SFF Terms Flashcards

1
Q

Positive Reinforcement

A

Adding a reinforcing stimulus to the environment to increase a behavior occurring in the future.

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2
Q

Negative Reinforcement

A

Removing an aversive stimulus to the environment to increase a behavior occurring in the future.

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3
Q

Positive Punishment

A

Adding an aversive stimulus from the environment to decrease a behavior occurring in the future.

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4
Q

Negative Punishment

A

Removing a reinforcing stimulus from the environment to decrease a behavior occurring in the future.

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5
Q

Extinction

A

Withholding reinforcement for a previously reinforced behavior.

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6
Q

Sd

A

The signal that reinforcement is available.

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7
Q

Motivating operations

A

environmental variables that alter the effectiveness of some stimulus as a reinforcer.

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8
Q

Establishing Operation (EO)

A

increases the current effectiveness of some stimulus, object, or event as reinforcement.

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9
Q

Abolishing Operation (AO)

A

decrease the current effectiveness of some stimulus, object, or event as reinforcement.

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10
Q

Antecedent

A

What happens immediately before the behavior.

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11
Q

Behavior

A

Objective description of anything an organism says or does.

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12
Q

Consequence

A

What happens immediately after the behavior.

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13
Q

Receptive

A

The ability to understand information.

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14
Q

Expressive

A

The ability to put thoughts into words and sentences (signs or symbols), in a way that makes sense.

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15
Q

Behavior Momentum

A

Presenting easier task before harder tasks to increase the chance of responding.

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16
Q

Mand

A

A request that is controlled by motivating operations.

17
Q

Tact

A

Labeling stimuli in the environment.

18
Q

Echoic

A

Repeating the same word or sound that another speaker emits.

19
Q

Intraverbal

A

Listening and responding appropriately to another person’s verbal behavior (conversations).

20
Q

Probe

A

Introducing a skill to test the learner knowledge without any prompts or intervention.

21
Q

Baseline

A

The condition or phase in which no treatment is implemented.

22
Q

Skill acquisition

A

Teaching a new skill.

23
Q

Discrete Trial Training (DTT)

A

highly structured, one-on-one teaching environment in which tasks are broken down and taught in small increments.

24
Q

Natural Environment Training (NET)

A

Learning in a variety of environment by encountering naturally occurring stimuli.

25
Q

Prompting

A

A method or tool used to move the learner from incorrect response to correct response

26
Q

Task Analysis

A

The process of breaking a skill down into smaller, more manageable components.

27
Q

Frequency

A

Count per observation time.

28
Q

Rate

A

The number of times something occurs within a specified time period.

29
Q

Duration

A

Amount of time in which behavior occurs during an observation period

30
Q

Whole Interval

A

Observation period is divided into a series of brief time intervals and the observer records if the behavior occurred for the entire interval.

31
Q

Partial Interval

A

Observation periods divided into small time intervals and observer’s record whether the behavior occurred at ANY time during the interval.

32
Q

Momentary Time Sampling

A

Observer records whether the target behavior is occurring at the moment that each interval ends.

33
Q

Permanent Product

A

Measuring behavior after it has occurred by measuring the effects that the behavior produced on the environment.

34
Q

Percent Occurrence

A

Rate of behavior occurrence over the opportunities provided to engage in the behavior.

35
Q

Latency

A

Measures length of time between the presentation of an antecedent stimulus and the initiation of the behavior.

36
Q

Inter-Response Time

A

The amount of time that elapses between two consecutive instances of a response
Between 2 bites from spoon

37
Q

Differential Reinforcement of Alternative behaviors

A

Reinforcing a behavior that serves as an alternative to the problem behavior

38
Q

Differential Reinforcement of Other behaviors

A

Reinforcing the absence of the problem behavior during or at specific times.

39
Q

Differential Reinforcement of Incompatible behaviors

A

Reinforcing a behavior that is incompatible with a problem behavior.