Short Story Flashcards

1
Q

Plot

A

A planned series of events that unfolds throughout the story and involves tension and / or struggle.

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2
Q

Introduction

A

The setting, characters, mood, and plot are all introduced.

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3
Q

Initial incident

A

The first incident that sparks the conflict and gets the plot moving towards the climax.

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4
Q

Rising action

A

Part of the plot that leads towards the climax. The story becomes complicated and suspenseful as minor crises occur.

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5
Q

Climax

A

The highest point of action or suspense.

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6
Q

Falling action

A

Occurs after the climax and before the conclusion. All loose ends are tied up here.

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7
Q

Conclusion

A

The author’s final comment.

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8
Q

Theme

A

Central moral or lesson of the story, usually implied rather than explicitly or directly stated. (picture)

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9
Q

Characters

A

Revealed through description: action, thoughts, what is said about them, how they act and react towards others, and what they say about themselves and others. (picture)

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10
Q

Protagonist

A

The main character of the story. It is typically the hero or heroine. (Picture)

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11
Q

Antagonist

A

The character that opposes the main character. (picture - same one as # 10)

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12
Q

Point of view

A

The relationship between the author and the reader; how the story is told.

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13
Q

Conflict

A

The meeting of two opposing forces including the following: person vs. person, person vs. nature, person vs. self, person vs. technology, and person vs. society. (picture)

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14
Q

Setting

A

Definition

Place, time, and circumstances of the story. (picture)

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15
Q

Tone

A

Definition

The author’s attitude towards the subject, created through word choice and the connotation of words. (clip)

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16
Q

Mood

A

Definition

The impression created by the author and felt by the reader. (clip- same one as # 17)

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17
Q

Irony

A

Definition

A statement or occurrence that is opposite to what is expected.

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18
Q

Dramatic irony

A

Definition

The audience or certain characters are aware of information other characters in the story do not know. (picture)

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19
Q

Sarcasm

A

Definition

Underlying meaning of the words is different from, or opposite to, the literal meaning. There are two film clips)

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20
Q

Foreshadowing

A

Definition

When hints or clues are written by the author to Indicate or suggest future events.

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21
Q

Flashback

A

Definition

The current scene is interrupted by the presentation of detals or a specific moment that occurred before the present situation. (clip and picture)

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22
Q

Repetition

A

Repeating the same words or phrases for emphasis. (clip)

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23
Q

Symbol

A

Definition

An object that represents itself and something else. It typically represents an idea rather than something concrete. (Picture)

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24
Q

Personification

A

Definition

A device in which human qualities are given to a non-human object. (Clip and picture)

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25
Q

Smile

A

Definition

The author compares two things using like or as. (song)

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26
Q

Metopher

A

Definition

A comparison between two things without using like or as. (in the same song as # 26)

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27
Q

Imagery

A

Definition

A Vivid picture created in the mind of the reader through the author’s use of words and literary devices. (picture of Alice in Wonderland)

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28
Q

Alliteration

A

Definition

The repetition of consonants, usually at the beginning of a series of words. (Clip)

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29
Q

Allusion

A

Definition

An unexplained reference to a well-known person, place, or thing. (song)

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30
Q

Contrast

A

Definition

The juxtaposition of two dissimilar things. (picture)

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31
Q

Paradox

A

Definition

An apparent contradiction that, upon further analysis, contains a degree of truth. (quote)

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32
Q

Suspense

A

Definition

Uncertainty about the outcome of a story or the next events. (picture)

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33
Q

Pathetic fallacy

A

A device in which nature and / or inanimate things are described in a way that mirrors a character’s emotions or is prophetic of future events. (clip)

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34
Q

Hyperbole

A

Definition

Exaggeration of a situation or of emotions for dramatic effect. (recording)

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35
Q

Onomatopoeia

A

Definition

A word which imitates the natural sounds of a thing.(crash, boom)

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36
Q

Anachronism

A

A person, thing, or idea that is not in its correct historical or chronological time.
( Someone paying with Pennie’s in Canada)

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37
Q

Anaphora

A

Words repeated at the beginning of successive clauses, sentences, or sentences in order to achieve an effect.

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38
Q

Denotation

A

the literary or main meaning or “dictionary definition” of a word. (ex. blue = colour)

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39
Q

Connotation

A

the suggested or implied meaning of a word often emotions or associations (words can have positive, negative or neutral connotations) (ex. blue = sadness)

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40
Q

Oxymoron

A

Two or more words that we opposite used together for effect ( ex, pretty ugly, alone together)

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41
Q

Pun

A

Playing on words often for a humorous effect with the meanings
(ex, our work is tiring but we take brakes)

42
Q

First person minor

A

The story is told by a minor character who “happens” to there. Although his/her is involved in the plot he/ her is more than a observer.(I, we, us, our, ours)

43
Q

First person major

A

The main character tells his or her story. The author participates because the main character as his/ her mouth piece.(I, me, mine, my)

44
Q

Third person omniscient

A

The narrator knows the thoughts of two or more characters in the story, (he, she, they, them, theirs)

45
Q

Third person limited

A

The narrator tells the reader only what one character impressions of the characters.(he,her, his, hers)

46
Q

Second person

A

The narrator is speaking directly to the reader,(you, yours)

47
Q

The story of an hour

Protagonists and antagonist

A

Protagonists: Louise Mallard
Antagonist: Brently Mallard

48
Q

The story of an hour

Point of view

A

Third person limited

49
Q

The story of a hour

Setting

A

Setting: a room, the staircase, front door

50
Q

The story of an hour

Initial incident

A

The “sad message” brought by Mr. Mallard’s friend Richard that Bently Mallard has been killed in a railroad disaster.

