later: fixation and diversification
2)
- Organise movement pattern
- Discriminate between regulatory and non-regulatory conditions in the environmental context
3)
- Adapting the movement pattern to the demands of any performance situation
- An increased consistency of action goal achievement
- Economy of effort during performance
what are the 3 elements to the Bernstein and the dynamical systems approach 1967 and how it affects athlete
- Freezing – freezing and freeing degrees of freedom
Athlete: overwhelmed by degrees of freedom; coach: simplifies the task - Releasing
Athlete: develop movement pattern - Exploiting
Athlete: continues to release degrees of freedom
Take advantage of mechanical properties of movement and environment
What are 4 changes that can occur as we learn a motor skill:
- Rate of performance
- Movement patterns and coordination
- Muscle activity
- Error detection and correction
The power law of practise:
early changes in performance are large and rapid; late changes are more gradual
Positive transfer define
when previous experience enhances learning of new skill or learning of skill in new context e.g.. cricket throwing to baseball throwing
Negative transfer define
when previous experience hinders learning of new skill or learning of skill in new context
eg. badmiton forhand to tennis forhand
Zero transfer define
when previous experience has no effect on learning of new skill or learning of skill in new context
e.g.. aus football kick to gymnastics vault
Near transfer define
between similar skills or perrmance contexts -
e.g.. practice golf swing in driving range then play round of golf