Simon & Chibris Flashcards

1
Q

Aim

A

to examine inattentional blindness for an event in dynamic scene

  • to consider role of task difficulty in detection
  • to look at effect of superimposed (1 image on top of other) version of display [transparent] compared to live ver [opaque]
  • to see whether unusualness of unexpected event has effect on detection rates (gorilla or umbrella)
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2
Q

Research Method

A

Lab
✓ high control lvls + standardized ~
demand characteristics

Independent measures design

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3
Q

Participants

A
  • 228 ppts almost all students
  • volunteered w compensation
  • or given candy bar
  • or paid single fee
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4
Q

IVs

A

1) transparent/umbrella condition
2) transparent/gorilla conditions
3) opaque/umbrella
4) opaque/gorilla

each condition had 4 task conditions
1) white/easy
2) white/hard
3) black/easy
4) black/hard

easy: total no. passes
hard: total no. bounce passes + aerial passes

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5
Q

DV & Materials

A
  • no. ppts in each 16 conditions who noticed unexpected event aka gorilla or umbrella
  • 4 vids w teams of 3 players, events occur at same time (44 + 48s), lasts 5s
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6
Q

Procedure

A
  • 21 experimenters tested ppts individually + used standardized script to deliver instructions + followed protocol outlining how/when to present vid & collect data
  • ppts told to watch/pay attention to allocated condition vid w 2 teams of 3 players
  • then immediately asked to write down their counts on paper and asked:
    1) while counting, did u notice anything unusual in vid?
    2) did u notice anything other than 6 players?
    3) did u see gorilla/umbrella woman walk across screen?
    > yes = asked to provide details
    > after, asked if heard of or participated in similar event, if yes then data discarded + replaced
    > debriefed included replaying vid on request
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7
Q

Results

A

IV vs IV - % vs %
- transparent vs opaque - 67 vs 42
- hard vs easy - 45 vs 64
umbrella vs gorilla - 65 vs 44

  • gorilla noticed by black (58%) more than white (27%)
  • but little difference w umbrella B(62%) & W(66%)
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8
Q

Conclusions

A
  • individuals fail to notice unexpected event if engaged in primary monitoring task
  • inattentional blindness occurred more frequently in superimposed displays compared to live action
  • lvl of inattentional blindness depends on primary task difficulty
  • individuals more likely to notice unexpected events if these r visually similar to events they’re paying attention to (black noticed gorilla more)
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9
Q

COGNITIVE AREA

A

1) Computer model: Input (video clip & counting passes) processed and manipulated to create output (if they saw unexpected event). Noted that brain doesn’t process all info ; inattentional barrier —> don’t notice unexpected event

2) Internal mental processes eg. Attention. Links to cognitive ; individuals more likely to notice unexpected if visually similar to what they’re paying attention to

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10
Q

Types of data

A

Quantitative data:
Easy to analyse & compare %
Missing qualitative data: no human insight

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11
Q

Validity

A
  • Low ecological; vids artificial, can’t be generalised to real life BUT inattentional blindness occurs irl
  • High internal: successfully tested what it was set out to test (examine inattentional blindness in dynamic scene)
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12
Q

Reliability

A
  • replicable & standardized procedure ; controls
  • eg. Length of unexpected event (5s), when it occurred, same instructions
  • issue: screen size not same for each ppt
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13
Q

Ethics

A
  • little deception, not told ab gorilla
  • debrief ; played vid again
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14
Q

Sampling bias/Ethnocentrism

A
  • Be generalised ; students hv certain intelligence lvls in order to get to uni & r used to getting tested on
  • ethnocentric ; in American uni
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15
Q

Practical applications

A
  • eye witness testimonies may not always be reliable ; ppl don’t notice things they don’t actively pay attention to
  • insight on factors affecting attention
  • can reduce inattentional barriers factors
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