SFF Terms Flashcards

1
Q

Positive Reinforcement

A

Adding a reinforcing stimulus to the environment to increase a behavior occurring in the future.

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2
Q

Negative Reinforcement

A

Removing an aversive stimulus to the environment to increase a behavior occurring in the future.

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3
Q

Positive Punishment

A

Adding an aversive stimulus from the environment to decrease a behavior occurring in the future.

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4
Q

Negative Punishment

A

Removing a reinforcing stimulus from the environment to decrease a behavior occurring in the future.

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5
Q

Extinction

A

Withholding reinforcement for a previously reinforced behavior.

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6
Q

Sd

A

The signal that reinforcement is available.

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7
Q

Motivating operations

A

environmental variables that alter the effectiveness of some stimulus as a reinforcer.

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8
Q

Establishing Operation (EO)

A

increases the current effectiveness of some stimulus, object, or event as reinforcement.

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9
Q

Abolishing Operation (AO)

A

decrease the current effectiveness of some stimulus, object, or event as reinforcement.

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10
Q

Antecedent

A

What happens immediately before the behavior.

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11
Q

Behavior

A

Objective description of anything an organism says or does.

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12
Q

Consequence

A

What happens immediately after the behavior.

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13
Q

Receptive

A

The ability to understand information.

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14
Q

Expressive

A

The ability to put thoughts into words and sentences (signs or symbols), in a way that makes sense.

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15
Q

Behavior Momentum

A

Presenting easier task before harder tasks to increase the chance of responding.

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16
Q

Mand

A

A request that is controlled by motivating operations.

17
Q

Tact

A

Labeling stimuli in the environment.

18
Q

Echoic

A

Repeating the same word or sound that another speaker emits.

19
Q

Intraverbal

A

Listening and responding appropriately to another person’s verbal behavior (conversations).

20
Q

Probe

A

Introducing a skill to test the learner knowledge without any prompts or intervention.

21
Q

Baseline

A

The condition or phase in which no treatment is implemented.

22
Q

Skill acquisition

A

Teaching a new skill.

23
Q

Discrete Trial Training (DTT)

A

highly structured, one-on-one teaching environment in which tasks are broken down and taught in small increments.

24
Q

Natural Environment Training (NET)

A

Learning in a variety of environment by encountering naturally occurring stimuli.

25
Prompting
A method or tool used to move the learner from incorrect response to correct response
26
Task Analysis
The process of breaking a skill down into smaller, more manageable components.
27
Frequency
Count per observation time.
28
Rate
The number of times something occurs within a specified time period.
29
Duration
Amount of time in which behavior occurs during an observation period
30
Whole Interval
Observation period is divided into a series of brief time intervals and the observer records if the behavior occurred for the entire interval.
31
Partial Interval
Observation periods divided into small time intervals and observer’s record whether the behavior occurred at ANY time during the interval.
32
Momentary Time Sampling
Observer records whether the target behavior is occurring at the moment that each interval ends.
33
Permanent Product
Measuring behavior after it has occurred by measuring the effects that the behavior produced on the environment.
34
Percent Occurrence
Rate of behavior occurrence over the opportunities provided to engage in the behavior.
35
Latency
Measures length of time between the presentation of an antecedent stimulus and the initiation of the behavior.
36
Inter-Response Time
The amount of time that elapses between two consecutive instances of a response Between 2 bites from spoon
37
Differential Reinforcement of Alternative behaviors
Reinforcing a behavior that serves as an alternative to the problem behavior
38
Differential Reinforcement of Other behaviors
Reinforcing the absence of the problem behavior during or at specific times.
39
Differential Reinforcement of Incompatible behaviors
Reinforcing a behavior that is incompatible with a problem behavior.