51
Q

The story of an hour

Rising action

A

Josephine and Richards, a friend of Mr. Brently Mallard, gently reveal that Mr. Mallard has been killed in a railroad disaster.

52
Q

The story of an hour

Climax

A

Mrs. Mallord, though realizes that she is now free from a marriage in which she wasn’t truly happy.

53
Q

The story of an hour

Falling action/ conclusion

A

Mrs. Mallard is now free to live a happy life, she and Josephine walk down, just as Mr. Mallard, unharmed by the tragic accident, comes through the door and Mrs. Mallard collapses, dead.

54
Q

The story of an hour

Type of conflict

A

Person vs self

55
Q

The story of an hour

Foreshadowing

A

Louise Mallard’s response to the information of her husband’s dying.

56
Q

The story of an hour

Irony

A

Mrs. Mallard was told her husband Brently was killed in a train accident, but Brently suddenly appears at the end of the story alive.

57
Q

The story of an hour

Theme

A

The theme is lost of freedom

58
Q

The story of an hour

Symbol

A

Symbol: open window(symbols freedom)

59
Q

Games at Twilight

Protagonists and antagonist

A

Protagonists: Ravi
Antagonist: Raghu

60
Q

Games at Twilight

Point of view

A

third person limited

61
Q

Games at Twilight

Setting

A

Setting: hot day outside Ravi house

62
Q

Games at Twilight

Initial incident

A

When they start to play hide and seek

63
Q

Games at Twilight

Rising action

A

Ravi hiding in the shed

64
Q

Games at Twilight

Falling action/ conclusion

A

the story is when the kids do not give Ravi credit for winning the game.

65
Q

Games at Twilight

Climax

A

when Ravi runs out of his hiding spot and shouts to claim his victory.

66
Q

Games at Twilight

Type of conflict

A

Person vs person

67
Q

Games at Twilight

Irony

A

when he emerged from his hiding place, he discovered that the others were already playing different game and they did not even notice that he was gone.

68
Q

Games at Twilight

Theme

A

Theme: Fight for acceptance even though it may be scary

69
Q

Games at Twilight

Symbol

A

The shed- hidden and forgotten

70
Q

World of Warcraft vs my girlfriend

Protagonists and antagonist

A

Protagonists: The gamer
Antagonist: Ashley (the girlfriend)

71
Q

World of Warcraft vs my girlfriend

Setting

A

Setting: Game room

72
Q

World of Warcraft vs my girlfriend

Initial incident

A

Ashley and Gamer argument.

73
Q

World of Warcraft vs my girlfriend

Rising action

A

Gamer lists all of the things Ashley has done.

74
Q

World of Warcraft vs my girlfriend

Climax

A

When the gamer is being a hord (dose not care)

75
Q

World of Warcraft vs my girlfriend

Type of conflict

A

Person vs person

76
Q

World of Warcraft vs my girlfriend

Irony

A

When gamer cares more about game then his girlfriend

77
Q

World of Warcraft vs my girlfriend

Theme

A

Technology taking over

78
Q

World of Warcraft vs my girlfriend

Symbol

A

Symbol: the computer( is addiction to his game)

79
Q

World of Warcraft vs my girlfriend

point of view

A

First person major

80
Q

Just lather that’s all

Protagonists and antagonist

A

Protagonists: Barber
Antagonist: Captain Torres

81
Q

Just lather that’s all

Point of view

A

First person major

82
Q

Just lather that’s all

Setting

A

The barber shop

83
Q

Just lather that’s all

Initial incident

A

Captain Torres shows up at barber shop

84
Q

Just lather that’s all

Rising action

A

The shaving and the discussion

85
Q

Just lather that’s all

Climax

A

Barber decided that dose not want to be murder

86
Q

Just lather that’s all

Falling action/ conclusion

A

Find out that Captain Torres new all along

87
Q

Just lather that’s all

types of conflict

A

Person vs self

88
Q

Just lather that’s all

Irony

A

Captain Torres new all along about barber

89
Q

Just lather that’s all

Theme

A

Stick to your morals

90
Q

Just lather that’s all

Symbol

A

The razor- represents barber being moral

91
Q

Games of twilight

Foreshadowing

A

Ravi squished a spider at the beginning then later his dreams get squished

92
Q

The fall of city

Protagonists and antagonist

A

Protagonists: Teddy
Antagonist: aunt and uncle

93
Q

The fall of city

Setting

A

Teddy’s home

94
Q

The fall of city

Initial incident

A

Teddy playing with paper dolls

95
Q

The fall of city

Rising action

A

Teddy coming down for dinner

96
Q

The fall of city

Climax

A

The uncle and aunt making fun of his paper city

97
Q

The fall of city

Falling action/ conclusion

A

Teddy destroying his toys

98
Q

The fall of city

Type of conflict

A

Person vs self

99
Q

The fall of city

Irony

A

The whole time he is taking about himself but we think it is not real

100
Q

The fall of city

Foreshadowing

A

The city and people being made out of cardboard

101
Q

The fall of city

theme

A

Imagination is destroyed by reality

102
Q

The fall of city

symbol

A

King Theodore- represents his power